Open Dynamics Engine

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A simple vehicle driving over a ramp.
A simple vehicle driving over a ramp.
A collision with many objects.
A collision with many objects.

The Open Dynamics Engine (ODE) is a physics engine. Its two main components are a rigid body dynamics simulation engine and a collision detection engine. It is free software licensed both under the BSD license and the LGPL.

ODE was started in 2001 and has already been used in many applications and games, such as BloodRayne 2, Call of Juarez, S.T.A.L.K.E.R, X-Moto and OpenSimulator, an open source Second Life simulator.

Contents

[edit] Purpose

The Open Dynamics Engine is used for simulating the dynamic interactions between bodies in space. It is not tied to any particular graphics package.

[edit] Supported Geometries

[edit] Games

Games using ODE to simulate physics:

[edit] See also

  • List of physics-based computer and video games
  • OPAL - the Open Physics Abstraction Layer, originally built on top of ODE
  • Physics Abstraction Layer - The original Physics Abstraction Layer

[edit] External links