President Forever 2008 + Primaries

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President Forever 2008 + Primaries
Image:P4EP Cover.jpg
Developer(s) TheorySpark
Publisher(s) TheorySpark
Platform(s) Windows
Release date USA 2006
Genre(s) Political simulation
Mode(s) Single player, Multiplayer (Announced)

President Forever 2008 + Primaries is a political simulation game that incorporates realism mixed with fiction. It simulates all United States presidential elections and primary elections from 1992 through 2008. President Forever 2008 was developed and released by TheorySpark, a developer specializing in political games, on October 12, 2006. The game is an updated version of the original President Forever.

Players must win enough Electoral College votes to win the election, for smaller parties or candidates it may require as little as achieving 5% nationally. The player is responsible for all aspects of their chosen candidate's campaign, from planning and buying advertising to recruiting high-profile and grassroots supporters.

Contents

[edit] Gameplay

The main screen showing the players activities
The main screen showing the players activities

Once the player has decided on their candidate, it's time to crush the opposition. Starting on October 1, 2007, a successful candidate must develop strategies that will out-wit their opponents and also focus their limited resources by choosing which states they will target and how much expend on each one. Players can recruit new foot soldiers in individual states to help boost the momentum and draw voters based on local efforts. To help spread the campaign message across all states in a candidate's strategy, a player can use big-name crusaders to travel from state to state to help drum up popular support.

Like most strategy games, all candidates have a set of attributes that help them when performing activities throughout the game. Attributes such as leadership, integrity, charisma and experience remain static throughout the game, but other attributes like issue familiarity and debating skill can be developed by practice and research. All attributes work together to help a candidate during debates, speeches and their vulnerability to high-powered scandals.

News stories generated from campaign trail.
News stories generated from campaign trail.

To effectively win supporters, a player must decide on the theme of their campaign as well as their beliefs on the core issues. Changing a candidates position on hot issues will help attract voters to their campaigns, but drastic shifts from the candidates original beliefs will cause the candidate's campaign to be discredited due to "flip-flopping". The media will release high profile news stories which will damage a candidate's national momentum and voters will become alienated.

Creating ads to boost campaign momentum.
Creating ads to boost campaign momentum.

A candidate's success throughout the elections is closely tied to their momentum in each state, as voters are drawn to high-profile candidates with lots of momentum driving their campaign forward. Candidates need to focus on gaining momentum by creating advertising campaigns, visiting states and fundraising. Good advertising campaigns will help convince the electorate that they are right for the presidency or a player can create campaigns focused on tarnishing other candidates in the lead. Negative advertising campaigns run the risk of backfiring and therefore painting a player's campaign as overly negative. Visiting the voters in their states, or barnstorming, works well towards drawing voters and also helps to boost the morale of the candidate's foot soldiers in that state. Barnstorm too often though, and your message will fall on deaf ears.

A candidate also needs to work on creating a well established campaign by investing time, money and command points into developing the campaign. A well established campaign brings in more fundraising dollars and provides the player with more Command Points to work with.

[edit] Playable candidates

The United States 2008 scenario includes most of the candidates that decided to run as well as those that declined to run. Candidates that are still officially running are turned on by default and are all playable. Withdrawn candidates are turned off by default, but can be turned on by the player to run a purely fictional race.

Republican candidates
Democratic candidates
Libertarian candidate
Constitution Party candidate

[edit] Development

The game engine was developed with enough complexity to accurately model voter affiliation, but the flexibility of the game design allows for players to create their own fictional scenarios as well as the ability for players to share their modded scenarios with each other. As well as a number of user created scenarios based on the games default map, the modding community has and continues to produce a number of unique and original scenarios using TheorySpark’s Campaigns Forever tool.

[edit] Reception

Reviewers have found the game to be technical and geared towards 'hardcore' political gamers. Generation Gamerz's Fareed Guyot described it as “a political wonk’s dream.” He found the game addictive, stating “Like SimCity and the Tycoon series, this game is like watching the monkeys at the zoo, it’s hard to turn away”.[1]

Independent gaming website Game Tunnel's writers found the game detailed but difficult to comprehend, awarding a combined score of 6.5 out of 10. Mike Hommel said "I think this game is probably the ultimate for the very hardcore niche it serves". He found the game confusing and the manual unfit to explain the complexities of the game, he suggested the game needs a tutorial. John Bardinelli found the game "... a bit overwhelming for a non-politico.", adding "President Forever is a feast for the politically-minded gamer, but everyone else will be left scratching their heads." William Usher was more positive, stating "It’s amazing how much depth and detail went into this very aesthetically bare-boned game."[2]

[edit] References

  1. ^ Guyot, Fareed (2007-09-10). It's Okay To Vote For Yourself. Generation Gamerz. Retrieved on 2007-12-04.
  2. ^ Carroll, Russell; Bardinelli, John; Hommel, Mike; Usher, William (2007-03-26). Indie Game Review Panel (March Edition). Game Tunnel. Retrieved on 2007-12-04.

[edit] External links