Mario Tennis: Power Tour

From Wikipedia, the free encyclopedia

Mario Tennis: Power Tour

Developer(s) Camelot Software Planning
Publisher(s) Nintendo
Platform(s) Game Boy Advance
Release date JP September 13, 2005
EU November 18, 2005
NA December 5, 2005
Genre(s) Sports game
Mode(s) Single-player, multiplayer
Rating(s) ESRB: E
CERO: A
PEGI: 3+
OFLC: G
Media 64-Megabit cartridge

Mario Tennis: Power Tour (マリオテニスアドバンス Mario Tenisu Adobansu?, Mario Tennis Advance), released in Europe as Mario Power Tennis, is a sports game developed by Camelot Software Planning and published by Nintendo for the Game Boy Advance in 2005. It is the sequel to the Game Boy Color version of Mario Tennis. However, unlike Mario Tennis, players cannot hook their game up with the respective Nintendo GameCube version.

Contents

[edit] Gameplay


[edit] Characters

[edit] Plot

The game starts as the main character wakes up in unfamiliar surroundings. His/her partner explains that the protagonist has enrolled at the Royal Tennis Academy, and he/she is the character’s doubles partner. Having passed out the previous day during the Welcome Workout, they decide to get some breakfast. When they arrive at the restaurant, it is deserted and he/she finds out that masked challengers have challenged the top academy students, including Alex, who is implied to be the top-ranked player at the academy. After hearing that the masked players defeated the school champions, he/she sets out to become the top ranked player, in order to enter the main tournament (The Island Open) and discover the masked players' true identities.

After defeating the Junior and Senior classes, the player advances to the Varsity Level. Learning that only the two highest ranked doubles pairs can enter the tournament for sure, the main character defeats the entire Varsity class. The player, their partner, and two other players named Elroy and Tori enter the Island Open.

After the winning the Island Open, the player has not yet discovered the identities of the masked players. However, the morning following their win, the two main characters are approached by Alex and led to a secret airport near the academy. Here, our hero meets Mario, who is implied to have been one of the masked players, and is taken to Peach's Kingdom to participate in the Peach Tournament against the other characters in the game. Winning the tournament ends the doubles game. Afterwards, the main character becomes the singles champion of the school and wins the Island Open on his/her own, again traveling to Peach's Kingdom to play in the Singles Tournament. Winning this Tournament effectively ends the Story Mode's main plot line, and our hero presumedly goes home the hero of the academy.

[edit] Reception

Mario Tennis Power Tour received very positive reviews. IGN gave the game a 9, praising the RPG aspects of it and the leveling system to improve the characters. GameSpot gave it a 8.5, spoting the variety in the game.

[edit] References