User talk:NJM

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Hey, this is me, and not anybody else. Fancy that.

[edit] Thanks NJM

Thanks for the Colbert portrait screenshot man! Hilarious!

~ Reaverdrop 05:29, 28 October 2005 (UTC)

[edit] role of D3D in industru adoption of S3TC

DirectX 6.0 was released in 1998, OpenGL work with S3TC didn't start until 1999 and OpenGL has never mandated support for S3TC. Thus, OpenGL had nothing to do with industry adoption of S3TC

most DirectX 6 accelerators (Rage128Pro, Riva TNT2, Voodoo 3, Matrox G400) didn't support s3tc in hardware. (Rage128Pro only had software emulation, others listed didn't support at all). At that time game support was questionable. Although S3 announced many D3D titles supporting S3TC, they didn't get benefit from it. Tim Sweeny, the Unreal Tournament developer said that UT will not support S3TC in D3D due to inefficient D3D realisation, and it's support was only implemented some years later.
And OpenGL, as industry standart interface, is relevant to industry adoption of its supported features Ilya K 20:49, 7 November 2005 (UTC)