Nightmare LPMud

From Wikipedia, the free encyclopedia

Founded in 1992, Nightmare LPMud was one of the oldest continually running LPMuds still played until its closure on September 12, 2005[1]. Its roots go back to the original LPMud, Genesis LPMud when Forlock of Genesis along with some students at Bates College in Lewiston, Maine founded Orlith in 1991. This mud lasted only a year before disintegrating into two rival muds, Nightmare and Phoenix. The final incarnation of Nightmare (meaning support for full player continuity) opened October 31, 1992 run by George Reese aka Descartes.

There was one major revision in 1996 that required a conversion of players into Nightmare Mudlib's Nightmare IV format. Nightmare never charged players to play.

The Nightmare world included multiple player administered city-states. The core city-state, Praxis, was destroyed in a recent clash among deities worshipped by various Nightmare religions. Each city-state was the home of one or more player races such as elves, humans, apskara, halflings, gnomes, ogres, artrell, and so on. In some cities, the races got along well; in others there was continuous strife. Player-killing was allowed, but with certain restrictions. Players on Nightmare elected to learn a specific profession that dictated the way they play the game. Professions like fighters were the traditional "hack-n-slash" while professions like fishers rarely engaged in combat. The base classes available were: fighter, rogue, cleric, mage, kataan, monk, bard, and fisher.

Contents

[edit] Influence on Mud Development

Nightmare LPMud was the development mud for the initial releases of the Nightmare Mudlib. From about 1992 until 1996[2], the Nightmare Mudlib was the most common base used in LPMud development. As a result of this influence, a number of later muds reflect elements of the Nightmare play style[3]. Some unique innovations included:

  • Limb-based combat (as opposed to pure hit-point based health)
  • Object permanence (when you logged out, you would return to the game in exactly the same state you left it)
  • In game calendaring system
  • City-states


[edit] End of Days

The server on which Nightmare ran had a catastrophic failure and limited efforts have been made to restore the mud to operational mode. Several attempts are currently underway to bring the mud back up on a new server.

These efforts do not suffice. The player base has long awaited a new nightmare, in fact we would have welcomed a new start, but sadly the server and the code were not provided and NMLPMud no longer exists despite its long heritage.

[edit] Revival?

There is currently an attempt to recreate much of the feel and familiarity of Nightmare by a handful of old players. No one has been willing as of yet to furnish the old Nightmare base, so much of the reconstruction is being done by memory and logs. It is currently titled Rise of Praxis and the telnet info is www.chosendestiny.com on port 6666. Check the forums out at http://riseofpraxis.com/forums/index.php?board=1.0

[edit] References

[edit] External links