Talk:Myst III: Exile

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Contents

[edit] Continunity

I have posted this message on all myst articles: I think it would be nice to have continuity over all the Myst Articles. This could be done with a section on the story, ages / islands and graphical advancements for all. What does everyone else think? Also, how could this be coordinated?

I suppose all interested people could gather somewhere to discuss the matter (hopeing "the actions of the gathered mean something"...) Gbnogkfs 22:52, 1 January 2006 (UTC)

Keem me informed; I have just begun a translation of the articles in Italian. Also, this page states Exile was distributed by UbiSoft (and the image of the cover confirms that), while my original copy (Italian, so that's a European distrubution) clearly says "Mattel Interactive". Anyone knows something about that? Gbnogkfs 05:03, 01 January 2006 (UTC)

Mattel was/is the distributor of TLC titles in parts of Europe (evidently Italy), so likely they distributed Exile. As far as I'm aware TLC is now defunct, so the other titles are Ubisoft. Jordi· 14:46, 1 January 2006 (UTC)

[edit] Removal of "hacking"

I removed the following section because I don't think it follows the goals of Wikipedia to post instructions on how to access copyrighted material illegally.

== Hacking & technical details ==

As in most Myst games, it is possible to extract the video and audio so that they can be edited into custom movies. Myst III Exile was the first Myst game to use the Bink video format (from RadGameTools) for every animation. Each disc of Myst III Exile contains several huge .m3a files (presumably standing for "Myst 3 archive"), which for the most part correspond to particular Ages, and contain all the Bink videos used for the game portions on that disc. The .bnk Bink videos can be extracted from .m3a files using FMV-Extractor by Necrotech (freeware). The Bink files can be played/converted using the RadGameTools Bink program (shareware).

The audio in the game that is not inside of a Bink video, is collectively stored on disc 1. Whether or not the user chooses to install all the data to the hard drive (so disc-switching is not needed), all the sounds are copied from disc 1 to the program folder. Most of the music for the game is stored as .mp3 files, while other miscellaneous sounds are in WAV format (but surreptitiously have no extension). All of them can easily be played and used (in most cases without a converter).

As a side note, choosing the install-to-hard-drive method will copy all of the .m3a archive files to the program folder, storing them in a folder named by the corresponding disc.Xadnder 02:43, 9 September 2007 (UTC)

[edit] Technical strides

It is stated that Myst III is considered to be the last Myst game to innovate technically. This is obviously false, seeing as Myst V is free-moving and in full 3D, and also that Myst Online: Uru Live is an online, massively-multiplayer game. Should be corrected. —Preceding unsigned comment added by 80.203.71.208 (talk) 18:09, 17 October 2007 (UTC)

MO:UL isn't really considered a part of the Myst series - more a sort of 'offshoot'. As for Myst V, I'm not sure.I'm sure I've heard somewhere that Myst V had the smallest budget of the lot, though what difference that makes I dunno. Personally I feel that Myst IV shows most technological magic. TheIslander 19:08, 17 October 2007 (UTC)
I've removed the statement from the article. I mean, Myst IV completely changed the idea of what 360 degree panoramas could do, and Myst V, within the confines of the series, was the first to make the jump to real-time graphics, unless you count it as part of the Uru series...it just gets more complicated. Green451 15:46, 18 October 2007 (UTC)

[edit] PS2 Port

Shouldn't there be a mention of the PS2 port? Should I add some information? 217.24.21.41 (talk) 14:37, 30 April 2008 (UTC)

  • The infobox currently shows the release date of the PS2 version. Since there are no sections with platform-specific details, I would suggest against adding information if it's only for the PS2 at this time. — OranL (talk) 18:09, 30 April 2008 (UTC)