OPAL (software)
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The Open Physics Abstraction Layer (OPAL) is an open source realtime physics engine API similar to PAL. It was originally supported only by ODE, but should be extendable to run off of multiple engines. OPAL is free software, released under both the LGPL and the BSD license.
OPAL is a high-level interface for low-level physics engines used in games, robotics simulations, and other 3D applications. Features a simple C++ API, intuitive objects (e.g. Solids, Joints, Motors, Sensors), and XML-based file storage for complex objects.
The latest version of OPAL is 0.4.0
[edit] See also
- Physics processing unit (PPU)
- Audio Processing Unit (APU)
- Graphics processing unit (GPU)
- Stream processor
- Shader
- HLSL2GLSL
- Lib Sh, a GPGPU library for C++
- Stream programming
- PAL a free (LGPL and BSD licensed) and open source cross platform physics engine
- Bullet, a free (zlib licensed) and open source cross platform physics engine
- Havok, commercial physics engine middleware Software development kit for computer and video games
- PhysX, commercial realtime physics engine middleware Software development kit developed by AGEIA
- Close to Metal, AMD/ATI's competing GPGPU technology for ATI Radeon-based GPUs
- CUDA, Nvidia's competing GPGPU technology for GeForce-based GPUs
- GPGPU (General-Purpose Computing on Graphics Processing Units)