Pitfall!
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Pitfall! | |
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Developer(s) | Activision |
Publisher(s) | Activision |
Designer(s) | David Crane |
Platform(s) | Atari 2600, Atari 5200, Atari 8-bit, ColecoVision, Commodore 64, Intellivision, Sega SG-1000 |
Release date | 1982 |
Genre(s) | Platforming |
Mode(s) | Single-player |
Media | Cartridge |
Input methods | Joystick |
Pitfall! is a video game released by Activision for the Atari 2600 in 1982. It is one of the best selling games ever made for the Atari 2600, with over 2.6 million copies sold.[citation needed]
Contents |
[edit] Gameplay
The player must maneuver a character known as Pitfall Harry through a maze-like jungle in an attempt to recover 32 treasures in a 20 minute period.
Along the way, he must negotiate numerous hazards, including tar pits, quicksand, water holes, rolling logs, rattlesnakes, scorpions, walls, fire, and crocodiles. Harry may jump over or otherwise avoid these obstacles by timing his climbing and running, and in certain places he can swing on a vine to avoid them.
[edit] Scoring and losses
The player begins each game with 2,000 points. Along the way, they pick up four different treasures (eight of each) which bring different point values:
There are also two ways of losing points:
- Falling in a hole: -100 points
- Running into rolling logs: total loss depends on how long Harry is in contact with the log.
Contact with all other hazards (as mentioned above) results in loss of turn.
A perfect score by collecting 32 treasures without any contact with hazards is 114,000.
[edit] History and development
Pitfall! was created by David Crane, a programmer who worked for Activision in the early 1980s. In a November 2003 interview with Edge he described how in 1979 he had developed the technology to display a realistic "little running man" and in 1982 was searching for a suitable game in which to use it:
"I sat down with a blank sheet of paper and drew a stick figure in the centre. I said, 'Okay, I have a little running man and let's put him on a path' (two more lines drawn on the paper). 'Where is the path? Let's put it in a jungle' (draw some trees). 'Why is he running?' (draw treasures to collect, enemies to avoid, etc). And Pitfall! was born. This entire process took about ten minutes. About 1,000 hours of programming later, the game was complete."
Its technical achievements included non-flickering, multicolored, animated sprites on a system with notoriously primitive graphics hardware. Pitfall! was a massive success for the 2600. It is considered to have been the best selling game ever made for the system, with over 4 million copies of the game sold.[citation needed] Several ports were made for computer systems (such as the Commodore 64, Atari 800 and TRS-80 Color Computer), as well as for home consoles (such as the ColecoVision and the Intellivision).
[edit] Sequels
Crane also produced a popular sequel, Pitfall II: Lost Caverns the following year. It sold well, though not as well as the original. Unlike most games of its day, it had a definite ending.
In 1985, Activision licensed Pitfall! to Sega, who made an arcade version of Pitfall II: Lost Caverns. The game, which is now quite rare, is thoroughly remade with a first level resembling the original Pitfall!, a second level resembling the caverns of Pitfall II, and later levels that were completely original. This version was adapted for the SG-1000.
Pitfall! was also created for the Commodore 64 and Apple II using Activision Gamemaker as a demonstration of the game building software.
Pitfall! appeared on the Nintendo Entertainment System in 1987 as Super Pitfall, but was not successful and received poor reviews.
The series sequel, the popular Pitfall: The Mayan Adventure made its debut on the SNES, Genesis/Mega Drive systems in 1994 and also showing up on the subsequent Sega 32X system a short time afterward. The game was ported to the Windows 95 operating system and the Atari Jaguar the following year. Its most recent release was in 2001 on the Game Boy Advance. The Mayan Adventure was well known for having the original Pitfall! available to play on it.
In 1998, Pitfall 3D: Beyond the Jungle for the Sony PlayStation, featuring the voice of Bruce Campbell as Pitfall Harry, was released.
In 2004, a sequel was released for Sony PlayStation 2, Nintendo GameCube, and Microsoft Xbox. It was titled Pitfall: The Lost Expedition, though it had many cartoony effects with tributes to the original Pitfall!. The first two original games are playable in the game.
In 2006, the original Pitfall! resurfaced as a mini-game in Arcade's Murderworld in Marvel: Ultimate Alliance. There is a sequence where the player has to rescue Jean Grey from an arcade machine. The player has to go through a Pitfall!-type game in order to reach Jean and free her from the machine. In The Jungle Book for the SNES it was also a hidden mini-game. On May 12, 2008, a new Pitfall game titled Pitfall: The Big Adventure was announced for Wii. The game is under development by Edge of Reality[1].
[edit] Trivia
Trivia sections are discouraged under Wikipedia guidelines. The article could be improved by integrating relevant items and removing inappropriate ones. |
- In the South Park episode "Red Hot Catholic Love", Father Maxi travels in Pitfall! style underneath the Vatican.
- For a small fee and a coupon distributed in some early computer magazines, Activation would send you a BASIC program listing that would allow you to draw the Pitfall Harry character on an Atari 400 or 800.
- During the Homestar Runner toon "Search for the Yello Dello", Homestar swings across a crocodile pool with the "Tarzan" effect included.
- There is a short Pitfall! clip in the intro of the Nickelodeon preschooler series "Yo Gabba Gabba!".
- The Television commercial for the game features Jack Black as a child.
- In the game Marvel Ultimate Alliance, at the Big Top level you play a level of Pitfall, but instead of Pitfall you play as one of your team and at the end you destroy a machine. Also the player and machine stay 3-D.
[edit] Television adaptation
In 1983, Pitfall! made its animated television debut as a segment on CBS' Saturday Supercade cartoon lineup, under the name Pitfall Harry. The basic plotline involved Harry, his niece Rhonda, and his cowardly mountain lion Quickclaw exploring various lands for hidden treasure.[2]. After only one season, Pitfall Harry and Frogger were replaced by Kangaroo and Space Ace. The series has not been officially released on DVD or VHS.
[edit] External links
- Pitfall! at MobyGames
- Pitfall! at AtariAge
- Legends of the C64 article on David Crane and Activision (includes Pitfall! info)
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