Talk:Pocket Dream Console

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The following moved from the main article, to be reinserted when facts are established. Marasmusine 11:16, 2 September 2006 (UTC)

[edit] Technical notes

  • No resume from automatic shutdown? (requires switching off and on)
  • Buttons do not use inverted logic levels.
  • There are some testpads that might be useful.
  • No clue yet if there's a write signal, which would be handy for in-system flashing and I/O port)
  • Volume buttons are wired to the main chip.
  • At least one trace from the main glob chip goes to a second glob chip. Perhaps that's an amplifier.
  • With a solder bridge, the mode can be changed from NTSC to PAL if neccesary.
  • Two TSOP-48 (flash?)ROM chips. Each ROM is probably 1Mx16 = 2 MBytes which would give a total of 4 MBytes.

They are painted black to prevent identification. One of the chips reveals the text "64MB2" in lower-right corner. They are wired in parallel and a simple 74HC00 controls the Output-Enable signals for them. Pinout might be something like [[1]]. After disabling the second chip, nothing appears different until some games are started. When it tries to load the graphics, it reads random data.