Kirby: Nightmare in Dream Land
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Please help improve this article or section by expanding it. Further information might be found on the talk page or at requests for expansion. (February 2007) |
Kirby: Nightmare in Dream Land | |
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Developer(s) | HAL Laboratory |
Publisher(s) | Nintendo |
Designer(s) | Masahiro Sakurai |
Platform(s) | Game Boy Advance |
Release date | JP October 25, 2002 NA December 2, 2002 |
Genre(s) | Platformer |
Mode(s) | Single player/Multiplayer |
Rating(s) | ESRB: Everyone |
Media | Cartridge |
Kirby: Nightmare in Dream Land, known in Japan as Hoshi no Kirby: Yume no Izumi Deluxe (星のカービィ 夢の泉デラックス Hoshi no Kābī Yume no Izumi Derakkusu?, lit. "Kirby of the Stars: The Fountain of Dreams Deluxe"), is a Game Boy Advance remake of the 1993 NES platform game, Kirby's Adventure. The player takes the role of Kirby, whose primary mission in the game is to reclaim the Star Rod which was broken by King Dedede. It was the power source for the Fountain of Dreams which allows the people of Dream Land to have good dreams. It features updated graphics and sound, and new mini-games. Level designs were left mostly intact, but with aforementioned alterations along with some minor retooling of areas to suit the new graphical style.
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[edit] Gameplay
For the most part, the game plays similar to its original NES incarnation. The game is a platformer; the point is to get to the end of the current level through walking and jumping over obstacles and defeating enemies, but can also fly indefinitely. Due to his unique ability to inflate, Kirby can jump an infinite amount of times, although he cannot leave the screen from any direction except the bottom. Kirby can inhale his enemies and copy their abilities for new, stronger attacks. This is one of the staples of the series, being an included feature in nearly every Kirby game since Kirby's Adventure.
Some new additions to the remake include 4-player support, 32-bit graphics, a decrease in difficulty, hats for most abilities, the three main minigames from the original Kirby's Adventure being replaced by new ones, certain enemies from the original being replaced with new ones, and certain changes to certain levels. In addition, there are changes in the mechanics of certain copy abilities (Needle Kirby's spikes do not retract automatically, Wheel Kirby can drive on water, Backdrop Kirby dash-and-grabs enemies instead of inhale-and-grabbing them).
Meta Knight, Kirby's rival, also makes his debut playable appearance in the sub-game "Meta Nightmare!" after completing Extra Mode with Kirby.
[edit] Development
Please help improve this article or section by expanding it. Further information might be found on the talk page or at requests for expansion. (February 2007) |
[edit] Graphics
Please help improve this article or section by expanding it. Further information might be found on the talk page or at requests for expansion. (February 2007) |
Much like the other Kirby games for the Game Boy Advance, Kirby: Nightmare in Dream Land used colourful two-dimensional graphics. It is used as the template for the games Kirby & the Amazing Mirror and Kirby: Squeak Squad.
[edit] Sound
Please help improve this article or section by expanding it. Further information might be found on the talk page or at requests for expansion. (March 2008) |
In Kirby: Nightmare in Dream Land, as is such with many other Game Boy Advance games, when characters talk, words appear on the screen and no voice actors are required, however some voice acting is still used in the game when Kirby has the Mike ability. In Nightmare, there are over 30 musical melodies and over 270 sounds, and all can be accessed from the options menu. Many of these sounds are recycled from other Kirby games.
[edit] See also
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