Pirate Ship Higemaru

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Pirate Ship Higemaru

Developer(s) Capcom
Publisher(s) Capcom
Designer(s) Tokuro Fujiwara
Platform(s) Arcade
Release date September 1984
Genre(s) Action/Puzzle
Mode(s) Single player, 2 player Alternating
Arcade system Capcom Z80-based

Pirate Ship Higemaru is a Z80-based action/puzzle arcade game released by Capcom in 1984. The game was initially only released in Japan. It was also released for the Sega Saturn and Sony PlayStation as part of Capcom Generations 3, which was also never released outside of Japan. Twenty-one years after its initial release, gamers in the United States and Europe received the game as part of Capcom Classics Collection for the Playstation 2 and Xbox consoles.

The player controls a Japanese sailor by the name of Momotaro, who must use barrels to defeat the titular pirate crew. Momotaro has no attacks of his own. However, he has the ability to grab barrels, drums, large bags, and various other items which he can throw (either horizontally or vertically) across the screen. Any pirate who stands in the way of a barrel or other object will be hurled off the screen. Barrels that impact the walls of a stage or other barrels or objects will shatter and produce points, while other objects are invulnerable (but do not produce points). Each successive enemy that is hit by a barrel will yield additional points once the barrel is destroyed. In addition, there are also various items hidden beneath barrels in each level which will give Momotaro bonus points. Every floor of the ship has a set number of pirates to be destroyed, as well as a single "Bow", a special pirate that regenerates each time it is defeated. Every fourth level in the game yields a bonus level in which the barrels are worth an increased number of points, and a group of enemies entirely made up of Bows (which do not regenerate in this case). With each successive floor, the speed and intelligence of the pirates increases. For every sixteen barrels Momotaro destroys, he is rewarded with an item that grants invincibility for a limited amount of time, allowing him to defeat enemies by simply touching them. Momotaro's enemies do not have attacks, but a single touch from an enemy will cause him to lose a life. When Momotaro has no extra lives left, the game is over. The game has no ending, but following the sixteenth level, the enemy patterns will reset to level one. The layout of the barrels on the stages will continue to change, however.

[edit] Characters

  • Momotaro: a sailor. Momotaro is on his own against the Higemaru pirates, only receiving help from various items laden throughout each floor.
  • Pirate: a bearded pirate wearing a bandana and striped shirt, and lacking arms and legs (propelled only by a pair of large feet). Comes in a wide assortment of colors. They tend to stay near areas where they spawn, then move cautiously about the level, stopping every so often. Later on, however, they will actively chase Momotaro and attempt to trap him.
  • Bow: presumably, the captain of the Higemaru pirates. Sports a beard, a hat with a skull and crossbones emblazoned on it, a hook, and a wooden leg. Wanders aimlessly around the deck.

[edit] Legacy

  • Pirate Ship Higemaru was the third game produced by Capcom, following Vulgus and Sonson. It was one of five Capcom games to use Z80-based technology, along with Vulgus, Sonson, 1942, and Exed Exes.
  • The Yashichi, an item that frequently appears in Capcom games (especially those of the late 1980s and early 1990s) makes its second cameo appearance here. This is also the second game in which it appears as an item, following Sonson. Prior to this, it had appeared as an enemy in Vulgus.
  • In Namco X Capcom, Sylphie, the item shop girl from Forgotten Worlds whose attacks are all taken from various Capcom games, has an attack in which she throws a barrel in the same style as Momotaro, a clear reference to Pirate Ship Higemaru.
  • A pseudo-sequel to the game, entitled Higemaru Makaijima, was released for the NES and the MSX2. This game retained much of the look of the original, and many similar gameplay elements such as the ability to pick up and throw barrels at enemies, and the return of Momotaro and the pirates. However, the game featured much more diverse gameplay such as the ability to traverse a map screen via ship, levels taking place on islands, and giant bosses, as well as a deeper plot. The game is perhaps most famous, however, for having a level designed entirely as an homage to another Capcom title, Ghosts n' Goblins. Higemaru Makaijima's April 1987 release also gives Higemaru the distinction of being the first Capcom game to receive a sequel.

[edit] External links

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