Mushihime-sama

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Mushihime-sama
Ingame scene
Developer(s) Cave
Publisher(s) AMI Co., Ltd. (arcade)

Taito (PS2)

Platform(s) Arcade, PlayStation 2
Release date 2004 (arcade)

2005-07-21 (PS2)
2006-08-03 (PS2)
2006-12-28 (Blue Label)

Genre(s) Vertical scrolling shooter,

Manic shooter

Mode(s) Single player, 2 player Co-op
Input methods 8-way joystick, 3 buttons
Cabinet Upright
Arcade system Cave, 3rd generation
Display Vertically oriented

Mushihime-sama (虫姫さま? lit. Insect Princess) is an arcade game developed by Cave and released by Taito in 2004. It was ported to the PlayStation 2 in 2005. The game has an insect theme as all of the enemies resemble various insects such as beetles and butterflies. The game is set in various forest environments.

Contents

[edit] Game modes

The PlayStation 2 port of Mushihime-sama features all three game modes from the arcade version, as well as a new 'arrange' mode, exclusive to the port.

  • Original - The easiest mode with fewer (but usually faster) bullets than the other difficulty settings.
  • Maniac - Features more bullets and a chaining system to drastically change scores.
  • Ultra - The most difficult mode, has an even higher bullet count than Maniac and retains the chaining system.
  • Arrange - It is a version added to Playstation 2 game. Seemingly a version of Maniac mode, only the player starts out with much more firepower but no continues. Also, if the player makes contact with a bullet or an enemy while holding at least one bomb, the player does not die and instead releases a bomb.

[edit] Weapons

[edit] Powerup

  • S-Power: Concentrated atttack, increased mobility.
  • W-Power: Wider attack range, increased mobility.
  • M-Power: Between S and W power types.

[edit] Option

  • Trace: Chases player.
  • Formation: Surrounds player in fixed configuration.

[edit] Blue Label

This is a version debuted in Cave Festival 2006. It includes following features:

  • Original and Ultra modes can be selected from the beginning.
  • Faster bullets.
  • Initial equipment change.
  • Option formation change.

[edit] Reputation

The game has gathered a reputation for its Ultra mode, widely considered to be one of the hardest games to beat in history (under official one-credit rules that state you cannot use a single continue). Notably, even a skilled player that can feasibly beat the entire game up to the final boss without taking any hits or using any bombs will note that the last boss has several shot patterns that are very hard to avoid.

[edit] External links