Pharaoh (module)

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Pharaoh
Code I2
Rules Required Dungeons & Dragons
Character Levels 5 - 7
Authors Tracy & Laura Hickman
First Published 1983
Linked Modules
I3 I4 I5

Pharoah is an adventure module for the Dungeons & Dragons fantasy role-playing game. The module was published in 1982 by TSR, Inc. for the first edition Advanced Dungeons & Dragons rules. It formed the first of the three-part Desert of Desolation module series.[1]

Contents

[edit] Table of Contents

  • note there was no actual table of contents printed in the module.
Chapter Page
Introduction 2
Notes to the dungeon Master 3
Section 1: desert wilderness 4
Section 2: Temple 10
Section 3: The plundered tomb 12
Kordan's Master Maze 15
Halls of the upper priesthood 20
Running the gauntlet 24
The tomb of Amun-re 27


[edit] Credits

Design: Tracy & Laura Hickman
Editing: Curtis Smith
Cover Art: Jim Holloway

Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR UK Ltd.

product number 117-T- 9052
ISBN 0-888038-007-1

[edit] Front cover reads

Condemned to wander the desert wilderness, the ghost of Pharaoh Amun-re pleads with
adventurers to free his cursed soul - but no one has ever returned from his ancient pyramid
- will you?

[edit] Inside cover reads

No one has ever returned from the tomb of Amun-re: a Star Gem must still lie unclaimed! You will need all of your cunning, imagination, strength and magic - just to survive!

[edit] Back cover reads

Your skin was blistered all day before the hot desert sun sank slowly below the horizon. Now, the deep blue mists of the desert night swirl about you in the wind. The cool night air seems to soak up the heat of the endless desert sands.

You shiver as you and your friends huddle around your campfire, glancing nervously at the giant pyramid in the distance. There is an eerie and mysterious feeling about that place.

Gradually, the winds change direction, carrying a thin streak of white mist that swirls into the shape of a faceless man dressed in ancient robes. The moonlight seems to shine through him as he raises his arms towards the pyramid and speaks.

"I am Pharaoh Amun-re, son of Takosh-re of the House of Mo-pelar. I am now only a shadow who has walked these sands for a thousand years in search of wise and mighty warriors to break into my pyramid and plunder my tomb."

The winds shift again; his robes begin to swirl about him and he fades back into the mists and winds. Why does this desert spirit want you to plunder his tomb? Can you survive the challenges of a pyramid that has stood for a thousand years? Or are you being led into a trap?

[edit] Notable nonplayer characters

  • Pasha of the Efreet, vizier of the fire Sultan

[edit] New Monsters

  • Dustdiggers
  • Symbaysns
  • Thunder herders
  • Thune Dervishes

[edit] See also


[edit] References and Footnotes

  1. ^ Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Buffalo, New York: Prometheus Books. ISBN 0-87975-653-5. 

[edit] External links

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