Naked objects
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Naked objects is an architectural pattern used in software engineering.
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[edit] Definition
The naked objects pattern is defined by three principles:
1. All business logic should be encapsulated onto the domain objects. This principle is not unique to naked objects: it is just a strong commitment to encapsulation.
2. The user interface should be a direct representation of the domain objects, with all user actions consisting, explicitly, of creating or retrieving domain objects and/or invoking methods on those objects. This principle is also not unique to naked objects: it is just a specific interpretation of an object-oriented user interface (OOUI).
The original idea in the naked objects pattern arises from the combination of these two, to form the third principle:
3. The user interface should be created 100% automatically from the definition of the domain objects. This may be done using several different technologies, including source code generation; implementations of the naked objects pattern to date have favoured the technology of reflection.
The naked objects pattern was first described formally in a PhD thesis[1] which includes a thorough investigation of various antecedents and inspirations for the pattern including, for example, the Morphic user interface.
Naked Objects is commonly contrasted with the model-view-controller pattern. However, the published version of Pawson's thesis (see References) contains a foreword by Trygve Reenskaug, the inventor of the model-view-controller pattern, suggesting that naked objects is closer to the original intent of model-view-controller than many of the subsequent interpretations and implementations.
[edit] Benefits
Pawson's thesis claims four benefits for the pattern:
- A faster development cycle, because there are fewer layers to develop. In a more conventional design, the developer must define and implement three or more separate layers: the domain object layer, the presentation layer, and the task or process scripts that connect the two. (If the naked objects pattern is combined with object-relational mapping or an object database, then it is possible to create all layers of the system from the domain object definitions alone; however, this does not form part of the naked objects pattern per se.) The thesis includes a case study comparing two different implementations of the same application: one based on a conventional '4-layer' implementation; the other using naked objects.
- Greater agility, referring to the ease with which an application may be altered to accommodate future changes in business requirements. In part this arises from the reduction in the number of developed layers that must be kept in synchronisation. However the claim is also made that the enforced 1:1 correspondence between the user presentation and the domain model, forces higher-quality object modelling, which in turn improves the agility.
- A more empowering style of user interface. This benefit is really attributable to the resulting object-oriented user interface (OOUI), rather than to naked objects per se, although the argument is made that naked objects makes it much easier to conceive and to implement an OOUI.
- Easier requirements analysis. The argument here is that with the naked objects pattern, the domain objects form a common language between users and developers and that this common language facilitates the process of discussing requirements - because there are no other representations to discuss. Combined with the faster development cycle, it becomes possible to prototype functional applications in real time.
[edit] Software frameworks
There are now several software frameworks that implement the naked objects pattern, or that draw some inspiration from it. These include (in the order in which they were announced):
[edit] Practical experience
The Department of Social and Family Affairs (DSFA) in Ireland has built a suite of enterprise applications using the naked objects pattern. As part of its Service Delivery Modernisation] (SDM) programme, the DSFA designed a new enterprise architecture both to meet its planned new business requirements and to provide greater agility over the longer term. The naked objects pattern forms a key element of the SDM architecture[2]. In November 2002, the DSFA went live with a new application to replace its existing system for the administration of child benefit. This is believed to be the first operational application of the naked objects pattern, anywhere. The DSFA's experience in building this first application, including the reactions of user to the radical user interface is documented extensively in Pawson's thesis.[1].
One of the more striking aspects of the DSFA experience was the way that the Naked Objects technique permitted re-use very actively. Once a domain object, such as a Customer, had been defined for one 'application' it could be (has been) readily adapted with the minimum of tweaking and addition for use elsewhere. This suggests that the approach could become a favourite in government circles, where re-use is seen as a powerful technique for breaking down siloed systems. The UK 'Transformational Government' policy is particularly keen to see re-use become a standard requirement of new government systems, both consuming other governmental system components and making new ones available for others to use. This re-use is often seen in terms of services, but objects could be an equally powerful approach.
The DSFA's initial 'Naked Object Architecture' was developed by an external contractor[3], but the architecture was subsequently redeveloped around the open source Naked Objects framework, which now forms the basis for future application development, as confirmed in the request for tenders for a four-year programme of further applications to be built using naked objects[4].
[edit] Criticisms
The naked objects pattern has attracted a fair amount of criticism since the first public demonstration of the idea at the OOPSLA 2001 conference under the banner of Intriguing Technologies. This criticism has typically focused on one of three main areas:
- The validity of aiming to encapsulate all business logic onto the domain objects, arguing that this will not scale well for performance and/or that the resulting objects will be too tightly coupled.[citation needed] Arguments both for and against these propositions may be found within the research literature for object-oriented programming.
- The validity of object-oriented user interfaces for ordinary business applications - see, for example, Larry Constantine's unpublished paper The Emperor Has No Clothes: Naked Objects Meet the Interface.
- The validity of auto-generated user interfaces. Some of this criticism relates to particular implementations of naked objects, and needs to be read in the context of the specific framework (or specific version of the framework) that is being discussed. Others are more concerned with the more general limitations that this approach imposes.[citation needed]
None of these criticisms is unique to naked objects, but the fact that naked objects combines all three ideas gives it a higher profile.
[edit] Relationship to other ideas
The naked objects pattern has relevance to several other disciplines and/or trends, including:
- Agile software development
- Naked objects is compatible with the trend towards agile development methodologies in many different ways, but especially to fine-grained iterative development. The DSFA experience (described above) was probably also the largest application of agile software development techniques within a public-sector organisation, worldwide[5].
- Domain-driven design
- Domain-driven design is the idea that an evolving domain (object) model should be used as a mechanism to help explore requirements rather than vice versa. The fact that a naked object system forces direct correspondence between the user interface and the domain model makes it easier to attempt domain-driven design, and makes the benefits more visible.
- Model-driven architecture (MDA)
- Although naked objects does not conform to the strict definition of MDA, it shares many of the same goals. Dan Haywood has argued that naked objects is a more effective approach to achieving those goals[6].
[edit] References
- ^ a b Pawson, R., Naked Objects, Ph.D Thesis, 2004, Trinity College, Dublin, Ireland pdf version
- ^ Department of Social and Family Affairs - Guide to the Functions & Records of the Department, DSFA website - Freedom Of Information
- ^ Fujitsu, Case Study: The Department of Social and Family Affairs Fujitsu website
- ^ Department of Social & Family Affairs, The ongoing development of the Department's Service Delivery Modernisation programme, 2007, e-tenders website
- ^ Pawson, R and Wade, V, Agile Development using Naked Objects, Extreme Programming and Agile Processes in Software Engineering 4th International Conference, XP 2003 Genova, Italy, Proceedings
- ^ Haywood, D (2004) MDA: Nice idea, shame about the...