Node (computer science)
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A node is an abstract basic unit used to build linked data structures such as trees, linked lists, and computer-based representations of graphs. Each node contains some data and possibly links to other nodes. Links between nodes are often implemented by pointers or references.
A node can be thought of as a logical placeholder for some data. It is a memory block which contains some data unit and perhaps references to other nodes, which in turn contain data and perhaps references to yet more nodes. By forming chains of interlinked nodes, very large and complex data structures can be formed.
Nodes are conceptually similar to vertices, which are elements of a graph.
[edit] Examples of Abstract Node Implementation
A node containing a single reference field.
class Node { data // The data being stored in the node next // A reference to the next node, null if last node }
Here three such nodes form a singly-linked list of length 3.
A node containing two reference fields.
class Node { data // The data being stored in the node previous // A reference to the previous node, null if first node next // A reference to the next node, null if last node }
Here two such nodes form a doubly-linked list of length 2.