NURMS

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In computer graphics, non-uniform rational mesh smooth (NURMS) or subdivision surface technique uses a low-polygonal mesh to control the shape of the smooth surface.


[edit] NURMS Usage

NURMS are used in commercial 3D packages such as 3DS Max to perform mesh smoothing operations. The mesh smooth modifier in 3DS Max operates by applying this algorithm to a low-polygon mesh and creates a high-polygon smoothed mesh.

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