Patapon
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Patapon | |
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Developer(s) | Pyramid / Japan Studios [1] |
Publisher(s) | Sony Computer Entertainment |
Platform(s) | PlayStation Portable |
Release date | JP December 20, 2007 NA February 26, 2008 EU February 22, 2008 AUS February 28, 2008 |
Genre(s) | Rhythm game, Real-time tactics, God game |
Mode(s) | Single-player |
Rating(s) | CERO: A ESRB: Everyone OFLC: General PEGI: 3+ |
Media | UMD |
System requirements | 3.71 |
Patapon (パタポン?) is a genre-straddling video game published for the PlayStation Portable (PSP) handheld game console combining gameplay features of music and rhythm games, real-time tactics and God games. Presented in a cartoonish, silhouetted two-dimensional environment designed by Rolito, the player plays as an immaterial deity who commands an army of caricature tribal miniature creatures by beating traditional talking drums. The game was developed by Pyramid and produced by Japan Studios, the same studio that developed and produced Loco Roco.[1]
Contents |
[edit] Gameplay
The player controls a tribe consisting of infantry, ranged troops and cavalry. Initially, the player's warband (army) consists of only a few basic spearmen named Yaripon but as the game progresses more units, greater warriors and more powerful weapons can be obtained. The army is commanded by beating rhythm combos on four different talking drums each mapped to one of the PSP's four control buttons ('Pata', 'Pon', 'Chaka' and 'Don' to Square, Circle, Triangle and X respectively). Different combos tells the player's group of Patapons to do various things such as advance, attack, and defend. Keeping the rhythm going and not missing a beat builds a frenzy in the army which increases attack speed, power and general progress.
The game and story is unfolded through a number of missions of increasing difficulty. As the player progresses, new opponents are introduced and more drum rhythms are unlocked. Between missions, new troops can be spawned by spending currency called ka-ching and combining various resource items to create stronger Patapon troops. Throughout the game a player can also edit troop formations and acquire new weapons to equip their Patapon.
The game is innovative in that every move, every attack, every magic spell (Juju as known in the North American release) is controlled through several-beat melodies. For example, the D-Pad only scrolls the battlefield. You must execute a "Pata-pata-pata-pon" (square square square circle) and hit the notes on beat in order to issue a forward march command.
[edit] Story
The Patapon were a flourishing people until they were defeated by the evil Zigoton tribe. The player takes the role of their god and uses sacred war drums to direct the Patapon tribe to take back their land. As the story progresses, the Patapon also embark on a journey to Earthend to look upon "IT," a sacred object whose appearance and purpose is unknown to the tribe. The enemy of the Patapon tribe is the evil Zigoton Empire, a powerful tribe of circular creatures with red irises (as opposed to the white-irised Patapon) that have oppressed the Patapon since their fall from power. After fighting various battles against the Zigotons, guardian creatures such as dragons and giant worms, and the ultimate evil known as Gorl, the Patapon come to Earthend (the ocean) and see the rising sun, which they assume to be "IT". However, unfulfilled by the anticlimactic end of their journey, they come to the conclusion that "IT" is, in fact, not the sun and to realize their destiny they must cross the ocean and continue their quest. The final scene shows the Patapon and Zigoton tribes working together to build an ark to cross the ocean.
[edit] Units
There are various types of Patapon that can be integrated into the player's army that are unlocked throughout the course of the game. While there are 6 unit types in the game, only 3 squads, each comprised of a single unit type, can be included in an army at any given time. This makes unit selection and formation a key strategy aspect of the game.
The Zigoton army is a direct parallel to the Patapon army and are named in an identical fashion, e.g. a Zigoton Kibapon is called a Kibaton.
- Hatapon - This Patapon is the first one available to the game, and functions to hold the army together. Holds high the Patapon banner. His death results in mission failure. Hata (旗) means "flag" in Japanese.
- Yaripon - Spear-Throwing Patapon. This is the initial unit type given to the player to control, and is useful for both hunting and fighting. Their fever attack is a jumping spear throw that greatly increases the distance of the projectile while avoiding many enemy attacks. A Yaripon squad consists of 6 Yaripon. Yari (槍) means "spear" in Japanese.
- Tatepon - Axe-Wielding Patapon. These Patapon are equipped with axes and shields and are primarily melee fighters. They are useless while hunting, as their attack range is negligible at best and scares off prey. Tatepons are arguably the best defense Patapon units, as their shields can protect the entire army from projectile attack. While in fever mode, their shields increase in size and provide better protection. A Tatepon squad consists of 6 Tatepon. Tate (盾) means "shield" in Japanese.
- Yumipon - Archer Patapon. These Patapon have the largest attack range in the game and are always placed in back of any army. While they are extremely effective and can rain down arrows on enemies from afar, they are vulnerable to fire. While in fever mode, they shoot three arrows every attack instead of one. A Yumipon squad consists of 6 Yumipon. Yumi (弓) means "bow" in Japanese.
- Kibapon - Cavalry Patapon. Equipped with horses and halberds, Kibapons deal heavy damage and knock back enemy troops. While relatively useless normally, they become faster and push back enemies with great power when in fever mode. They should only be used by a skilled player. A Kibapon Squad consists of 3 Kibapon. Kiba (騎馬) means "horse-rider" in Japanese
- Dekapon - Mace-Wielding Patapon. These monstrous brutes are extremely large and bulky, and as a result do massive damage to their targets. Unfortunately, Dekapons are extremely slow, which tempers their awesome might. While in fever mode, Dekapon have a ground pound attack that stuns enemies. A Dekapon squad consists of 3 Dekapon. Dekai (でかい) means "gargantuan" in Japanese.
- Megapon - Horn Playing Patapon. Megapons are by far the oddest unit in the game. They are taller than most other Patapons, and carry around massive horns. To attack, they play their horns and the sound waves that are projected take on physical form, flying at the enemy and causing damage. Megapons have a variety of attacks, but the two most utilized are a standard wave of 3 blue notes that bounce off of and around the enemy, causing ricochet damage, and a massive red note only used during fever mode that hits multiple times causing massive damage. A Megapon squad consists of 3 Megapon. Their name may be based on 'megaphone'.
- Upgradeable Units - During the 'birthing' phase at the Tree of Life, players can use different combinations of 'ka-ching' and raw materials they gathered during individual hunting missions, mini-games, and other means. Higher quality or rare ingredients coupled with higher 'ka-ching' costs results in higher quality base units. An example would be pairing 'succulent' meat along with 'cherry blossom' instead of 'standard' meat and 'wood branch'. This is not discussed, nor combinations given in the included game manual, but players can experiment for discovery.
[edit] Items
Pon Drum, Pata Drum, and the Chaka Drum are used in basic moves for the Patapons. The Don Drum is used for miracles. There are also different miracles that you can get such as the Rain JuJu and the Tailwind JuJu. you can find various other items during missions, hunting, and battling bosses. some items are Dusty Crystal found from Momoti at the Heave Ho Oasis, cafeteria meat, tender meat, succulent meat, mystery meat, stones, hard iron, titanium ore, mithrill (used to forge divine tools of war),wood branches, cherry tree materials, hinoki, super cedar, blunt alloy, hard alloy, awesome alloy, wooden spear,iron spear, steel spear, scorching spear,tin axe, steel axe, wooden shield, steel shield, ice shield, wooden bow, iron bow, steel bow, fire bow, wooden halberd, iron halberd, steel halberd, horses, fast horses, iron hammers, wooden helms, iron helms, steel helms, wind helms, and many other items. these items can be looked at in your altar.
[edit] Playable Demo
On January 25, 2008. a playable demo was announced by the Patapon's associate producer Chris Hinojosa-Miranda via the official PlayStation blog. He revealed that the demo would be available for those who pre-ordered a copy of Patapon through GameStop. It has since been released as a downloadable demo for those in Europe and North America through the PlayStation Store. [2] Progress made in the demo version of Patapon (including the acquiring of a special demo-only weapon, The Spear of Protection) is transferable to the full retail release so players can resume progress from where they left off in the demo.[3]
[edit] Critical reception
Reviews | |
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Publication | Score |
1UP.com | A |
GameSpot | 9.0 |
IGN | 9.2 |
IGN (rated the game a 9.2) considers Patapon, "not only one of the best rhythm games ever released, it's also one of the best titles for the PSP."[4] GameSpot gave Patapon a 9.0/10 citing its excellent art design and innovative gameplay. [5] 1UP.com gave the game an A, noting its understated strategic depth despite the game's faults.[6] Metacritic shows an overall rating of 87 out of 100.[7]
[edit] See Also
- Bust a Groove, 1998 music/fighting game with similar gameplay.
[edit] References
- ^ a b Pata-me, Pata-you, Patapon news (2007-12-21). Retrieved on 2008-02-29.
- ^ Patapon Demo. Retrieved on 2008-02-23.
- ^ Patapost Friday: Demo-pon, Pata-Details (2008-01-25). Retrieved on 2008-02-23.
- ^ IGN: Patapon (2008-02-15). Retrieved on 2008-02-25.
- ^ Gamespot: Patapon (2008-02-26). Retrieved on 2008-02-24.
- ^ 1UP: Review: Patapon (2008-02-26). Retrieved on 2008-02-29.
- ^ Metacritic: Patapon (2008-02-26). Retrieved on 2008-03-14.