Talk:Outcast (video game)

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[edit] Voxel ratio?

Are you guys SURE that everything was voxel? The characters seem rather polyrendered to me. // Gargaj 21:01, 22 November 2006 (UTC)

From a preview I remember reading ages ago, it was mostly voxels but also some (software rendered) polys were used too. IIRC the characters were polys, and I'd guess that the buildings are too. 82.71.7.193 14:40, 4 January 2007 (UTC)

Doesn't Voxel mean pretty much polyrendered and used as a sprite *after*? It's rendered in real time but scaled and "copy/pasted" to screen, instead of rendered directly to screen. "Blade Runner" used the same method, it looked real-time 3d but when the character was too close to the screen you could see the huge pixels, this was done for performance before all that nifty "3d acceleration hardware" was commonplace. 200.121.137.167 19:21, 3 May 2007 (UTC)

Actually when Outcast that nifty 3D hardware had started to become commonplace which was one of the big problems. Outcast was designed in such a way that it couldn't take advantage of the nifty 3D hardware so it was panned for it's high requirements and low res Nil Einne 16:03, 8 August 2007 (UTC)

[edit] The Talan Essences

"Ka

    The essence of wind, it is obviously the rarest essence ever to manifest."

Why is it "obviously" the rarest? Is there some backstory that all wikipedia readers are supposed to know beforehand, to be able to read this article? Just state that it's the rarest, because we just happen to not live in that fictional planet so we AREN'T SUPPOSED TO KNOW THAT. 200.121.137.167 19:25, 3 May 2007 (UTC)

[edit] Kizaar

Kizaar is not a region. In the region of Shamazaar ,Zeo, the talan at the Well of Essence says that Kizaar is a distant island in Okasaankar where the female talan and the children of Adelpha are found. It is not seen in the game, but Kizaar is not a region. It is an island in the region if Okasaankar.