Primal (video game)

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Primal

Primal NTCS cover
Developer(s) SCE Europe
Publisher(s)
SCE America (North America)
SCE Europe (Europe)
Platform(s) Sony PlayStation 2
Release date
Genre(s) Action/Adventure
Mode(s) Single player
Rating(s) ESRB: Mature
ELSPA: 15+
Media 1 DVD-ROM

Primal is an action PlayStation 2 video game developed by Sony Computer Entertainment Europe aka SCE Studio Cambridge. It tells the story of Jennifer Tate, an orphan teenage girl searching for her boyfriend in a dimension of demons. As the story develops, more is uncovered about Jen's past and her link to her boyfriend and the demon worlds.

Contents

[edit] Characters

  • Jen (Jennifer Tate), the main playable character, that later in the game can transform herself into various forms of demons.
  • Lewis, Jen's boyfriend.
  • Chronos, part of a machine known as the Oracle, helps maintaining order in Oblivion.

[edit] Allied with Order
  • Arella, the embodied force of Order; the good. She's supported by the demons of the Solum and Aquis realms.
  • Scree, a gargoyle. He's the second playable character in the game, can climb certain types of walls and can turn himself into stone to help Jen through the course of the game. He is later revealed to be Abdizur, who was defeated by Abaddon, and managed to transfer his remaining energy, into the small familiar gargoyle shape.
  • Abdizur, Arella's defender and General of the armies of the Order. Following an encounter with Abaddon, has vanished without a trace.

[edit] Allied with Chaos
  • Abaddon, the embodied force of Chaos; the evil. He is supported by the demons of Aetha and Volca realms.
  • Belahzur, Abaddon's right-hand man and General of the Chaos armies.

[edit] History

The battle to save the outside world starts within as Jen Tate -a modern day girl- faces the demons of an immortal world and discovers her own supernatural origin. In Oblivion, there are four distant realms each occupied by a demon race. Two are aligned with order and two with chaos. But the scales of balance are thrown, and chaos is engulfing Oblivion.

[edit] Mortalis

The place where Jen and Lewis are from, the "real" world. Belahzur used his power to abduct Lewis from Mortalis.

[edit] Nexus

The place where it all comes together. It is here that Chronos with the machine Oracle tries to maintain the order of Oblivion. All the realms can be entered through the Nexus.

[edit] Oblivion

The name given to all the four next realms:

[edit] Solum

A harsh realm where the sun never shines and an eternal winter blankets the ground and freezes the soul. This is a world reminiscent of the mortal Ancient Rome with columns high enough to reach the gods, and arenas to honour the brave and strong.[1]

The occupants of this realm are the Ferai. Although fierce and rugged in appearance, the Ferai are fundamentally a good race, aligned with the forces of Order.

Scree notes that each king of the Ferai has vast power and strength, but at the height of his power, must sacrifice himself, or the entire realm will collapse. Further, this is traditionally accomplished using an object called "the Burning Crown."

In this realm Jen "learns" her first demon form, based on the Ferai race.

[edit] Aquis

Among the eternal autumn sunset, deep beneath an endless, poisonous ocean lies the sub-aquatic realm of Aquis. The deadly waters are home to vast sea monsters, but the occupants of this realm, the Undine have built their own safe-havens where they can live their lives free from the leviathans and polluted waters of the deep.

The Undine are able to communicate telepathically and only prosper because of the complex water purification machines they rely on. This humanoid race is perfectly adapted to life underwater with efficient gills and fins that power them through the shadowy depths.

Jen's second demon form is based on the Undine race.

[edit] Aetha

Set in the cloud-draped peaks is the far from heavenly Aetha. The sheer mountains and treacherous rocks mean the inhabitants have to make their precarious homes on the plateus and peaks above the clouds. The gloom and drizzle hides Tudor-like architecture with foreboding towers, heavy black beams and crumbling white walls. Overhanging balconies seek to steal what little light the street laterns cast.

The occupants of Aetha are the "Wraith" race. These fearsome and cadaverous beings have created a warped aristocratic society, with the ruling Wraith class living a life of opulence and excess while the "Helot" peasants live in filth and squalor. Unsurprisingly the ruling class are selfish and evil, throwing lavish masked balls within sight of the starving masses.

Jen's third demon form is based on the Wraith race.

[edit] Volca

A wasted landscape of sand and rock form Volca, the fourth realm. An endless scorched desert, the burning horizon dominated by a vast volcano. Volca is very similar to that of Aztec and/or ancient Egyptian architecture.

This realm occupants are the Djinn race. The Djinn are quite possibly the strongest of Oblivion's inhabitants. Their bodies are formed from a living metal[2], resemble animals that would usually be portrayed as Egyptian gods and their physiognomy is linked directly to the rhythms of the volcano; when it is dormant they are at their weakest and as it builds towards the violent eruption this is where the Djinn feel at their most empowered. (As Scree says, "When [the volcano] erupts, we'd better be long gone.")

Jen's fourth and final demon form is based on the Djinn race.

[edit] Gameplay

In Primal, the player can control either Jen or Scree as they navigate through the realms of Oblivion. As the game progresses, newer demonic forms are obtained, which prove invaluable in solving various puzzles and fighting through the realms.

Control can be switched between Jen and Scree at any time in game, when in control of one, the other will be operated by AI, performing various functions depending on the situation. During play, the characters can interact with one another, performing actions such as asking questions, or siphoning energy.

When in control of Jen, the player may transform into one of four demonic forms for various purposes, depending on the situation (Provided the forms are unlocked). When in a demon form, Jen experiences a boost in attack, defense, speed, attack range and access to abilities unavailable in a human form. The tattoo on Jen's back also glows when in a demon form, corresponding to various forms.

Defeating enemies involves weakening enemies to the point where their hit points reach zero, at which time a finishing move must be performed to fully kill off the enemy. While the moves differ in style and time taken, the final effect remains the same. It should be noted that enemies can be finished off before the health bar reaches zero, doing so leaves more residual energy.

While Jen can remain in a demonic form indefinitely, taking damage will reduce health. However, hit points here are represented by demonic energy. When an enemy is killed, the remaining energy can be drained through use of Scree, who can store the energy for when it is needed. Jen can then call on the energy, siphoning it off to replenish her own. Scree can store a vast amount of energy, but also has limits as to how much.

When in control of Scree, the player is invulnerable; Scree being a gargoyle, cannot suffer damage, making him an effective scout. Scree is capable of climbing on stone walls of the same material he is made of, a necessary ability when traversing the lands. Scree can also store drained energy from dead enemies, which can be used to replenish Jen's demonic health, though he must remain immobile when doing so.

Scree is revealed to be the long lost Abdizur, who disappeared following an encounter with the lord of Chaos. In Solus, for a temporary amount of time, the player possesses a life-size statue of Abdizur via Scree, to combat Belhazur when Jen's powers are not fit to do so. The player may also possess other statues in an area under given circumstances.

The player may also happen across various energy crystals, which can be stored and used if Scree's energy reserves are not enough and the player is at low health. These crystals are kept throughout the game, the only exclusion being when revisiting previous scenes, at which point they are reduced to a default amount. This means that the crystals function as extra lives, to a degree.

If Jen is in human form, her health replenishes automatically if she is not in battle (Human form only; demon energy must be replenished by either drawing on Scree's reserve energy or, failing that, by using a crystal). While in human form, Jen's health represents her presence in the demon world. If she loses all her health while in human form, she is returned to the human world, where she is in a near-death state. When this happens, the player must direct Scree to the nearest rift gate within a time limit (not seen on screen, though the voice of Arella warns the player that time is running out). If Scree does not reach a rift gate in time, Jen dies, and the game is over.

Throughout the game, constant saving can prove onerous, particularly if the player wishes to backtrack and revisit certain areas. Provided a save game is present, the player may do so, and can revisit nearly all of the locations, once they have been unlocked via an in-game cutscene.

[edit] Demonic Forms

[edit] Ferai

The first form gained by Jen, which offers increased stamina, strength, agility, and focuses on melee punches and kicks, for close range combat, as well as claw like energy weapons. This form boosts her speed, which makes it ideal for travelling through the world. It also allows her to jump much higher than her human form, allowing her to overcome obstacles in the game.

[edit] Undine

The second form obtained by Jen, the Undine form is useless above water, prolonged use of which will reduce Jen's demonic health to one, where she can be killed in a single strike. While underwater, her health replenishes automatically, and she gains energy tentacles to strike enemies from a distance. This is the only form which regenerates instantly, as a majority of the realm's journey is spent underwater, and Scree is unavailable. The Undine form also offers instant telepathy, allowing the player to interact with Scree instantly.

[edit] Wraith

The third form obtained by Jen, the Wraith form offers melee combat from afar, utilizing an energy whip and main-gauche to inflict damage on the vampiric Wraith. While in this form, Jen can also utilize the Time-Shift ability, which allows her to briefly stop time, and slip past enemies when combat is not desired.

[edit] Djinn

The fourth and final form obtained by Jen, the Djinn form gives Jen incredible power with two energy blades, which can be fused together to create a single blade of immense power.

[edit] Music

Primal features music by electronic rock band 16 Volt. Some of the tracks presented in the game are:

  • Suffering You
  • Alkali
  • Happy Pill
  • Blessed
  • At The End (during credits)

The combat tracks from Primal feature on the album SuperCoolNothing V2.0 from 16 Volt, and the band had a cameo appearance in Primal, where they played in a club in the opening cut scene.

The "cinematic tracks" were composed by Andrew Barnabas and performed by the City of Prague Philharmonic Orchestra and Chorus. A suite dedicated to its music was performed at the historic Symphonic Game Music Concert in Leipzig 2003.

[edit] Tagline

  • Civilization is only skin deep.

[edit] Trivia

[edit] References

  1. ^ :.,. Primal .,.:.,. PlayStation.com .,.:
  2. ^ :.,. Primal .,.:.,. PlayStation.com .,.:

[edit] External links

Official sites
Game resources
Others