Talk:No-win situation

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I think it is misleading or perhaps just incorrect to include a Catch-22 under this topic. The Catch-22 is not distinguished as being a no-win situation but rather as being an example of a logical loop. It's a small point but one that could mislead someone who was looking for this distinction. ~Preston

I agree with Preston. A Catch-22 is a no-win situation, but a no-win situation is not necessarily a Catch-22. I will change the wording to make this clear. Le poulet noir 20:28, 3 January 2007 (UTC)

For a previous debate over the deletion of this article see Wikipedia:Votes for deletion/No-win situation.

tic tac toe....

WarGames....

"You fool! You fell victim to one of the classic blunders! The most famous is 'never get involved in a land war in Asia,' but only slightly less well-known is this: 'Never go in against a Sicilian when death is on the line!'" --Vizzini

My apologies for any ignorance, but is the original author of this article confusing no-win situation with lose-lose situation? GRider 07:03, 15 Nov 2004 (UTC)


Moved from main:

Captain James T. Kirk on the television program Star Trek had a unique approach to the very concept of a no-win situation. While at Starfleet Academy, Kirk had to pass the infamous Kobayashi Maru simulation, in which the cadet is placed in command of a ship answering the distress call of the game's eponymous freighter, which is damaged and stricken in a no-fly Neutral Zone. Aiding it, regardless of humanitarian motives, incurs the wrath of Klingon ships whose parameters, abilities and numbers far outstretch their real-world counterparts; the scenario, in other words, cheats to ensure that the cadet will lose, as the whole point is to assess the cadet's response to the very real possibilty that their actions might lead the loss of their ship, their crew and themselves. (The cadet is aware that the scenario is rigged, but knows little else.) Kirk's solution to the game was to counter-cheat: after failing the scenario several times, he snuck into the simulator complex after hours and surreptitiously reprogrammed the entire war game. The next time he went up, the simulated Klingons retreated upon hearing that they were facing the "legendary Kirk." Thus Kirk became the only cadet ever to beat the no-win scenario and was actually commended by the Academy for his ingenuity. As Kirk put it, "I don't believe in the 'no-win' scenario."

This is far too detailed and obsessive-fanish. Basically he got tired of playing a no-win game and decided to play a different game instead. That's all. Evercat 23:32, 26 Apr 2005 (UTC)

Contents

[edit] Spoilers

Is there an excellent reason to spoil the ending to WarGames in this article? --69.62.230.14 09:13, 12 January 2007 (UTC)

[edit] Witch trials

The account of the witch trial is disputed - see Trial by drowning and the talk page. Although there is a source cited it's just an internet article on H2G2. I will leave it there until I can find a real source to confirm my contention that the "no-win" witch trial is just an urban legend. Ellsworth 17:16, 29 September 2007 (UTC)


[edit] Entertaining but mostly fluff

I enjoyed reading the article because it made me think of WarGames, but that's not really the point of an encyclopedia is it? In short a no win situation seems like something best addressed at Wiktionary if there is nothing to discuss besides its basic definition and then unrelated examples. Before I nominated it for deletion I thought I'd see if anyone had any compelling points I hadn't thought of. Anynobody 07:17, 24 March 2008 (UTC)

[edit] Original research

I removed this section as it looks like original research and is pretty pointless anyway:
"Some cognitive biases such as anchoring and framing, or emotional biases, such as greed, fear, and herding, are reasons why people create no-win situations which may be potentially avoidable."