Nick Pelling

From Wikipedia, the free encyclopedia

Nick Pelling (1964-) is a British-born computer programmer, best known for a series of 1980s computer games for the BBC Micro written under the nom-de-plume Orlando M. Pilchard. He was educated at Brentwood School, and has both a BSc in Maths and Philosophy (from Manchester University) and an MBA with Distinction (from Kingston University). He is a leading Voynich Manuscript researcher, and plays for Surbiton Chess Club.

[edit] Games

  • 1981: Hedgehog, Atom, Aardvark
  • 1981: Invaders, Atom, Aardvark
  • 1981: Atom Galaxians, Atom, Aardvark
  • 1982: Arcadians, BBC Micro/Acorn Electron, Acornsoft
  • 1982: Chess, BBC/Electron, Acornsoft
  • 1983: Zalaga, BBC/Electron, Aardvark
  • 1984: Frak!, BBC/Electron, Aardvark
  • 1987: Bangkok Knights, Commodore 64, System 3
  • 1987: Firetrack, BBC/Electron/C64, Electric Dreams
  • 1987: Dandy, C64, Electric Dreams
  • 1987: Enduro Racer, C64, Electric Dreams
  • 1988: Ghostbusters II, C64, Mediagenic
  • 1989: 3D Pool, BBC/Electron/C64/Amiga/Atari ST, Firebird/Microprose
  • 1990: Loopz, Amiga, Audiogenic
  • 1990: Teenage Mutant Hero Turtles, C64, Mirrorsoft
  • 1991: Loopz, ST/Amiga, Audiogenic
  • 1992: Battlemaster, Sega Genesis, Mirrorsoft/Sphere
  • 1992: Wing Commander, Amiga, Mindscape
  • 1993: Wing Commander, CD32, Electronic Arts
  • 1994: Monopoly, Genesis, Supervision Entertainment
  • 1994: The Chaos Engine, CD32, Bitmap Brothers
  • 1994: Bart vs Radioactive Man, Sega Master / Sega GameGear, Acclaim
  • 1995: Spawn, Genesis, Psygnosis (cancelled)
  • 1995: Mortal Kombat 2, Megadrive, Probe (data compression consulting)
  • 1995: Primal Rage, Megadrive/Amiga/32X, Probe (data compression consulting)
  • 1995: Alien Trilogy, Sony PSOne, Probe (data compression consulting)
  • 1995: Die Hard Trilogy, Saturn / PC, Probe (data compression consulting)
  • 1996: Vampire, PSOne, Psygnosis
  • 1996: Spawn, PSOne, Psygnosis (cancelled)
  • 1997: Batman, PSOne, Probe (data compression & motion-capture consulting)
  • 1997: Sega Sports Basketball, Saturn, Climax (demo only)
  • 1997: Duke Nukem, PSOne, GT Interactive
  • 1997: ZombieVille PSOne, Sony/Psygnosis (consulting)
  • 1998: X-Files, PSOne, Fox Interactive
  • 1998: Carmageddon, PSOne, Sales Curve (cancelled)
  • 1999-2000: Unreal, PSOne, GTi/Infogrames (cancelled)
  • 2000: 3D Pocket Pool, Game Boy Color, Virgin/Titus
  • 2001: (?), , Crawfish (data compression consulting)
  • 2001: (?), , Crawfish (data compression consulting)
  • 2001: (?), PS2, Revolution Software
  • 2001-2002: Kelly Slater(?), Hotgen (softskinning consulting)
  • 2002: various, various, Climax (collision detection engine)
  • 2002: Warhammer (?), PS2/PC, Kuju
  • 2002: Disney game (?), PSOne, Revolution & Six by Nine
  • 2002: various, Xbox/GameCube, Climax (collision detection engine)
  • 2003: 3D Pool, VC01 platform, Alphamosaic
  • 2004: 3D Chess, VC01 platform, Alphamosaic/Broadcom
  • 2004-2005: Championship Manager 5, PC, Beautiful Game Studios (Eidos) (speed optimization)

[edit] External links