Conflict: Online
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Conflict:Arcade | |
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Conflict: Arcade Screenshot (from Version 0.62c) |
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Developer(s) | Rhys Andrews |
Distributor(s) | Rhys Andrews |
Designer(s) | Rhys Andrews |
Series | 0.7 Series |
Engine | Game Maker |
Version | 0.71 |
Platform(s) | Windows |
Release date | May 10, 2008 (PC) |
Genre(s) | Top Down Shooter |
Mode(s) | Single-Player |
Media | Download |
Conflict: Arcade is an offline Top Down Shooter created by Rhys Andrews, and still in production. The project started mid-2005 as a result of influence from games such as Soldat, Unreal Tournament, America's Army, TimeSplitters, and Call of Duty. The game revolves around a local-profile structure - users creates a profile, customizes it, and then plays offline against AI bots.
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[edit] Gameplay
[edit] Game Types & Weapons
Conflict: Arcade uses a classic, typical style of online shooter - With commonly known game types (such as Deathmatch and Capture the Flag), as well as some unique ones such as:
- 'Bully', in which a random player is chosen as the victim and must stay alive as long as possible. When he/she is killed, a new random victim is chosen.
- 'Give & Take', similar to team deathmatch, except as players from the other team are killed, they respawn on the team that killed them.
The game uses very general, Modern weapons, such as machine guns, flamethrowers, rocket launchers, and grenades - as well as a few futuristic weapons such as plasma cannons. Players select weapons in a unique method - each weapon is worth a certain number of slots according to its power, and the player can select as many weapons as he/she likes as long as the total weapon value does not exceed the number of weapon slots the player has (the number of weapon slots depends on the account experience).
[edit] Profiles
Players can create profiles, in which information such as total kills, deaths, games, wins, losses, bullets shot/hit/missed, and accuracy are saved. In each profile, players can also customise their soldier's clothing colours.