Mystery Fun House (game)

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Mystery Fun House
Developer(s) Adventure International
Publisher(s) Adventure International
Designer(s) Scott Adams
Platform(s) Apple II Plus, Commodore PET, TRS-80, Vic 20, TI 99/4a
Release date 1981
Genre(s) text adventure
Media Cartridge, floppy disc
System requirements 3.5kb
Input methods Keyboard

Mystery Fun House was a text-based adventure program written by Scott Adams.

[edit] Description

Published by Adventure International, this text-based adventure game was one of many from Scott Adams.

Gameplay involved moving from location to location, picking up any objects found there, and using them somewhere else to unlock puzzles. Commands took the form of verb and noun, e.g. "Take Wrench". Movement from location to location was limited to North, South, East, West, Up and Down.

The object of the game was to capture some stolen plans that had been hidden inside a carnival fun house. The player must navigate through a shooting gallery, charm a mermaid, and turn off a steam calliope that is so loud the player's instructions are misunderstood.