Neighborhood play
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In baseball, a neighborhood play is a force play where a fielder receiving the ball in attempting to force out a runner at second base, catches and quickly throws the ball to first base in a double play attempt without actually touching second base, or by touching second base well before catching the ball. By every rules code, such a play is not an out, because to record a force out, the fielder with the ball must actually touch a force base before the forced runner arrives. In professional baseball, the umpires frequently call the play as an out, disregarding the strict application of the rule in favor of traditional practice.
The neighborhood play is called differently at various levels and in various leagues in amateur baseball (such as men's amateur, college, high school, or youth leagues). Its appropriateness and necessity in amateur and even professional baseball is debated. The safety necessity of the rule is lessened by most amateur leagues' use of the force play slide rule, which requires forced-out runners to either slide directly to the base or completely avoid the fielder, but some amateur umpires still treat the neighborhood play as an out.
The traditional application of the neighborhood play for an out developed because it is common for a fielder to collide with the sliding runner at second base, sometimes causing injury. On a double play attempt, the fielder must throw the ball to second base, which would generally require a step directly into the path of the incoming runner. On a close force out at second, a fielder often cannot avoid a collision while completing a throw to first base unless he stays some distance away from second base. For the sake of safety, umpires allowed fielders to score the first out of an attempted double play without actually touching second base as long as it "looked like" an out, i.e. the fielder made a clean catch, turn, and throw near second base before the runner arrived. This allowed the tradition of the take-out slide to continue while still providing a means of safety for middle infielders.