Castlevania: Portrait of Ruin
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Castlevania: Portrait of Ruin | |
---|---|
Developer(s) | Konami |
Publisher(s) | Konami |
Designer(s) | Koji Igarashi (producer) Michiru Yamane (composer) Yuzo Koshiro (composer) |
Series | Castlevania |
Platform(s) | Nintendo DS |
Release date | JPN November 16, 2006 NA December 5, 2006 EU March 9, 2007[1] AUS March 22, 2007[2] |
Genre(s) | Action[3] |
Mode(s) | Single player, multiplayer |
Rating(s) | ESRB: Teen (T) CERO: 12+ (B) PEGI: 12+ OFLC (AU): M OFLC (NZ): M |
Media | Nintendo DS Game Card |
Castlevania: Portrait of Ruin, known in Japan as Akumajō Dracula Gallery of Labyrinth (悪魔城ドラキュラ ギャラリー・オブ・ラビリンス Akumajō Dorakyura Gyararī obu Rabirinsu?, Akumajō meaning "Demon Castle"), is an action video game developed and published by Konami.[3] The game was released on November 16, 2006 in Japan, and in the US on December 5, 2006 for the Nintendo DS handheld game console.[4] Portrait of Ruin is the first Castlevania to feature a cooperative multiplayer gameplay mode and the first handheld Castlevania to have English voice-overs.
Castlevania: Portrait of Ruin is set in the fictional universe of the Castlevania series, where the vampire hunters of the Belmont clan wage an endless conflict against the immortal vampire Dracula. The game takes place in 1944 Europe during World War II,[5] and is a continuation of the story from Castlevania: Bloodlines.[6] The game introduces new protagonist and antagonists to the Castlevania series as well as expand on the two character gameplay found in the previous Nintendo DS Castlevania title, Castlevania: Dawn of Sorrow. Portrait of Ruin has met with an overall positive critical response and has received high ratings from reviews, along with several awards.
Contents |
[edit] Gameplay
Portrait of Ruin features a 2D side-scrolling style of gameplay.[1] One of the main features to the gameplay is that players can switch freely between two characters, Jonathan and Charlotte, similar to the "Julius mode" from Castlevania: Dawn of Sorrow. Jonathan and Charlotte can combine their powers to perform a powerful attack together known as "Dual Crush",[5] and their combined abilities are needed in certain parts of the castle for them to solve puzzles and progress through the story. For example, the player must have both characters board two "motorcycles" and alternate between them to dodge obstacles to have both motorcycles intact to crash through a wall.[7]
Aside from Dracula's castle, Jonathan and Charlotte explore other environments such as Egyptian-like deserts and London-like towns via paintings dispersed throughout the castle.[7] During the adventure, the heroes encounter 155 different enemies, which are kept track in a bestiary.[8] Many enemies from previous Castlevania titles make appearances either as standard monsters or bosses for the sections of the castle and paintings. As they progress, the duo learn new skills and acquire equipment and items which allow further exploration in the game.[9]
Like previous Castlevania games, this game features alternate endings. Portrait of Ruin has two different endings. Both involve Jonathan and Charlotte preventing Dracula from being resurrected, but only one involves the defeat of Brauner, another vampire enemy. At one point in the game, the player's actions determine which ending will be obtained. The first ending is normally referred to as the "bad" ending because the main objectives of the game's story are not completed. (To indicate this, the game will display a "Game over" screen instead of the credits.) The second ending completes those objectives and allows the player to explore more of Dracula's castle and gain access to more paintings. This ending is considered the canonical ending to the game.[8]
[edit] Alternate modes
Portrait of Ruin features alternate modes of gameplay; four single player modes for the main story and a "Boss Rush" mode that can be played with either one or two players. Aside from Health and Magic Power enhancements, items cannot be obtained nor used in any of the extra modes of the main game. Initially, only one story mode is available and features the main protagonists, Jonathan and Charlotte.[8] After obtaining the better of the two endings with Jonathan and Charlotte, the player will unlock a prologue to the main story, "Sisters mode", and additional stages in the Boss Rush mode.[10] Completing the game also gives the player the option to increase the difficulty, add level caps on new games, and start a game with all previously obtained items and skills. If the player meets certain requirements in the game, two other versions of the main story mode are made available; "Richiter Mode" and "Old Axe Armor Mode".[8]
In Sisters mode, the player controls Loretta and Stella Lecarde. This mode serves as a prologue to the storyline in Jonathan's Mode. They have different controls compared to the normal gameplay in that attacks are controlled completely with the stylus. Loretta is able to use an ice spell which is aimed with the player's stylus, and Stella is able to damage enemies and objects that the player passes the stylus over. Instead of reaching Dracula, the game ends when Brauner is reached. Richiter mode allows the player to control Richter Belmont and Maria Renard, in the first time as a playable character in an American or European release. There are a few minor differences in the control scheme, and they begin with all of their mobility upgrades, which allows the player to explore the castle freely from the beginning.[8] 'Richter' is also misspelled as Richiter within dialogue boxes in the main game.[10] In Old Axe Armor mode, the player controls the Old Axe Armor enemy. Because there is only one character, the player is unable to switch characters as in the other modes. The character also lacks any magic spells and has only two sub-weapons.[8]
Boss Rush Mode is separate from the main game and is a time attack mode. There are three separate stages to chose from, though initially only one is available. The other two become available after obtaining the true ending of the game. Each stage is a series of rooms that the player traverses from left to right. Within each room is a boss or collection of monsters from the game. Depending on how quickly a player completes each stage, they will be rewarded with special items which can be added to the inventory of the normal game. This mode also features a wireless, cooperative two player option.[8]
[edit] Nintendo Wi-Fi
Portrait of Ruin is the first game in the Castlevania franchise with cooperative multiplayer.[7] However, this is the second multiplayer Castlevania game; Dawn of Sorrow, also for the DS, was the first to have a multiplayer mode. Players can interact through either the Co-op mode or a Shop mode. Both modes can connect by local wireless or Nintendo Wi-Fi.[5] The online cooperative mode allows two players to complete Boss Rushes together. The character used in this mode can be chosen at the beginning and is selected from a list of characters that is unlocked through the standard gameplay. The co-op mode is initially limited to one boss-run challenge, but after a file is beaten, two more challenges become available. The online Shop mode allows players to sell their items to other player. When another player buys the item, the selling player gains the money, but doesn't lose the item.
[edit] Plot and setting
Portrait of Ruin takes place in the fictional universe of the Castlevania series. The series' premise is the conflict between the vampire hunters of the Belmont clan and the immortal vampire Dracula. The story occurs in Dracula's castle and is set in 1944 Europe during World War II.[5] In addition to the castle, the main characters explore various different paintings that have been constructed by Brauner, a villain. The paintings act as portals to new areas and feature a distinct look that is different from the main castle.
[edit] Characters
Portrait of Ruin introduces new characters to the Castlevania series. The main protagonists are Jonathan Morris and Charlotte Aulin. Jonathan Morris is the current wielder of the legendary whip, "Vampire Killer", which was passed down to him by his father, John Morris from Castlevania: Bloodlines. He is an energetic young man who likes things plain and simple. As he is not a direct descendant of the Belmont clan, he is unable to unlock the Vampire Killer's full power without the assistance of a member of the Lecarde family. Charlotte Aulin is a mage and descendant of the Belnades/Fernandez clan. She is intelligent and relies on her book smarts, often explaining the majority of the castle's phenomena.
Assisting the two main characters are a priest named Vincent Dorin and a ghost that introduces himself as "Wind" when Jonathan and Charlotte first meet him. Vincent acts as a merchant to the two characters and sells weapons, potions and skills. Wind provides Jonathan and Charlotte new skills and equipment that once belonged to him if they perform certain tasks in the game called quests.[5] It is eventually revealed that his true identity is Eric Lecarde, who once fought alongside Jonathan's father to slay Dracula in Castlevania: Bloodlines, and that Eric, not Brauner, is Stella and Loretta's true father.
Portrait of Ruin features the same antagonists as many other previous Castlevania titles and introduces three new ones. The main villain is Dracula and serves as the game's final boss. He fights the player twice, first alongside Death, and then as "True Dracula" in the form of a demon with tan skin and very wide wings, after absorbing Death's power. Despite his previous incarnations in the timeline, such as Symphony of the Night, Dracula has short, black hair and no facial hair.
The new antagonists are three vampires that have taken control of Dracula's castle. Leading them is Brauner, an elderly vampire with a resemblance to Count Orlok. Brauner recreated Dracula's Castle using the souls of the dead from World War II in order draw power from the castle. He plans to use that power to destroy humanity.[11] He disdains humanity, because his two real daughters had been killed 30 years prior during World War I. Brauner is able to construct paintings that contain pocket dimensions in order to harness the castle's power for his own purposes. Brauner is joined by two twin vampire sisters, Stella and Loretta. Stella is the more dominant and emotional of the two. She specializes in physical attacks, primarily sword strikes and energy waves. Loretta, who uses ice-based magic attacks, is more composed and calmer than Stella. Although the two are vampires, they are actually Eric LeCarde's daughters. After being turned into vampires by Brauner, the sisters believe Brauner is their father.
[edit] Story
Prior to the start of the game, the two sisters, Stella and Loretta travel to Dracula's castle in search of their father, Eric Lecarde. After traversing through the castle, the two arrive at Brauner's lair where they find their father defeated. Seeing the two sisters, Brauner grabs them and turns them into vampires.[12] At the beginning of the game, Jonathan and Charlotte encounter Vincent at the gates of the castle, who serves as a merchant. Upon entering the castle, Jonathan and Charlotte encounter an enigmatic blue figure which they first identify as hostile. After the figure transforms into a humanoid male, the figure explains that he was killed a short time ago and had cast a magical barrier to keep himself conscious while still within the confines of the castle.[13] Jonathan and Charlotte attempt several times to get a name from the ex-human, but he simply says that he should be called "Wind".
Shortly after meeting Wind, Jonathan and Charlotte find one of the magical portraits Brauner is using to control the castle's energies to his will. Unable to destroy it from outside, the two travel into the world within.[14] Soon, they find Brauner's channeler, a Dullahan. Shortly after its defeat, one of the vampire sisters appears and disdains their efforts, saying their control is lessened in only a minor degree. Later, when entering the second portrait, they find Brauner and the two twins; Brauner laughs at the notion of reviving Dracula, as he has failed too many times to control humanity, but concedes his power is too great to ignore. Both sisters desire to kill the two humans, but Brauner sees Death, as a greater threat, as he could wrest control from him far more easily than them. In the hallway connecting several areas of Castlevania, Charlotte and Jonathan encounter Death, who acts as if Dracula were already revived. When informed Dracula is still dead, and that another vampire is controlling the castle, he scoffs at the idea of a hand other than Dracula's to rule Castlevania. Yet, he is gravely disturbed when he sees the statements are true, and promptly leaves to seek a way to destroy Brauner and revive Dracula.[15]
Jonathan and Charlotte encounter Stella at the base of the Tower of Death, and after being promptly defeated, she loses her locket as she flees with her sister. Opening the locket, Charlotte finds a photo of the twins with Wind, and both decide to question him. Wind confesses his true name, Eric Lecarde, that the twins are not Brauner's, but his own.[16] Later, Jonathan and Charlotte confront Death, who wants to disassociate himself from Brauner and has no desire to fight. Nevertheless, he engages them but is defeated and flees. When Jonathan and Charlotte reach the towering spire of the Master's Keep, they find the throne room that belonged to Dracula sealed off, and conclude Brauner is delaying Dracula's revival to siphon his power to fuel his own agenda.[17]
After searching the castle, Jonathan and Charlotte obtain the Sanctuary spell, a magical attack that dispels curses and allows the dead to rest in peace. During the battle with the twins, the sisters are cured of their vampirism by Charlotte's spell. This allows them to regain their sanity, and they subsequently offer to perform a ritual that allows Jonathan to utilize Vampire Killer's full power.[18] After Jonathan passes the test and defeats the Memory of the Whip, an entity bearing the likeness of Richter Belmont, he is warned not to overuse it, as a non-Belmont wielding the full power of the Vampire Killer drains its user of life force, eventually killing them (as it did to Jonathan's father). After they are defeated, the twins open a passage leading to a massive storeroom where five portraits are kept, one which leads to Brauner's studio is kept. In spite of this, it is guarded by four chains, each representing one of Brauner's channelers in the four other paintings.[19] Upon the destruction of the channelers, Brauner's studio is unlocked. The two confront Brauner and defeat him. When confronted about his acts, he admits Justice wasn't on his side, but refuses to acknowledge it was on the heroes'. Death suddenly hovers from above, and kills Brauner with one swing of his scythe. This act destroys the painting sealing the Throne Room, and Jonathan and Charlotte then go to battle with Dracula.
But before they can even engage him, Death enters the room and sides with his master, and together they attack the heroes.[20] During the course of the battle, Death and Dracula merge into a more powerful form, but they are eventually defeated by Jonathan and Charlotte. When destroyed, everybody flees the castle, and see from the distance as the immense walls collapse. Later, the twins, Jonathan and Charlotte are visited in he fields outside of the castle by Eric's ghost, who gives some advice to the twins and thanks Charlotte and Jonathan for destroying the curse. As he leaves, Stella pleads him not to go, but she is convinced to let him go by her sister. They all leave to help Vincent, unaware he is actually chasing them.
[edit] Development
NCL first announced a new Castlevania for the DS on October 5, 2005.[21] Details of the game were not released until April 21, 2006, when Konami revealed the game's title and its World War II setting.[22] On May 9, 2006, the official trailer was shown at Konami's official press conference.[23] The trailer showcased the smooth player switching and combinations of Jonathan and Charolette's abilities. In an interview with producer Koji Igarashi in June 2006, it was revealed the game would try to utilize the touch screen better than Dawn of Sorrow. He also mentioned he was thinking of incorporating cooperative gameplay in an unlockable stage via WiFi.[24] More information concerning online gameplay were released a month later at Comic-Con 2006, but details on how it would be implemented were still unconfirmed.[25] At the 2006 Tokyo Game Show, Igarashi confirmed details about the WiFi modes and stated Portrait of Ruin would have a cooperative time attack and an online shop mode.[26]
Because of Nintendo's solid infrastructure for the DS, Igarashi wanted to try the online components, and test for possible online gameplay in future Castlevania titles.[26] Igarashi commented the two player gameplay was homage to Castlevania III: Dracula's Curse, his favorite Castlevania game.[27] The anime style of artwork was retained from Dawn of Sorrow, which Igarashi had switched to in the previous title to appeal more to the younger demographics of the Nintendo handheld systems.[28][29] Portrait of Ruin's development cycle took roughly the same amount of time as Dawn of Sorrow did. Koji Igarashi, did state however that the schedule became tight due to Nintendo Wi-Fi difficulties, considering it was their first online enabled game.
[edit] Audio
Portrait of Ruin featured English voice-overs for portions of the game. The original Japanese dialog was also included as an easter egg. Michiru Yamane returned to compose the music, with additional songs by Yuzo Koshiro. The style of the music tracks ranged from "hauntingly morose to almost jovially up-tempo".[30] The audio tracks are also accessible via a "Sound Mode" that is unlocked by defeating Dracula. The player can also collect records of certain tracks that can be used to replace the game's default background music.
[edit] Reception
Reviews | |
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Publication | Score |
Eurogamer | 7 out of 10[6] |
Game Informer | 9 out of 10[31] |
GameSpot | 8.3 out of 10[32] |
IGN | 8.9 out of 10[33] |
X-Play | 4 out of 5[34] |
Yahoo! Games | 4.5 out of 5[35] |
Compilations of multiple reviews | |
Compiler | Score |
Metacritic | 85 out of 100[36] |
Game Rankings | 85%[37] |
Portrait of Ruin has met with overall positive reviews and received various awards. Game Informer awarded it "Handheld Game of the Month" for January 2007,[31] and listed it as one of the "Top 50 Games of 2006".[38] Portrait of Ruin also won "Best Original Score"[30] and was runner-up for "Best Adventure Game" in IGN's Best of 2006.[39] Dracula was listed as the third top villain of 2006 by Game Informer, citing the final boss fight in Portrait of Ruin as the reason.[40] 1UP.com listed it as the "Best DS Game" in their "Best of E3 2006" feature.[41] The audio was well received. GameSpot called the music "excellent" and rated the sound a 9 out of 10.[32] Yahoo! Games rated the sound a 4.5 out of 5.[35] Game Informer called the audio a high point of the game, though complained about Charlotte always shouting the name of her attack.[31] IGN stated that "the dramatic score is enough to send a chill up your spine", though mentioned that amount of vocals was sparse.[33]
The gameplay received mixed reviews, though most were overall positive. GamePro complimented the multiplayer components and noted that the game "not only reaffirms the series' greatness, but is easily one of the best handheld games released this year." They also rated the game a 4.5 out of 5 in all categories.[42] Eurogamer commented that the two character gameplay was complicated and sometimes awkward. They also compared it to its predecessor, stating that Portrait of Ruin deviated away from Dawn of Sorrow in terms of gameplay.[6] Game Informer called it "one of the best experiences in gaming" and complemented the story, setting, and gameplay.[38] Yahoo! Games called the gameplay "addictive" and praised the two character gameplay. They also complimented the online multiplayer, the setting, and the freedom to play the game with or without the DS's special functions, but criticized some of the dialog.[35] IGN stated that the game was not "the mind-blowing revelation that Dawn of Sorrow was", but still complemented the "solid" gameplay and called it an enjoyable experience.[33] GameSpot called it a great game because it "stays true to the familiar Castlevania design and delivers a fun, lengthy adventure."[32] Game Informer mentioned the two character play was "done before, but Portrait of Ruin's system is particularly smooth in execution."[31]
[edit] Merchandise
There were several pieces of Castlevania: Portrait of Ruin merchandise released along with the game. Strategy guides were released, both in Japan and North America. In Japan, Konami released an official strategy guide.[43] In North America, the official strategy guide was released by BradyGames and featured a complete walkthrough, maps, and item lists.[44] The most notable merchandise was the "20th Anniversary Pre-order Bundle". In celebration of their 20th anniversary of the series, anyone that pre-ordered Portrait of Ruin at any popular game outlet, received a free bundle, along with the game.[45] The bundle includes a variety of Castlevania products contained in cardboard sleeve with a plastic Seal of the Castlevania logo. The products include: a soundtrack CD containing songs from the Castlevania series, a timeline poster covering many of the significant characters and events of Castlevania history,[46] a 48-page art book containing artwork from the entire series,[27] a clear/white game case designed to hold both Castlevania: Dawn of Sorrow and Castlevania: Portrait of Ruin, and an extend-able stylus.[45]
[edit] See also
[edit] References
- ^ a b Castlevania: Portrait of Ruin for DS. ToTheGame (2006-09-11). Retrieved on 2007-06-04.
- ^ Castlevania: Portrait of Ruin for DS. GameSpot. Retrieved on 2006-10-12.
- ^ a b Konami - Castlevania: Portrait of Ruin. Konami. Retrieved on 2007-07-25.
- ^ Morcos, Antoine (2006-04-21). Un nouveau Castlevania sur Nintendo DS (French). Jeux France. Retrieved on 2006-04-23.
- ^ a b c d e Konami (2006). Castlevania: Portrait of Ruin Instruction Booklet (in English). Konami.
- ^ a b c Bramwell, Tom (2006-12-13). Castlevania: Portrait of Ruin Review. Eurogamer. Retrieved on 2007-07-25.
- ^ a b c Nintendo Power 204: pp. 31–33, June 2006.
- ^ a b c d e f g Deats, Adam; Joe Epstein (2006). Castlevania: Portrait of Ruin Official Strategy Guide (in English). BradyGames Publishing. ISBN 0-7440-0889-1.
- ^ Castlevania returns to the Nintendo DS with Portrait of Ruin. Konami (2006-04-21). Archived from the original on 2006-05-04. Retrieved on 2006-04-23.
- ^ a b Sallee, Mark Ryan. Castlevania: Portrait of Ruin (DS) Guide - Secrets. GameSpy. Retrieved on 2007-12-18.
- ^ Konami E3 2006 Special Site - Castlevania: Portrait of Ruin (Japanese). Konami (2006-05-10). Retrieved on 2006-05-10.
- ^ Loretta: Father! / Eric: S-Stay back! / Stella: But you're hurt so badly! / Eric: !! Brauner! / ... / Brauner: Have no fear. I shall grant you a world of peace, my beloved daughters... Konami Digital Entertainment Co., Limited. Castlevania: Portrait of Ruin. Konami Digital Entertainment Co., Limited. Nintendo DS. (in English). (2006-12-05)
- ^ Jonathan: !! Something's here?! / Charlotte: It's not human. / Jonathan: A Monster?! / Charlotte: No, wait! I sense no evil from him. / ... / Charlotte: I find it very odd to find a ghost not controlled by Dracula's castle. / Wind: A smart girl, compared to this foolish boy. Just before I died, I cast a magic barrier on myself, binding my soul to this place. I'm free from the castle's control, but I'm trapped here. Konami Digital Entertainment Co., Limited. Castlevania: Portrait of Ruin. Konami Digital Entertainment Co., Limited. Nintendo DS. (in English). (2006-12-05)
- ^ Charlotte: In short, think of it as a series of walls that surround the magic controlling Dracula's Castle. The painting itself is just the outermost wall. As soon as you break it, it'll regenerate. It's unbreakable. / Jonathan: How convenient. So now what? / Charlotte: I'll align my magic with the painting's so we can enter it. That'll be the best way to circumvent the castle's magic. the risk is quite high though. Konami Digital Entertainment Co., Limited. Castlevania: Portrait of Ruin. Konami Digital Entertainment Co., Limited. Nintendo DS. (in English). (2006-12-05)
- ^ Jonathan: Dracula isn't this castle's master anymore! Why are you here? / Death: My, what an odd thing to say. This castle belongs to Lord Dracula. To him and no one else. / Charlotte: I get it. You've joined forces with Brauner because you're thinking of resurrecting Dracula, aren't you? / Death: Brauner... Who are you talking about? / Jonathan: There's no point in playing dumb! We already know the current master of this castle is a vampire by the name of Brauner! / Death: Vampire Brauner... Even with my power, I didn't sense that. It seems I have been dormant for far too long. Konami Digital Entertainment Co., Limited. Castlevania: Portrait of Ruin. Konami Digital Entertainment Co., Limited. Nintendo DS. (in English). (2006-12-05)
- ^ Wind: ... Ah, indeed, I do. Let me tell you my real name. It's Eric. Eric Lecarde. / ... / Charlotte: Then what's your relationship with the two girls in the photo? / Eric: They're my daughters. Konami Digital Entertainment Co., Limited. Castlevania: Portrait of Ruin. Konami Digital Entertainment Co., Limited. Nintendo DS. (in English). (2006-12-05)
- ^ Jonathan: What the? I can see the way ahead but I can't move forward! / Charlotte: Hold on a minute... This is the way to the throne, but it's spatially segreted. / ... / Charlottte: Simply put, there's something like an invisible wall here. Brauner siad he had separated Dracula from the castle. This is what he was talking about. Konami Digital Entertainment Co., Limited. Castlevania: Portrait of Ruin. Konami Digital Entertainment Co., Limited. Nintendo DS. (in English). (2006-12-05)
- ^ Jonathan: The vampire's control seems to be fading. It's a success! / Charlotte: Well, of course. "No problem", as you would say. / Loretta: We... What have we been doing? / Stella: ... The heir to the Vampire Killer. Jonathan Morris, correct? I apologize for all that we have put you through. / Jonathan: Huh? Oh sure. N-No problem. / Stella: And Miss Charlotte, thank you so much for setting us free. / ... / Stella: One more thing. It's about the Vampire Killer. / Loretta: We can perform a ritual to unlock the power of the whip. Konami Digital Entertainment Co., Limited. Castlevania: Portrait of Ruin. Konami Digital Entertainment Co., Limited. Nintendo DS. (in English). (2006-12-05)
- ^ Stella: The studio painting is sealed by four paintings surrounding it. / Charlotte: Meaning we need to break the seal to enter the painting. / ... / Loretta: The door to the inner room can only be opened by either Brauner or ourselves. Konami Digital Entertainment Co., Limited. Castlevania: Portrait of Ruin. Konami Digital Entertainment Co., Limited. Nintendo DS. (in English). (2006-12-05)
- ^ Jonathan: Oh, so you're ignoring me? Turn and face me! / Death: You will not touch Lord Dracula! This time, let's fight for real! / Dracula: Enough with this sideshow. Why don't we show him our combined power? Konami Digital Entertainment Co., Limited. Castlevania: Portrait of Ruin. Konami Digital Entertainment Co., Limited. Nintendo DS. (in English). (2006-12-05)
- ^ The Magic Box: International Videogame news. The Magic Box (2005-10-05). Retrieved on 2007-01-29.
- ^ Hatfield, Daemon (2006-04-21). Drac is Back. IGN. Retrieved on 2007-01-29.
- ^ Childers, Brent (2006-05-09). IGN: E3 2006: Castlevania Portrait of Ruin Details. IGN. Retrieved on 2007-05-03.
- ^ Vore, Bryan (2006-06-22). Castlevania’s Koji Igarashi: Chat of Ruin. GameInformer. Retrieved on 2007-05-03.
- ^ Sanders, Kathleen (2006-07-24). IGN: Comic-Con 2006: Castlevania Gets Co-Op. IGN. Retrieved on 2007-05-03.
- ^ a b Nix (2006-09-24). IGN: TGS 2006: At the End with Koji Igarashi. IGN. Retrieved on 2007-05-03.
- ^ a b Castlevania 20th Anniversary Deluxe Art Collection, 20th Anniversary Pre-Order Bundle, Konami Digital Entertainment Co. Ltd., December 2006
- ^ TGS2005 - Koji Igarashi. Play. Retrieved on 2007-10-23.
- ^ Payton, Ryan (2005-03-11). A new art style for Castlevania (Page 4 of 4). 1UP.com. Retrieved on 2007-10-23.
- ^ a b IGN Staff. IGN Presents the Best of 2006. IGN. Retrieved on 2007-05-02.
- ^ a b c d Biessener, Adam (January 2007), “Castlevania: Portrait of Ruin - Review”, Game Informer (Cathy Preston) (no. 165): 114, <http://www.gameinformer.com/NR/exeres/8E7DA239-668B-40E6-8510-4B9CA6F45050.htm>. Retrieved on 2007-12-19
- ^ a b c Mueller, Greg (2006-12-05). Castlevania: Portrait of Ruin for DS. GameSpot. Retrieved on 2007-05-02.
- ^ a b c Rob Burman (2007-03-07). Castlevania: Portrait of Ruin UK Review. IGN. Retrieved on 2007-09-11.
- ^ Moses, Elisa. Castlevania: Portrait of Ruin Review. G4TV. Retrieved on 2007-07-25.
- ^ a b c Leeper, Justin (2006-12-08). Konami's classic, beloved franchise adds a brilliant two-character dynamic. Yahoo! Games. Retrieved on 2007-01-11.
- ^ Castlevania: Portrait of Ruin (DS) Reviews. Metacritic. Retrieved on 2007-07-25.
- ^ Castlevania: Portrait of Ruin - DS Reviews. Game Rankings. Retrieved on 2007-06-04.
- ^ a b “The Top 50 Games of 2006”, Game Informer (Cathy Preston) (no. 165): 63, January 2007
- ^ IGN Staff. IGN Presents the Best of 2006. IGN. Retrieved on 2007-05-02.
- ^ “Top 10 Villians of 2006”, Game Informer (Cathy Preston) (no. 165): 56, January 2007
- ^ 1UP.com staff. 1UP.com's Best of E3 2006. 1UP.com. Retrieved on 2008-02-01.
- ^ Review: Castlevania: Portrait of Ruin. GamePro (2006-12-05). Retrieved on 2006-12-06.
- ^ 送料無料 悪魔城ドラキュラ ギャラリー・オブ・ラビリンス 公式ガイドコンプリートエディション (Japanese). Konami. Retrieved on 2007-09-11.
- ^ Castlevania: Portrait of Ruin Official Strategy Guide. BradyGames. Retrieved on 2007-09-11.
- ^ a b Sinclair, Brendan (2006-10-23). Konami boxes DS Castlevania. GameSpot. Retrieved on 2007-05-03.
- ^ Castlevania The Timeline, 20th Anniversary Pre-Order Bundle, Konami Digital Entertainment Co. Ltd., December 2006
[edit] External links
- Official website (Japanese)
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