Talk:Parallax scrolling
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[edit] Current example
I see only 3 layers. 0_Ô 84.182.83.207 (talk) 23:27, 5 April 2008 (UTC)
[edit] Move
Shouldnt this be moved to Parallax Scrolling ?
- Agree. - furrykef (Talk at me) 05:43, 22 Mar 2005 (UTC)
[edit] Too technical?
I've moved this from Parallax scroll. However, I'm feeling that this article seems a little too technical, and I'm having some difficulty understanding how this works. Could anybody makes this a little more clear? Oklonia 00:27, 12 Apr 2005 (UTC)
- The "layer way" of parallax scrolling is a method of suggesting three dimensions during animation by having objects that are farther away scroll slower than objects in front of them. For a Flash example of this, check out http://joesparks.shockwave.com/production/productionnote_02.htm. Not sure about the "raster way" though. CHz 04:08, 14 Apr 2005 (UTC)
- I just finished adding a boatload of background information that should help explain the techniques. --Damian Yerrick (☎) 05:19, 8 May 2005 (UTC)
- I think that while the use of raster techniques, was highly prevalent in the early days of computer animation - it's not really relevant to this article. The right place for raster interrupt techniques is in a specialised area or article directly related to 8-bit computing. They are interesting and important things to be documented, and they could be linked to from here in a 'Implementing Parallax Scrolling in Early Graphical Computer Systems' style link - but the information isn't directly related to the topic at hand. zen_tom 14:47, 18 October 2005
- Clarified. Raster effects are still relevant today, as many TV games and handhelds are similar to the 3rd and 4th generation consoles. --Damian Yerrick (☎) 19:43, 25 March 2006 (UTC)
- I think that while the use of raster techniques, was highly prevalent in the early days of computer animation - it's not really relevant to this article. The right place for raster interrupt techniques is in a specialised area or article directly related to 8-bit computing. They are interesting and important things to be documented, and they could be linked to from here in a 'Implementing Parallax Scrolling in Early Graphical Computer Systems' style link - but the information isn't directly related to the topic at hand. zen_tom 14:47, 18 October 2005
- I just finished adding a boatload of background information that should help explain the techniques. --Damian Yerrick (☎) 05:19, 8 May 2005 (UTC)
- That's a good example, I think I'll make that an external link in the article. WikiSlasher 07:51, 21 June 2006 (UTC)
- I’ve added a deconstructed example to demonstrate the concept. I realise it’s fantastically ugly; hopefully someone will find it so embarrasing that they create a better one to replace it. Be bold and all that. -Ahruman 14:02, 30 October 2006 (UTC)
[edit] Parallax scrolling and Pseudo-3D merging?
I just made major edits on Pseudo-3D. Parallax scrolling and Pseudo-3D are not synonymous. Parallax scrolling is "moving the camera vertically or horizontally, with different layers moving at different speed, therefore giving the feeling of depth". Pseudo-3D is any illusion that gives you the depth perception you usually get by the true geometric rules of a threedimensional world has while only making this illusions with concepts and rules of a twodimensional world.
Therefore I would say, Parallax scrolling is a subfield of Pseudo-3D. Yet, parallax scrolling is of such great importance to cartoons, computer games etc. that I would prefer to have a separate article for it. --Abdull 12:51, 16 September 2005 (UTC)
I liked the animation and explanation of Parallax scrolling. However, it says "By moving layer 2 twice as fast as layer 1, and layer 3 twice as fast as layer 1, a suggestion of perspective is achieved". Shouldn't it be "By moving layer 2 twice as fast as layer 1, and layer 3 twice as fast as layer 2, a suggestion of perspective is achieved". As a matter of fact, the two middle-layers are moving at the same speed, thus defeating the purpose of having 2 and not 1 layer there.
- The layers are all moving at different speeds, although I appreciate that this isn’t very visible. Layer 3 is in fact moving three times as fast as layer 1. I did say it was fantastically ugly. :-) -Ahruman 16:07, 11 December 2006 (UTC)
[edit] Animated Example
Some people have said it's quite ugly and a bit hard to easily read, well, I've been making a game that uses parallax layers, and we have a built in recording function, I've recorded a short example of the layers moving, and I can supply each individual layer if needed, here's the animated example: http://i24.tinypic.com/4pvxih.gif Please reply if you think a change is in order —Preceding unsigned comment added by 203.97.120.37 (talk) 09:04, 28 October 2007 (UTC)