OpenMoHAA
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OpenMoHAA | |
---|---|
Developed by | The OpenMoHAA Team |
Written in | C |
OS | Cross-platform |
Available in | English |
Genre | game engine |
License | GNU General Public License 2.0 or newer |
Website | http://openmohaa.sourceforge.net/ |
OpenMoHAA is a game engine project intended to be capable of running Medal of Honor: Allied Assault game assets. It is based on the ioquake3 project, and as such written in C (as opposed to the original game, which was coded in C++), using the cross-platform libraries: SDL, OpenGL and OpenAL. OpenMoHAA is currently undergoing active development. OpenMoHAA is free software under the GNU General Public License (GPL).
[edit] History
The OpenMoHAA project was founded in December 2007 by a group of MoH:AA modders, frustrated with the lack of support from the game manufacturer, Electronic Arts, and the severe limitations the game imposed on mods. The developers are currently focused on implementing MoH:AA file formats support into the new engine, already with significant success regarding the level file format (BSP).
[edit] See also
[edit] External links
- SourceForge.net project page
- .map for Medal of Honor - a website dedicated to MoH:AA modding which also houses the project
- .map for MoH forums include the official OpenMoHAA forum
- ioquake3 - a cleaned-up, bugfixed distribution of the GPL-released Quake III Arena source code