Pick and roll

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The pick and roll (also called screen and roll or shortened to screen-roll, any of which may be hyphenated) in basketball is an offensive play in which a player sets a screen (pick) for a teammate handling the ball and then slips behind the defender (rolls) to accept a pass.

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[edit] How it works

The play begins with a defender guarding a ballhandler. The ballhandler moves toward a teammate, who sets a "screen" (or "pick") by standing in the way of the defender, who is separated from the still-moving ballhandler. The defender is forced to choose between guarding the ballhandler or the screener. If the defender tries to guard the ballhandler, then the screener can move toward the basket, sometimes by a foot pivot ("roll"), and is now open for a pass. If the defender chooses instead to guard the screening teammate, then the ballhandler has an open shot.

The pick and roll is often employed by a shorter guard handling the ball and a taller forward or center setting the screen. The purpose is that if the taller defender switches to guard the ballhandler, then the offensive team can have favorable mismatches. The shorter guard has a speed advantage over the taller defender, while the taller forward has a size advantage over the shorter defender.

[edit] Defending against it

There are three basic ways to effectively defend a pick-and-roll attempt: in all three, the object is to both deny the ball-handler an open shot, and prevent an entry pass to the "roller" which would lead to an easy shot or layup.

[edit] Belly-up

This strategy requires that the man defending the ball-handler to be very quick, aggressive, and willing to get in close, but also agile enough to do so without committing a foul. Once it is determined that the offense is about to attempt a pick-and-roll, the man defending the ball-handler should "belly-up," i.e., get as close to the ball-handler as possible, so that he can squeeze by the pick. In practice, this usually means that the defender must outrace the ball handler to the spot where the screen has been set so that the ball handler actually ends up being the one going around the screen and winds up out of position. As a result, the man defending the screener can continue to guard his man unabated. This technique is considered the most effective way of countering the pick and roll; however, as mentioned, it requires a special defensive player.

The defender of the ball-handler must also be careful to not over-commit toward the pick too soon; if he does, the screener can readjust to screen the defender off as the ball-handler heads in the opposite direction of the pick.

[edit] Trapping

Rather than outracing the ball-handler, this technique is designed to "trap" him too far away from the action to be able to complete the play effectively. As the pick-setter gets into position, his defender must go to the top of the pick and close off the alley that the ball-handler intended to go through. As a result, the ball-handler's defender can now close in on the ball-handler from behind, using the pick-setter himself as an additional de-facto defender. There are some serious downsides to trapping, however:

  • First, the defender initiating the trap can only get into position once the ball-handler has committed himself to using the pick, but must do so in time to get into position for the trap (if he's still moving, a foul will be called).
  • Second, if the defender moves too quickly, he will effectively be abandoning the pick-setter, who can roll out early for an easy pass. In essence, the play will achieve its goal without the pick and roll having even been run.
  • Third, since both defenders will be guarding the ball-handler, one offensive player will be open. Even a great trap will only work for a short time. Therefore, this technique is best employed when the pick is set at the top of the key (to prevent an easy short pass down low) or near a sideline (so the sideline can be used as an additional defender).

Since trapping will always leave someone open, the remaining three defenders should sag off of their men and play more of a zone-defense, guarding the passing lanes. Therefore, trapping requires excellent team communication.

[edit] Double-switch

This technique is designed to allow the pick and roll, but forces the ball-handler to wind up out of position. After the pick is set, the pick-setter's defender must go to the far-side top of the pick, effectively setting a double-pick, but further away from the basket than the first. The ball-handler's defender, meanwhile, must quickly go underneath the pick (which prevents an easy roll-out by the pick-setter) since the ball-handler will not have an open shot so quickly. This is the first switch. As the ball-handler is now forced the go around the pick-setter's defender, the ball-handler's defender meets him at the end of the double screen. The pick-setter's defender quickly returns to his man before he can roll out; the second switch. Since the ball-handler is now further out than the play intended, it will be more difficult for him to hit the pick-setter with an easy pass.

The risk of this technique is that if the offense recognizes it quickly enough, the ball-handler can pull away from the pick, leaving the defense with a tough choice: either the pick-setter's defender must drag along with the ball-handler, leaving the ball-handler's defender to guard the pick-setter (resulting, usually, in a serious height mismatch), or the ball handler will be left open for an open jump shot.

[edit] Results

A successful pick and roll play may result in the screener being in position to receive a pass with a clear path for an easy shot, with the chance of drawing a foul as other defenders move towards the play to try and prevent penetration. It may alternately lead to the ballhandler being momentarily without a defender, and thus free to pass to any open teammate, or take an uncontested shot, which greatly improves the chance of scoring, again with the chance of drawing a foul as the screened defender hurries to get back into the play.

The success of the strategy depends largely on the ballhandler, who must recognize the situation quickly and make a decision whether to take the shot, pass to the screener who is rolling (if the defender switches) or pass to another open teammate (if other defenders come to help). The screener also must recognize the open spaces of the court to roll to and be alert to receive the pass and finish the play.

[edit] Other variations

Variations of the pick and roll are the pick and pop (or pick and fade), where the screener moves for an open jump shot instead of rolling to the basket, or the pick and slip, where the screener fakes setting a screen before slipping behind the defender to accept the pass.

[edit] Notable uses

In the NBA, John Stockton and Karl Malone of the Utah Jazz used this play to great effect in the 1990s, leading their team to the NBA Finals in 1997 and 1998. Stockton, a point guard, was a good shooter and exceptional decision maker and Malone, a power forward, was a great finisher. More recently, Steve Nash and Amare Stoudemire used the pick and roll to lead the Phoenix Suns to the top of the 2004-05 league standings. The New York Knicks also had a reasonable amount of success employing this strategy with Stephon Marbury at the point guard spot resulting in Kurt Thomas frequently finding himself open for mid-range jumpshots at the power forward/center positions. Although the Knicks were not successful in winning games, and in no way are a good pick and roll comparison like the other two. There are many better examples, and players, in the pick and roll than Marbury and Kurt Thomas.

The pick and roll is also used extensively in box lacrosse, the sport played in the National Lacrosse League.