Phantasie

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Phantasie

Developer(s) Strategic Simulations, Inc.
Publisher(s) Strategic Simulations, Inc.
Platform(s) Commodore 64, Apple II, DOS, Atari 8-bit, Atari ST, Amiga, MSX
Release date 1985
Genre(s) Computer role-playing game
Mode(s) Single player

Phantasie is a fantasy computer role-playing game series designed by Winston Douglas Wood and published by Strategic Simulations, Inc. in 1985. It was developed for a variety of systems, including the Apple II, Atari 8-bit, Atari ST, Amiga, Commodore 64 and DOS.

With the popularity of the Ultima series of games catching on, Strategic Simulations, Inc. developed its own fantasy RPG series to compete in the market.

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[edit] Phantasie

Based on the Isle of Gelnor, Phantasie allowed a group of six characters to adventure the countryside and try to defeat the evil Black Knights and their sorcerer leader, Nikademus. Players could choose to be one of six character classes (Thief, Fighter, Ranger, Monk, Priest and Wizard) and could also choose between the races of Human, Dwarf, Halfling, Elf or Gnome. By selecting "Random" one could also choose from ogre, troll, pixie, gnoll, orc, lizard man, minotaur, and other races.

The game was notable for taking advantage of a broad mix of styles for the game: a town window which allowed purchasing in various shops, a top-down style dungeon crawl view, a top-down world map, and a separate combat window. Each character class had unique fighting styles and options and all characters could choose their strategy for a particular round in the turn-based combat segments. After a combat, experience was awarded, but the players would have to return to town to purchase their levels if they qualified.

[edit] Phantasie II

In 1986, SSI published the next part of the series, Phantasie II. Again, the Dark Lord Nikademus was the nemesis. This time Nikademus had fashioned an evil orb, and with it he cast a curse on a beautiful island named Ferronrah and enslaved its people. The player's mission was to find and destroy the orb.

Phantasie II used the same graphics and fighting as the original Phantasie game, with one improvement to combat: the ability of any character class to target any enemy rank with a thrown rock. There were improvements in the complexity of quests, but little was done to innovate the series. One option which endeared many veterans was the ability to transfer characters from Phantasie I to this sequel.

The manual included in Phantasie II was identical to the one included with Phantasie, plus a small card explaining the differences. Computer Gaming World noted this was advantageous in terms of how players of the original would have an easier time getting into the game, but disadvantageous as to some particularly tedious mechanisms of both games, particularly "the infamous Distribution and Selling rigamarole." The review continued to note that characters imported from the original have their equipment removed as well as most of their gold and experience, affording only a slight head start over newly created characters.[1]

[edit] Phantasie III: Wrath of Nikademus

Box cover of the 3rd game.
Box cover of the 3rd game.
Combat scene in Phantasie III from the Amiga version of the game.
Combat scene in Phantasie III from the Amiga version of the game.

The final installment of the trilogy was based around fighting the evil Nikademus and finishing him for good. Released in 1987, this time Nikademus was attempting to take over the entire world and it was up to the party to stop him.

Phantasie III maintained the style of the original two and improved upon the graphics on all platforms except the DOS version. The combat engine also saw a few upgrades, adding specific wound locations, with characters now able to have their head, torso, or a limb specifically injured, broken, or removed. It was also now possible to have a more tactical battle line-up, with the ability to move characters to the front, middle, or rear of the party. The game also improved upon the spell list and added a larger variety of weapons and equipment.

Computer Gaming World felt the game was a bit smaller than the previous games, both in terms of world size and time to completion, but felt the improvements to combat and training made the game a worthwhile ending to the trilogy.[2]

[edit] References

  1. ^ Scorpia (Aug. 1986), “Phantasie II”, Computer Gaming World: 15-19 
  2. ^ Scorpia (Aug-Sept 1987), “Phantasie III”, Computer Gaming World: 12-13, 50 

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