Prefactoring
From Wikipedia, the free encyclopedia
This article is orphaned as few or no other articles link to it. Please help introduce links in articles on related topics. (November 2006) |
Prefactoring is the application of past experience to the creation of new software systems. Its relationship to its namesake refactoring is that lessons learned from refactoring are part of that experience.
Experience is captured in guidelines that can be applied to a development process. The guidelines have come from a number of sources, including Jerry Weinberg, Norm Kerth, and Scott Ambler[citation needed].
Contents |
[edit] Guidelines
Guidelines include:
- “When You’re Abstract, Be Abstract All the Way”
- “Splitters Can Be Lumped Easier Than Lumpers Can Be Split”
- “Use the Client’s Language”
[edit] See also
- Design pattern (computer sciences)
[edit] References
- Pugh, Ken (2005). Prefactoring. O'Reilly Media. ISBN 0-596-00874-0.