Physics Abstraction Layer
From Wikipedia, the free encyclopedia
Physics Abstraction Layer | |
---|---|
Developed by | http://sourceforge.net/projects/pal |
OS | Cross-platform |
Genre | Middleware |
License | Three clause BSD license |
Website | pal.sourceforge.net |
The Physics Abstraction Layer (PAL) is an open source cross platform physical simulation API abstraction system. It is similar to a physics engine wrapper, however it is far more flexible providing extended abilities. PAL is free software, released under the BSD license.
PAL is a high-level interface for low-level physics engines used in games, simulation systems, and other 3D applications. It supports a number of dynamic simulation methodologies, including rigid body, liquids, soft body, ragdoll and vehicle dynamics. PAL features a simple C++ API, intuitive objects (e.g. Solids, Joints, Actuators, Sensors, Materials), and COLLADA, Scythe Physics Editor and XML-based file storage.
The Physics Abstraction Layer provides a number of benefits over directly using a physics engine:
- Flexibility - It allows developers to switch between different physics engines to see which engine provides their needs, as well as quickly testing a new engine.
- Portable - Developers are able to use the physics engine which provides the best performance for different platforms, and are able to write platform independent code.
- Security - If a middleware provider is acquired by another company or development is discontinued, developers can switch engines.
- Scaleable - The abstraction layer allows developers to run their code on handheld console platforms up to supercomputers
- Ease of use - Implementation details of the physics engine are abstracted, providing a cleaner interface to the developer
- Benchmarking - Researchers can directly compare the performance of various dynamic simulations systems
PAL is designed with a pluggable abstract factory allowing code to be written and compiled once and allowing runtime selection of a different physics engines, as well as feature upgrades.
Contents |
[edit] Supported Engines
PAL supports multiple physics engines, including:
- Box2D
- Bullet
- DynaMechs
- Impulse-based dynamic simulation
- JigLib
- Newton Game Dynamics
- Open Dynamics Engine
- OpenTissue
- PhysX (formerly NovodeX and incorporating Meqon)
- Simple Physics Engine
- Tokamak physics engine
- True Axis
[edit] Supported File Formats
PAL supports multiple file formats, including:
- COLLADA
- Scythe Physics Editor file format
- XML
[edit] Benchmark
The PAL project provides a set of standard benchmarks allowing developers to directly compare the physics engines and select the engine that provides the best solution in terms of computational efficiency and physical accuracy. Care should be taken when deciding on which engine to actually use though, since engines may be tweaked in ways which PAL doesn't support.
[edit] See also
- COLLADA, a COLLAborative Design Activity for establishing an interchange file format for interactive 3D applications, also features physics supports.
- OPAL (Open Physics Abstraction Layer), a free (LGPL and BSD licensed) and open source cross platform physics engine API abstraction system.
- Havok Physics / Havok FX, commercial physics engine middleware SDK for computer and video games
- PhysX SDK, commercial realtime physics engine middleware SDK developed by AGEIA
- Physics Processing Unit (PPU)