Naval artillery in the Age of Sail

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Cannon in the Middle Ages
Naval artillery in the Age of Sail
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Operation

Breech-loading
Muzzleloading
List of cannon projectiles

By Country

English cannon
Korean cannon

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Naval artillery in the Age of Sail encompasses the period of roughly 1571-1863: when large, sail-powered wooden naval warships dominated the high seas, mounting a bewildering variety of different types and sizes of cannon as their main armament. By modern standards, these cannon were extremely inefficient, difficult to load, and short ranged. These characteristics, along with the handling and seamanship of the ships that mounted them, defined the environment in which the Naval tactics in the Age of Sail developed.

Contents

[edit] Firing

Essential parts of a cannon: 1. the projectile, or cannonball (shot)   2. gunpowder 3. touch hole (or vent) in which the fuse or other ignition device is inserted
Essential parts of a cannon: 1. the projectile, or cannonball (shot) 2. gunpowder 3. touch hole (or vent) in which the fuse or other ignition device is inserted
Firing of a 18-pounder aboard of French ship
Firing of a 18-pounder aboard of French ship

Firing a naval cannon required a great amount of labour and manpower. The propellant was gunpowder, whose bulk had to be kept in a special storage area below deck for safety. Powder Boys, typically 10-14 year old children, were enlisted to run powder from the armory up to the gun decks of a vessel as required.

The firing procedure for a cannon was as follows: A wet swab was used to mop out the interior of the barrel, extinguishing any embers from a previous firing which might cause the next charge of gunpowder to go off prematurely. Gunpowder, either loose or in a cloth or parchment cartridge (in which case it would have a hole made in it with a metal 'pricker' through the touch hole), was placed in the barrel, followed by a cloth wad (typically made from canvas and old rope), and rammed home with a rammer. Next the shot was rammed in, followed by another wad (to prevent the cannon ball from rolling out of the barrel if the muzzle was depressed.) The gun in its carriage was then 'run out' — men heaved on the gun tackles until the front of the gun carriage was hard up against the ship's bulwark, and the barrel protruding out of the gun port. This took the majority of the manpower - the total weight of a large cannon in its carriage could reach over two tons, and the ship would probably be rolling. The touch hole in the rear ('breech') of the cannon was filled with finer gunpowder ('priming powder'), or a 'quill' (literally the quill from an animal such as a porcupine, or the skin-end of a feather, pre-filled with priming powder-- using these obviated the need to separately pierce the cartridge by pricking) and ignited, either with a slow match or, from the 1790s, by a flintlock set off by pulling a lanyard. The slow match or spark from the flintlock ignited the priming powder, which in turn set off the main charge, which propelled the shot out of the barrel. When the gun discharged, the recoil sent it backwards until it was stopped by the breech rope — a sturdy rope made fast to ring bolts let into the bulwarks, and a turn taken about the gun's cascabel, the knob at the end of the gun barrel.

A typical broadside of a Royal Navy ship of the late 18th century could be fired 2-3 times in approximately 5 minutes, depending on the training of the crew, a well trained one being essential to the simple yet detailed process of preparing to fire. Ironically, the British Admiralty did not see fit to provide additional powder to captains to train their crews, generally only allowing 1/3 of the powder loaded onto the ship to be fired in the first six months of a typical voyage, barring hostile action. Instead of live fire practice, most captains exercised their crews by "running" the guns in and out — performing all the steps associated with firing but for the actual discharge. Some wealthy captains — those who had made money capturing prizes or from wealthy families - were known to purchase powder with their own funds to enable their crews to fire real discharges at real targets.

[edit] Types

36-pounder gun at the ready. The pointing system and accessories can be seen clearly
36-pounder gun at the ready. The pointing system and accessories can be seen clearly

A complete and accurate listing of the types of naval guns requires analysis both by nation and by time period. The types used by different nations at the same time often were very unlike, even if they were labelled similarly. The types used by a given nation would shift greatly over time, as technology, tactics, and current weapon fashion evolved.

Some types include:

One descriptive characteristic which was commonly used was to define guns by their pound rating: theoretically, the weight of a single solid iron shot fired by that bore of cannon. Common sizes were 42-pounders, 32-pounders, 24-pounders, 18-pounders, 12-pounders, 9-pounders, 8-pounders, 6-pounders, and various smaller calibres. French ships used standardized guns of 36-pound, 24-pound and 12-pound calibres, augmented by carronades and smaller pieces. In general, larger ships carrying more guns carried larger ones as well.

The muzzle-loading design and weight of the iron placed design constraints on the length and size of naval guns. Muzzle loading required the cannon to be positioned within the hull of the ship for loading. The hull is only so wide, with guns on both sides, and hatchways in the centre of the deck also limit the room available. Weight is always a great concern in ship design as it affects speed, stability, and buoyancy. The desire for longer guns for greater range and accuracy, and greater weight of shot for more destructive power, led to some interesting gun designs.

[edit] Long Nine

One unique naval gun was the long nine. It was a proportionately longer-barrelled 9-pounder. Its typical mounting as a bow or stern chaser, where it was not perpendicular to the keel, allowed room to operate this longer weapon. In a chase situation, the gun's greater range came into play. However, the desire to reduce weight in the ends of the ship and the relative fragility of the bow and stern portions of the hull limited this role to a nine, rather than a 12 or 24-pounder.

[edit] Carronade

Main article: Carronade

The carronade was another compromise design. It fired an extremely heavy shot, but to keep the weight of the gun down it had a very short barrel, therefore short range and lesser accuracy. However, at the short range of many naval engagements these "smashers" were very effective. Their lighter weight and smaller crew requirement allowed them to be used on smaller ships than would otherwise be needed to fire such heavy projectiles.

[edit] Shot

In addition to varying shot weights, different types of shot were employed for various situations:

  • Round shot - Solid spherical cast-iron shot, the standard fare in naval battles.
  • Canister shot - Cans filled with dozens of musket balls. The cans broke open on firing to turn the gun into a giant shotgun for use against enemy personnel.
  • Grapeshot - Canvas-wrapped stacks of smaller round shot which fitted in the barrel, typically three or more layers of three. Some grape shot was made with thin metal or wood disks between the layers, held together by a central bolt. The packages broke open when fired and the balls scattered with deadly effect. Grape was often used against the enemy quarterdeck to kill or injure the officers, or against enemy boarding parties.
  • Chain-shot - Two iron balls joined together with a chain. This type of shot was particularly effective against rigging, boarding netting and sails since the balls and chain would whirl like a bola when fired.
  • Bar shot - Two balls or hemispheres joined by a solid bar. Their use was similar to chain shot.
  • Expanding bar shot - Bar shot connected by a telescoping bar which extended upon firing.
  • Link shot - A series of long chain links which unfolded and extended upon firing.
  • Langrage - Bags of any old junk -- scrap metal, bolts, rocks, gravel, old musket balls, etc. -- fired to injure enemy crews.
  • Fire arrows - A thick dartlike incendiary projectile with a barbed point, wrapped with inflammable pitch-soaked canvas which took fire when the gun was fired. The point stuck in sails, hulls or spars and set fire to the enemy ship.
  • Heated shot - Shore forts sometimes heated iron shot red-hot in a special furnace before loading it (with water-soaked wads to prevent it from setting off the powder charge prematurely.) The hot shot lodging in a ship's dry timbers would set the ship afire. Because of the danger of fire aboard, heated shot were seldom used aboard ships.
  • Double shot - Two round shot or other projectiles loaded in one gun and fired at the same time. Double-shotting lowered the effective range and accuracy of the gun, but could be devastating within pistol shot range - that is when ships drew close enough for a pistol shot to reach between the two ships. To avoid bursting the gun, reduced powder charges were used. Guns sometimes were double-shotted with canister or grape on top of ball, or even triple-shotted with very small powder charges which still were enough to cause horrible wounds at close range.
  • Exploding Shell - ammunition that works like a grenade, exploding and sending shrapnel everywhere, either on contact with the target or by a burning fuse which was cut to a calculated length depending on the range. Shells were often used in mortars, and specialized and reinforced "bomb vessels" (often ketch-rigged so there was less rigging to obstruct the high-angle mortar shell) were adapted to fire huge mortars for shore bombardment. The "bombs bursting in air" over Fort McHenry in the American national anthem were this type of projectile.

[edit] See also