Perl module
From Wikipedia, the free encyclopedia
A Perl module is a discrete component of software for the Perl programming language. A module is distinguished by a unique namespace, e.g. "CGI" or "Net::FTP" or "XML::Parser" and a filename similarly named (ie. Net::FTP lives in Net/FTP.pm). A collection of one or more modules, with accompanying documentation and build scripts, compose a distribution. The Perl community has a sizable library of distributions available for search and download via CPAN.
Perl is a language allowing many different styles of programming. You're as likely to find a module written in a procedural style (for example, Test-Simple) as object-oriented (ex. XML-Parser), both are considered equally valid according to what the module needs to do. Modules might also be used to mixin methods (DBIx-Class) or be a pragma (strict.pm) which has an effect immediately upon being loaded. Modules can even be used to alter the syntax of the language. The effect of Perl modules are usually limited to the current scope in which it was loaded.
It is common for Perl modules to have embedded documentation in Perl's Plain Old Documentation format. POD imposes little structure on the author. It is flexible enough to be used to write articles, web pages and even entire books such as Programming Perl. Contrast with javadoc which is specialized to documenting Java classes. By convention, module documentation typically follows the structure of a Unix man page.
The language of Perl is defined by the single implementation (referred to as "perl") and is added to (and in rare occasions taken away from) each new release. For this reason it is important for a module author to be aware what features they're making use of and what the minimum required version of perl is. The code on this page requires perl 5.6.0 which is considered rather old by now.
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[edit] Examples
What follows are examples of "Hello, World" implemented in different styles of modules. It must be understood that a module is not necessary in Perl; functions and code can be defined and used anywhere. This is just for example purposes. Contrast with Java where a class is always necessary. A real "Hello, World" function would be written like so:
sub hello { "Hello, world!\n" } print hello();
or simply printed in one line:
print "Hello, world!\n";
[edit] Procedural Example
Here is "Hello, World" implemented as a procedural module with a customizable target for the greeting, just to make things interesting. Also included is a short script to illustrate the module's use.
hello_world.pl
#!/usr/bin/perl # Loads the module and imports any functions into our namespace # (defaults to "main") exported by the module. Hello::World exports # hello() by default. Exports can usually be controlled by the caller. use Hello::World; print hello(); # prints "Hello, world!\n" print hello("Milky Way"); # prints "Hello, Milky Way\n"
Hello/World.pm
# "package" gives the namespace the module will reside in and also # dictates the name of the file if you want it to be "use"d. package Hello::World; # By default Perl allows you to use variables without declaring # them. While this may be convenient for short scripts and # one-liners, in a longer module it is wise to declare your variables # both to catch typos and to keep them from being accessible outside # the module. use strict; # Similarly, Perl does not issue warnings by default. A module, being # more complicated then a script, usually will find them very helpful # for debugging. use warnings; # A module's version number is stored in $ModuleName::VERSION; certain # forms of the "use" built-in depend on this variable being defined. our $VERSION = '1.00'; # Inherit from the "Exporter" module which handles exporting functions. # Most procedural modules make use of this. use base 'Exporter'; # Export, by default, the function "hello" into the namespace of # any code which uses this module. our @EXPORT = qw(hello); # Lines starting with an equal sign indicate embedded POD # documentation. POD sections end with an =cut directive, and can # be intermixed almost freely with normal code. =head1 NAME Hello::World - An encapsulation of a commonly output message =head1 SYNOPSIS use Hello::World; print hello(); print hello("Milky Way"); =head1 DESCRIPTION This is a procedural module which gives you the famous "Hello, world!" message, and its even customizable! =head2 Functions The following functions are exported by default =head3 hello print hello(); print hello($target); Returns the famous greeting. If a C<$target> is given it will be used, otherwise "world" is the target of your greeting. =cut # define the function hello(). sub hello { my $target = shift; $target = 'world' unless defined $target; return "Hello, $target!\n"; } =head1 AUTHOR Joe Hacker <joe@joehacker.org> =cut # A Perl module must end with a true value or else it is considered not to # have loaded. By convention this value is usually 1 though it can be # any true value. A module can end with false to indicate failure but # this is rarely used and it would instead die() (exit with an error). 1;
[edit] Object-Oriented Example
And now here's an example of the same thing done in an object oriented style. The advantage of an OO module is each object can be configured independent of other objects.
hello_world.pl
#!/usr/bin/perl use Hello::World; my $hello = Hello::World->new; $hello->print; # prints "Hello, world!\n" $hello->target("Milky Way"); $hello->print; # prints "Hello, Milky Way!\n" my $greeting = Hello::World->new(target => "Pittsburgh"); $greeting->print; # prints "Hello, Pittsburgh!\n" $hello->print; # still prints "Hello, Milky Way!\n"
Hello/World.pm
# In Perl there is no special 'class' definition. A namespace is a class. package Hello::World; use strict; use warnings; our $VERSION = "1.00"; =head1 NAME Hello::World - An encapsulation of a commonly output message =head1 SYNOPSIS use Hello::World; my $hello = Hello::World->new(); $hello->print; =head1 DESCRIPTION This is an object-oriented library which can print the famous "H.W." message. =head2 Methods =head3 new my $hello = Hello::World->new(); my $hello = Hello::World->new( target => $target ); Instantiates an object which holds a greeting message. If a C<$target> is given it is passed to C<< $hello->target >>. =cut # The constructor of an object is called new() by convention. Any # method may construct an object and you can have as many as you like. sub new { my($class, %args) = @_; my $self = bless({}, $class); my $target = exists $args{target} ? $args{target} : "world"; $self->target($target); return $self; } =head3 target my $target = $hello->target; $hello->target($target); Gets and sets the current target of our message. =cut sub target { my $self = shift; if( @_ ) { my $target = shift; $self->{target} = $target; } return $self->{target}; } =head3 to_string my $greeting = $hello->to_string; Returns the $greeting as a string =cut sub to_string { my $self = shift; return "Hello, $self->{target}!"; } =head3 print $hello->print; Outputs the greeting to STDOUT =cut sub print { my $self = shift; print $self->to_string(), "\n"; } =head1 AUTHOR Joe Hacker <joe@joehacker.org> =cut 1;