Photopia
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Photopia | |
---|---|
Developer(s) | Adam Cadre |
Publisher(s) | Self published |
Designer(s) | Adam Cadre |
Engine | Z-machine |
Platform(s) | Z-machine |
Release date | 1998 |
Genre(s) | Interactive Fiction, Adventure |
Mode(s) | Single player |
Media | download |
Input methods | Keyboard |
Photopia is a piece of literature by Adam Cadre rendered in the form of interactive fiction, and written in Inform. It is regarded as a pioneer in narrative-driven, rather than puzzle- or challenge-driven, interactive fiction, and is perhaps the most successful example of this genre to date. It won first place in the 1998 Interactive Fiction Competition.
Photopia has few puzzles and a linear structure, allowing the player no way to alter the eventual conclusion but maintaining the illusion of non-linearity. This gives weight to some of the story's motifs -- questions of free will and determinism.
[edit] Trivia
- Adam Cadre has stated that Photopia was heavily influenced by The Sweet Hereafter, a film that prominently features a babysitter and a bus crash.
- Adam Cadre submitted Photopia to the 1998 Interactive Fiction Competition pseudonymously. He felt that his previous game I-0 would inspire certain expectations in players, since in that game the player character is a young college student who could be instructed to undress. [1]
[edit] External links
- Adam Cadre's website. Adam is the author of Photopia.
- Interactive Fiction Competition '98 in which Photopia took first place.
- Photopia's entry in Baf's Guide to the Interactive Fiction Archive notes awards that the game has won, links to reviews, and provides links to the game itself.
- Photopia at MobyGames
- XYZZY News review of Photopia