Nakayama Miho no Tokimeki High School

From Wikipedia, the free encyclopedia

Nakayama Miho no Tokimeki High School

Developer(s) Nintendo
Publisher(s) Nintendo
Platform(s) Famicom Disk System
Release date JPN December 1, 1987
Genre(s) Dating sim
Mode(s) Single player
Media Floppy disk (double-sided blue disk)

Nakayama Miho no Tokimeki High School (中山美穂のトキメキハイスクール Miho Nakayama's Heatbeat High School?) is a dating sim developed and published by Nintendo on December 1, 1987 for the Famicom Disk System. The game was never released outside of Japan.

[edit] History

Nakayama Miho no Tokimeki High School was the first bishōjo game featuring a Japanese idol. Miho Nakayama, a popular actor and singer in Japan during the 1980s, is featured on the game's cover and makes a cameo appearance in the game itself. It was the third game compatible with the Disk Fax network of the Famicom Disk System, and uses a blue floppy disk instead of the regular yellow disk. Though most compatible games used the Disk Fax network to upload high scores or time trials onto the official rankings system, Nakayama Miho no Tokimeki High School was the only game where players used the network to register that they had completed the game to receive prizes. The game also contained a phone number which players could call to hear hints concerning the gameplay or listen to a personal message voiced by Miho Nakayama herself. This phone service ended shortly after the release of the game, and the messages and hints are displayed in text form in subsequent versions of the game.

[edit] Gameplay

The game's protagonist enters Tokimeki high-school, and runs into a girl wearing glasses who looks identical to Miho Nakayama. Though the game is a standard text command-style adventure game similar to the Famicom Tantei Club series, in important scenes, the player is required to select a facial expression in addition to a verbal response. The four expressions (straight face, laughter, sadness, anger) must match the content of the response being given, and any incorrect responses immediately lead to the "game over" screen. This increased the game's difficulty considerably in comparison to other text adventure games where there were fewer incorrect choices. However, some scenes specifically require that the dialogue not match with the expression. For instance, choosing a dialogue expressing joy with a straight face may be the correct choice in a certain situation because it represents a deeper level of emotion and thought on the part of the protagonist. This system allowed the game to simulate a level of complexity resembling actual love relationships, leading to its classification as a dating sim rather than an adventure game. The game has two different endings, depending on the choices made during the game, and the prizes receivable via the Disk Fax network differed for each ending.

[edit] External Links

Languages