Overlord (1990 computer game)

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Overlord
or
Supremacy: Your Will Be Done
Image:Overlord;Supremacy Game Covers.gif
Developer(s) Probe Software
Publisher(s) Melbourne House
Distributor(s) Virgin Mastertronic
Designer(s) David Perry
Engine Amiga
Version European
Platform(s) Amiga, Commodore 64, DOS, & Atari ST
Release date 1990
Genre(s) Strategy
Mode(s) Single Player
Rating(s) none
Media 1.44Mb 3.25" Floppy

Overlord (called Supremacy: Your Will Be Done in Europe) was a computer game designed by David Perry & Nick Bruty and produced by Probe Software for the Amiga, Atari ST and Commodore 64 computers in 1990. It came on two disks. This game was also ported to the NES and was named Overlord as well.

Supremacy screenshot
Supremacy screenshot

Contents

[edit] Game overview

The goal of the game was to obtain control of a solar system by terraforming successive planets, while an opponent attempts to do the same. There were four skill levels, each represented by an enemy race. The skill levels also had different numbers of planets. While the genre can be considered an early example of real-time strategy, there are some key differences, notably that you have no direct control over units. Similarities include managing of planetary economies and constructing buildings to give more options.

[edit] Music of the game

The main theme for Supremacy was composed by Jeroen Tel, and is recognized as one of the best SID tunes ever made, reaching the 52nd spot among almost 30,000 entries in the High Voltage SID Collection[1]. Supremacy is recognized as one of the most important strategy games in the early 90's,[citation needed] and has together with other games made way for some of the most important computer games in history, like Civilization and Sim City.[citation needed]

[edit] Personnel

Developed by: Probe Software Ltd.
Original Design: David Perry, Nick Bruty
Amiga and ST Programming: David Perry
Visual Design and Computer Graphics: Nick Bruty
IBM PC Programming: Brian O'Shaughnessy
IBM PC Music: David Whittaker
Commodore 64/128 Programming: Nick Jones
Additional Design Support: David Bishop, Ian Mathias, Jo Bonar, John Martin
Programming Support: Zareh Johannes
Music and Sound Effects: Jeroen Tel
Introduction Sequence - Graphical Support and Design: David Perry, Jo Bonar, Hugh Reilly, Paul Docherty
Hardware Support: Zareh Johannes
Manual: Graeme Kidd
Manual Design: Gordon Druce
Packaging and Artwork: Dermot Powers, Khartomb
Quality Assurance: Steve Clark
Production: Rosemarie Dalton, Julie Snell

[edit] Game reviews and critical reception

  • SgtSarros review on OldGames.NU link
-review summary-
"Supremacy is a great strategy game that keeps you busy on a multitude of levels...The graphics are nothing outstanding, however for the year they came out they are pretty good. The sound was good, for PC speaker quality...Once the game is in progress, the only real sounds are when you are switching menus, or where you have an incoming message...All in all, a game that keeps you thinking nonstop, with no bugs that i could find anywhere. A definite[sic] two thumps[sic] up!"[2]

[edit] See also

[edit] References

  1. ^ "HVSC's Top 100 SIDs". www.transbyte.org. Retrieved on 2008-03-19.
  2. ^ "Supremacy - PC". www.oldgames.nu. Retrieved on 2008-03-19.

[edit] External links