Mystery Fun House (game)
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Mystery Fun House | |
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Developer(s) | Adventure International |
Publisher(s) | Adventure International |
Designer(s) | Scott Adams |
Platform(s) | Apple II Plus, Commodore PET, TRS-80, Vic 20, TI 99/4a |
Release date | 1981 |
Genre(s) | text adventure |
Media | Cartridge, floppy disc |
System requirements | 3.5kb |
Input methods | Keyboard |
Mystery Fun House was a text-based adventure program written by Scott Adams.
[edit] Description
Published by Adventure International, this text-based adventure game was one of many from Scott Adams.
Gameplay involved moving from location to location, picking up any objects found there, and using them somewhere else to unlock puzzles. Commands took the form of verb and noun, e.g. "Take Wrench". Movement from location to location was limited to North, South, East, West, Up and Down.
The object of the game was to capture some stolen plans that had been hidden inside a carnival fun house. The player must navigate through a shooting gallery, charm a mermaid, and turn off a steam calliope that is so loud the player's instructions are misunderstood.