NBA Give 'N Go

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NBA Give 'N Go / NBA Jikkyou Basket: Winning Dunk
Box art for NBA Give 'N Go featuring a blurry photo of basketball action.
The box art for North American release, including an inset of the arcade version of the game.
Developer(s) Konami
Publisher(s) Konami
Platform(s) Super Nintendo
Release date JP September 29, 1995
as NBA Jikkyou Basket: Winning Dunk
NA 1995

EU 1995
[1]
Genre(s) Sports, Arcade basketball
Mode(s) Single player, multiplayer (up to 4 players)
Rating(s) ESRB: K-A (Kids to Adults)
CERO: n/a (not rated)
Media Cartridge
Input methods Super Nintendo controller

NBA Give 'N Go is a 1995 Super Nintendo Entertainment System basketball game that uses licensed teams from the National Basketball Association. The game is essentially a home version of Konami's arcade game Run and Gun, which featured similar graphics and gameplay but no NBA license. [2] Konami followed up Give 'N Go with Run and Gun 2 and the NBA In The Zone series.

Contents

[edit] Gameplay

NBA Give 'N Go screenshot - the Denver Nuggets play the San Antonio Spurs
NBA Give 'N Go screenshot - the Denver Nuggets play the San Antonio Spurs

Similar to Run and Gun, the in-game camera is at one end of the basketball court. Gameplay is fast-paced, much like NBA Jam and Konami's own Run and Gun. Elements lifted from arcade basketball games included limited fouls (that automatically lead to free throw shots), faster than real time clock, and basketballs rarely travel out of bounds. Free throw shots are simply a manner of trying to get two dots in the center as possible. The shot always goes in as long as both dots are blue; otherwise the shot always misses.

Gaming options include exhibition, regular season, playoffs, and arcade mode. Certain slam dunk and three-point field goal shots are replayed periodically. A play-by-play announcer comments on the in-game action. In addition to an arcade-style game, players can also customize in-game rules, or play a full-fledged simulation of professional basketball.

Players who wish to play in the playoff mode can choose either to re-enact the 1995 NBA Playoffs, have their playoff tree randomized by the computer or customize their own NBA playoff experience. Regular season games can also be customized while games in the "arcade mode" use the 1995 NBA Playoffs. Players can be substituted before a game but not during it. All NBA players are evaluated on a scale of 0 to 3 stars; 3 stars being the highest rating. [3] Shaquille O'Neal and Michael Jordan are missing from the game's rosters.

[edit] Differences between versions

The game was released in Japan as NBA Jikkyou Basket: Winning Dunk (NBA実況バスケットウイニングダンク?)[4] Localization and translation from Japanese to English were performed by veteran translator of Japanese anime and other imported television programs, Jeremy Blaustein while working in Tokyo as one of the staff members responsible for this game. During the early 1990s, Blaustein also translated other Konami Super Famicom games from Japanese to English.

The announcer's use of vocabulary varies between the North American and Japanese versions. English is used for the North American version while Japanese is used in the Japanese version. At the end of each game, the announcer says "Adios, amigos" in the Japanese version and "End of game" in the North American version. In the Japanese version, all of the team, city, and player names were in Japanese in addition to important statistics. Passwords are used to save regular seasons in the American version while the Japanese version allows players to use a battery save.

[edit] Gallery

[edit] References

  1. ^ Release date. Game FAQs. Retrieved on 2008-05-08.
  2. ^ KLOV: Run and Gun. Retrieved on 2008-05-26.
  3. ^ Game summary. Moby Games. Retrieved on 2008-05-08.
  4. ^ Japanese title. JPSnes. Retrieved on 2008-05-08.

[edit] See also

[edit] External links