Nicky Boum
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Nicky Boum | |
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Publisher(s) | Microïds |
Designer(s) | Alain Lambin |
Platform(s) | Commodore Amiga and MS-DOS |
Release date | 1992 |
Genre(s) | side-scrolling platform game |
Mode(s) | single player |
Media | floppy disk (1) |
System requirements | Amiga 500 |
Input methods | keyboard |
Nicky Boum (aka Nicky Boom) is a side-scrolling platform game published for the Commodore Amiga and MS-DOS by Microïds in 1992 with a retail price in the UK of £25.99. It was designed by Alain Lambin who created the graphics, sound and music, and was programmed by Dominico Manfredi.
The player controls 'Nicky', a little boy who embarks on an adventure through a fantastical land to find an elixir to save his grandfather from a spell cast on him by the evil sorceress Zoldrane.
Nicky can walk, jump, and in an original theme can throw apple cores to defend himself against the monsters occupying the levels. Aside from throwing apple cores, the player can pick up other items to throw at enemies such as bouncy balls and logs. The logs can also be used to build bridges at certain parts of the levels.
Nicky is able to jump on enemies to defeat them, which is often more difficult but lets the monsters drop point items to collect. When jumped on, some enemies such as giant snails will split into multiple smaller versions of themselves.
The game consists of 8 levels based on 4 separate themes including a swamp, dark forest and a castle.
The game was followed by a sequel called Nicky 2.
[edit] Troubleshooting
The game was designed to run on the Amiga 500 and has difficulties running on the Amiga 1200. In order to run it on this platform the system needs to be temporarily downgraded by holding both mouse buttons as the system boots up which will open a downgrading menu.
[edit] Remake
Nicky, a cross-platform game engine recreation by Gregory Montoir (cyx) is available with builds for Game Boy Advance and Microsoft Windows.