Orionflame
From Wikipedia, the free encyclopedia
This article is orphaned as few or no other articles link to it. Please help introduce links in articles on related topics. (November 2006) |
The introduction to this article provides insufficient context for those unfamiliar with the subject. Please help improve the article with a good introductory style. |
Developed by | Light |
---|---|
Latest release | 4.00 / 01.08.2007 |
OS | Windows 2000 / XP |
Genre | 3D computer graphics |
License | Proprietary |
Website | www.orionflame.com |
Orionflame, developed by Yunus Emre "Light" Balcıoġlu, is a production-proven polygonal & subdivision surface modeling system for 3ds max, used widely amongst high profile game and film companies. Version 4 is released as of 01 August 2007.
Orionflame 4 is the successor of the acclaimed production-proven modeling toolset for 3ds max, featuring a completely redesigned and rewritten core architecture, along with several new powerful modeling tools.