Photopia

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Photopia

Developer(s) Adam Cadre
Publisher(s) Self published
Designer(s) Adam Cadre
Engine Z-machine
Platform(s) Z-machine
Release date 1998
Genre(s) Interactive Fiction, Adventure
Mode(s) Single player
Media download
Input methods Keyboard

Photopia is a piece of literature by Adam Cadre rendered in the form of interactive fiction, and written in Inform. It is regarded as a pioneer in narrative-driven, rather than puzzle- or challenge-driven, interactive fiction, and is perhaps the most successful example of this genre to date. It won first place in the 1998 Interactive Fiction Competition.

Photopia has few puzzles and a linear structure, allowing the player no way to alter the eventual conclusion but maintaining the illusion of non-linearity. This gives weight to some of the story's motifs -- questions of free will and determinism.

[edit] Trivia

  • Adam Cadre has stated that Photopia was heavily influenced by The Sweet Hereafter, a film that prominently features a babysitter and a bus crash.
  • Adam Cadre submitted Photopia to the 1998 Interactive Fiction Competition pseudonymously. He felt that his previous game I-0 would inspire certain expectations in players, since in that game the player character is a young college student who could be instructed to undress. [1]

[edit] External links