Talk:MUD

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Contents

[edit] Battletech link removed

I removed the link to BattleTech 3065 because it struck me as being an advertisement for a particular game, and did not contribute to understanding the topic. Doug Pardee 19:33 Feb 22, 2003 (UTC)

[edit] Medievia and copyright theft

Medievia is probably only interesting in that it is the mud most cited as one built from an act of copyright theft. Copyright theft?

What is probably meant by this statement is copyright infringement. Bjsiders 17:01, 26 June 2006 (UTC)

[edit] Ancestor of first MUD?

The article says:

The first MUD was created and written by Roy Trubshaw and Richard Bartle at Essex University in the UK [1]: a version of this first MUD is still running at www.british-legends.com and a version of its ancestor MUD2 runs at www.mud2.com.

Isn't this a contradiction? How can the first MUD have an ancestor? -- Timwi 14:10, 14 Feb 2004 (UTC)

Fixed, almost certainly meant to say "descendant". --Mrwojo 14:48, 14 Feb 2004 (UTC)

[edit] CDlib not a server

The page lists CDlib under the Server heading. But isn't CDlib a mudlib (for LPMud)? IIRC, CDlib is short for "Chalmers Dataförening lib", or somesuch. Enfors 22:26, 26 Feb 2004 (UTC)

[edit] PVP/Godwar

I went ahead and elaborated a little on the godwars scene. Anyone care to expand it a little more. I would have listed some other notable dirivitives such as Utopia and Lords of War, however it doesn't seem proper to address the codebases without giving credit to the developers. The only real names I knew Off hand were that of Kavir, Jobo, Tanara and Tetsuru. If anyone can elaborate more on any Unique developments of godwars and can credit the authors of the code please do so. That doen't mean list 50 stock dystopia muds. Just codebases please;).

[edit] Intresting MUDs POV?

Isn't "Interesting Muds" POV? Why are they interesting? Krik 12:05, 28 May 2004 (UTC)

I think this section is less of a list of "interesting MUDs" and more of a list of random uninteresting MUDs anons keep adding themselves to with no explanation. Unless anyone objects, I'll remove all the URLs (not articles) from that list. Lady Lysiŋe Ikiŋsile | Talk 06:35, 2004 Jul 23 (UTC)
And so done. Lady Lysiŋe Ikiŋsile | Talk 05:54, 2004 Jul 24 (UTC)

[edit] Networked zork circa 1979

Although this might not be believed, I played a multiuser version of ZORK on a corporate networked system, back around '79 or the very early eighties. I was a child, then, with permission to use my mom's work computer because I was very ill. This was using a telephone hookup to a paper spouting computer that had no screen, just a scrolling printer. If the history of MUD is limited to the "internet" without consideration of corporate and government predecession, a wealth of invention and experimentation might be lost. I am not quite sure how this commentary stuff works, and I hope I'm doing this right.

I believe you, but it certainly wasn't ZORK. A version of ADVENT in PL/1 using Wylber was available on IBM SHARE tapes and was running on many corporate machines. I installed it myself at several companies (sysadmins in the 80's could get away with goofing off ;-) ). Mainframers also wrote some very small adventure games themselves. None of which to my knowledge were multiplayer games though. Jlambert 14:35, 16 February 2006 (UTC)

[edit] Delete RPIMUD?

I never heard of this before; Google gives only two links (to other definition pages). Should it be deleted? Pastinakel 13:52, 6 Sep 2004 (UTC)

Maybe. It's a term of recent vintage (circa 2001) that was used by a handful of mud admins using code descended from Artic to describe their newly discovered role-playing style. (i.e. Harshlands and Armegeddon). I've had trouble finding any definition (nay "clear" exposition) of the term in the rec.games.mud.* heirarchy. It's a very provincial territorial and flameworthy term, much like MU* was, and intended to differentiate a handful of games from "all those other muds". I've updated the entry to correct the erroroneous statement on how Mushes operate. - Tyche

Yes, it doesn't meet WP:N or WP:RS. Its own article was deleted as a WP:neologism, and so I've nuked it from this article. If anyone puts it back without a non-self-published citation, it should be deleted again. Jclemens (talk) 14:42, 22 May 2008 (UTC)

[edit] MUD History

It may be worth mentioning that MUD is actually the name of the original game which has been expanded to the genre of games, much in the same way that vacuum cleaners are called hoovers (at least in the UK the are!)

In addition, MUSE (Multi User Entertainment Ltd, who still license MUD) consider MUD2 to be the same game as MUD, just a different version - MUD2 is actually MUD version 4E. Therefore descendant, as mentioned above, is arguable. British Legends is essentially a branch of an old version of MUD with minor modifications for an American audience.

Information about this can be found here and general background to the history can be found here.

I would update the page myself, but it would almost certainly be biased as I am involved with the game.

I updated it a bit, but I'm sure you can clarify things further without introducing bias. --Thoric 19:49, 19 Nov 2004 (UTC)

[edit] External links

Do individual code bases need their own external links? I think not. There are dozens of code bases, yet only a couple links. Links to code repositories and mud trees should be sufficient. --Thoric 23:23, 1 November 2005 (UTC)

I was recently pondering this as well, and am in complete agreement. --Phorteetoo 23:57, 1 November 2005 (UTC)
No objection here. —Cryptic (talk) 00:55, 2 November 2005 (UTC)
I'm thinking we should have a separate page, "Mud codebases" or something, where we can aggregate links to codebases and resource sites that don't have/deserve their own Wikipedia article. Good, bad, or ugly idea? --Sam Pointon 17:54, 14 November 2005 (UTC)
There's a "MU* servers" category with articles for each. An article specifically about codebases in general should involve a family tree. --Thoric 18:16, 14 November 2005 (UTC)

[edit] Notable muds?

Is it reasonable to include an article on Aardwolf MUD? It is the most popular MUD in history [1], and has had over 4,000 users on at a time (with a verified average of 400-500), thus meeting the requirements for WP:WEB. I am not sure if it has any importance historically however. For most of the past 10 years, it has had 2-3 times the popularity of the nearest competitor. Isn't that a good comparison with LambdaMOO, the most popular MOO by miles? At minimum, I think that the article should include some reference to MUDs that had historical importance within the development of MUDs - such as the first ever mud, and so forth, and that such things may warrant their own articles (in accordance with Wikipedia policy, to avoid congestion in the main article). I know that we are trying to avoid advertising, but if they are of historical importance, and already the most popular in history, I don't see how advertising suggestions are relevant. Zordrac 20:07, 28 November 2005 (UTC)

Certainly. There are quite a few articles on specific MUDs already, just link it into the appropriate category. Although, as mentioned above, the MUD article shouldn't link directly to specific MUDs. --Thoric 21:25, 28 November 2005 (UTC)
"It is the most popular MUD in history [2]" - this a perfect example of biased POV coupled with a useless source. See Wikipedia:Neutral_point_of_view and Wikipedia:Verifiability. I can tell you right now it certainly isn't "the most popular MUD in history". If you are interested in doing the research, do it. ;-) Jlambert 14:46, 16 February 2006 (UTC)
By writing "I can tell you right now it certainly isn't "the most popular MUD in history"." you seem to be biased, too. —The preceding unsigned comment was added by 172.158.140.139 (talk) 10:26, 24 February 2007 (UTC).

[edit] Oubliette

I've finally, after all these years, managed to play Oubliette via the PLATO emulator at cyber1.org . I agree that it's a candidate for being a MUD, but doesn't it lack the necessary persistence? Its communication features aren't as impoverished as I'd been led to believe, but still, they're quite marginal. What exactly makes it a MUD? RichardBartle 20:23, 3 December 2005 (UTC)

Oubliette had persistence in that your character state would persist when you left the game and came back again. The dungeon state persisted as long as the computer was up, but not between reboots which happened nightly. Oubliette completely fits the description in the current Wikipedia definition of a MUD, except it had simple 3D graphics and not pure text, and the commands were not in English but with keys (e.g. s alito (next) to cast the spell alito). It also had a strong real-time component in that very fast typing was required to slay some of the monsters. Scottfsmith 04:06, 27 June 2006 (UTC)

[edit] Last 2 edits

Last 2 edits have some minor improvements at the expense of having ads and some unrelated stuff as well. Because of the minor improvements, I don't want to just revert it all, and don't have time to pick out what's better and what's worse. Someone else please do it :P Atari2600tim 17:45, 11 January 2006 (UTC)

The term RPI is certainly disputed since it's a badly defined concept where I doubt anyone can get a valid source for. I shortened it up since it was dominating the rest of the article in size. Before my edit it said the same thing twice or thrice at a couple of places. While I may have taken out too much it's probably an improvement.
While at it, a seperate article / category for mud directories might be appropriate. --Scandum 18:26, 11 January 2006 (UTC)

[edit] Intermud

Why is Intermud included as a link? From what I understand, this is pretty much limited to MUDOS, not MUDs overall. Kugrian 12:49, 19 February 2006 (UTC)

It runs on MUDs fine, and is included in many stock MUDs such as SmaugFUSS. --Zeno McDohl 15:49, 19 February 2006 (UTC)
Info about MUD-MUD chatting for AberMUDs and MUSHes and some others also are in there (article isn't only about I3). --Atari2600tim (talkcontribs) 00:09, 20 February 2006 (UTC)

[edit] Reverts

Please look at diffs before doing wholesale reverts. The anon doing recent reverts changed TWO things based on their feelings about ONE thing, due to reverting past 2 edits, thus losing the intermediate changes (specifically, I agree with Jlambert that repeating the name of the person and the name of his game later in the article is worth doing, so that a reader doesn't have to scroll up to see who's being talked about). If anon people can't be bothered to integrate valid edits into things that they are wanting to change (often reintroducing typos and fixed errors and such), then don't be too offended when your wholesale reverts are simply undone completely, including the part that you intended to change. --Atari2600tim (talkcontribs) 22:09, 21 February 2006 (UTC)

It would probably be a good idea to add a comment into the code before that part, saying to discuss it here first. --Zeno McDohl 04:01, 23 February 2006 (UTC)
I don't believe rational discussion possible with Locke, the author of NiMud (which is who those editors are). But assuming that occurred, my position would be that the 6th or later DikuMud to have online creation code or the 2nd or later MercMud to have online creation code, however you look at it, is not at all significant to this particular page. I agree with Atari2600tim; that it's Merc lore. Jlambert 05:13, 23 February 2006 (UTC)

Any interested mudders who wish to comment on this user's behavior, pro or con, should go here... Wikipedia:Requests_for_comment/Young_Zaphod -- Jlambert 00:34, 26 February 2006 (UTC)

[edit] MUD userbox?

I can't seem to find a MUD userbox. Would anyone mind making one? --Zeno McDohl 22:57, 5 April 2006 (UTC)

I went and created one. Waiting to see if it's selected. [3] --Zeno McDohl (talk) 18:02, 7 June 2006 (UTC)

[edit] Current article status

I think that the article is currently very close to being a good article. The major problem, as it is, is referencing the article. This is difficult for a field such as MUDs, though, because although it attracts academic attention, AFAIK there have been no authorative tellings of the history of online text gaming. Another thing I would like to do is add an 'academic interest' section, loosely smmarising or overviewing the various studies undertaken on MUDs, and once that this is written, the article will be sufficiently 'broad' for GA at least. In summary: new section good, references better. Once we can get a better coverage of references and a better analysis of studies on MUDs, I'll nominate it for GA status. --Sam Pointon United FC 15:50, 10 April 2006 (UTC)

Followng up on this, here're some verifiable sources that I'm going to put here lest I forget about them:
[4] - published.
[5] - research paper, published.
[6] - contains a list of published MUD-related works.
--Sam Pointon United FC 16:18, 11 April 2006 (UTC)

[edit] Future of MUDs

I don't think this section is encyclopedic. "Who can say?" sort of points that out. --Zeno McDohl 17:05, 15 April 2006 (UTC)

I agree. I think the entire section is editorializing with text muds being under "fierce assault" from graphical games. Lastly, even the earliest text muds have contained elements of graphics and sound. Jlambert 00:35, 17 April 2006 (UTC)

[edit] Mudlists commented out

Any reason the mudlists.com link was commented out? -Zeno McDohl 02:23, 19 April 2006 (UTC)

I noticed it had been the subject of a bunch of linkspam on other pages, and it didn't seem to offer anything that wasn't done better by the two other lists that were linked. Ehheh 14:38, 19 April 2006 (UTC)

[edit] Stubs

I stubbed out a few mudauthor articles to clean up a few broken links/missing articles. There's a lot of work along this line that could be done, but I'm concerned that we may run into notability problems. I'm going to stop with the 4 that I've added and see if we can't flesh those out into useful articles. Bjsiders 18:44, 14 June 2006 (UTC)

The MUD author articles I created were speedy-deleted, except for one. It seems like we've got some link pollution on this page, and most of these broken links aren't going to warrant their own independent articles. I've gone through and removed most of them, and modified a few to link to existing content. Bjsiders 13:16, 15 June 2006 (UTC)

[edit] Image is incorrectly captioned/Diversification needed

The image captioned "A MUD logon screen" seems to be linked to a screenshot of a MUCK logon screen. In the context of this article, MUCKs and MUSHes are a subset of MUDs, but I feel it might be important to touch on why they are different: specifically the lack of a built-in combat system in MUCK and MUSH code bases. They're not really games as much as they are social arenas. Amethe 22:49, 16 June 2006 (UTC)

We could have a discussion of some of the complexities arising from the terms in use, but from what I've seen there's almost an element of nationalism to all this. It's not suprising, considering how immersed it's possible to get in MUDs, but I don't think we need to complexificate the image's caption, which in my book should be as short as possible, to explain why it's a MUCK specifically when MUD is a perfectly good description as it is. --Sam Pointon 23:08, 16 June 2006 (UTC)
In a way I agree. It's all the same animal because it's all descended from the same animal. It's a bit of a nitpick on my part I guess. We don't need to outline what each and every term means; that's what the TinyMUCK and TinyMUSH articles are for. I thought I would throw the possibility out there, if a few words would simply put that they're referred (at least among any discussion on them I've seen) differently and run differently. Especially since this page is a redir from MUCK. Instead, I believe I will expand TinyMUCK. I just noticed it is a stub. Amethe 23:43, 16 June 2006 (UTC)
Soooo, Taking a picture of an ape, calling it Human would be acceptable (I'm well aware that we're not descendede from apes and just have a common ancestor. Lack of a better way of putting this.)? A mud is a mud, a muck is a muck, and a mush is a mush. A human is a human, an ape is an ape, and a christian is a christian —The preceding unsigned comment was added by Godloveslamb (talkcontribs) .
That's a flawed analogy. This is more like taking a picture of a human and labeling it Primate which would be perfectly legitimate. Anyway, if you're concerned about it, I suggest making a screenshot of the Bartle's original MUD (the article has a link to a running server) and using that instead. -Ehheh 13:59, 20 June 2006 (UTC)

[edit] Remove the "Psychology of MUDs" section

This section is irrelevent to the subject being discussed. On the wikipedia entry under Lions, you don't see talk about a person who thought he was a Lion. The second paragraph does not make any sense at all, the part about the Turing Test has nothing to do with MUDs, and the thought that tricking someone into thinking that you're a "bot" suddenly allows you to have sexual activity online thereby raping and violating the privacy of someone is absolutely absurd.

It could well be expanded from just the Turkle article. For some reason MUDs became a rather studied phenom among Psych majors who produced a lot of papers. I don't have any interest in the subject myself, nor any objection to section. Jlambert
I will agree with the initial comment at least to the extent that the majority of the second paragraph seems highly irrelevant, and would be better suited for an article regarding AI, or cybersex. At any rate, it seems rather inappropriate to be bringing up the latter topic in this article, especially solely under the context of AI. --CnEY?! 06:47, 24 June 2007 (UTC)

[edit] Criteria for 'historical interest'

Following on from someone trying to insert Medieva into the historical MUDs ext links section, I think we need some solid criteria for what to include there. My proposal: the game must be at least one of these:

  • one of the first (ie, launched within ~3 months, or was in the first 20 or so to be put up) of a major breed of codebase.
  • a particularly venerable game (pre-1988ish is what I'm thinking here), along with some other important innovation or claim to importance.
  • was a pioneer in a particularly important aspect of gameplay or design (this is a bit vague, wrt 'important aspect').

and, of course, must be up and running. For the technical firsts, it may be a copy of the original game, but if it's just an ancient MUD it has to have been more or less continuously up since creation. Thoughts? --Sam Pointon 23:15, 26 June 2006 (UTC)

I personally don't think we should list any MUDs here (beyond MUD2 perhaps)... that's what MUD lists are for. If we're going to make a "List of notable MUDs", then it should be an article in itself, and not a subsection of this article. Do note that it will be hard to keep that list from being spammed. --Thoric 00:05, 27 June 2006 (UTC)

[edit] Commercialization

It should be noted that the original MUD was commercial. From what is said in there currently, it appears that commercialization wasn't the original intent of muds, which it was. I'd add it in myself, but I'm no writer. PR Baram 16:35, 9 July 2006 (UTC)

The original MUD was a student project run on university equipment, wasn't it? I've never heard of money changing hands over it before. Sure, it was eventually brought on to Compuserve, but that wasn't the original intent and it's at best a footnote. Ehheh 17:02, 9 July 2006 (UTC)
As a student (and eventually a MUD-wizard) at Essex during the early days (Hi Richard!), I can confirm that MUD1 was in no way commercial. Gwynevans 21:08, 7 July 2007 (UTC)
Article does reference commercial version of M.U.D. IMO, "original intent of muds" is nonsense phrase as motivations vary. Jlambert 02:38, 10 July 2006 (UTC)

[edit] Things To Be Done

Broken links like this need to be fixed/removed. p00rleno 17:38, 14 June 2006 (UTC)

[edit] This article is NOT a MUD-list

Please do not add your favorite MUD to this article. Writing an article about your favorite MUD is fine and dandy, but adding a link to it here is not. --Thoric 23:08, 26 June 2006 (UTC)

Let me add that writing a wikipedia article about your favorite MUD is not fine and dandy. Wikipedia isn't a place for MUD websites. The MUD must be notable (have a cultural impact and been the subject of non-trivial published works) to have an article written for it. --JRavn 17:01, 21 July 2006 (UTC)
The notability of a MUD should also be based upon such factors as longevity (contiguous years of operation), size of player base, as well as its influence upon the MUD community. Regardless, this article is not the place to discuss specific MUDs. --Thoric 19:23, 21 July 2006 (UTC)

[edit] Shorten the intro

For the sake of readability, does anyone else think the summary needs to be shortened? I think that it could be cut to maybe a paragraph at most, and the rest could be moved to an Overview section. I think a new reader should be able to just quickly read over the summary and get a fast overview of the topic, which I feel isn't possible right now - there's too much verbiage. --JRavn 19:50, 26 July 2006 (UTC)

[edit] Citations needed

I hate to be a pita about citations, but this article is filled with lots of statements that I just can't find any reliable sources for. One such line is "MUDs have also attracted the interest of academic scholars from many fields, including communications, sociology, law, and synthetic economies". Ok, I have found sources showing the sociology connection to MUDs, but I have found nothing for law, synthetic economies, or communications. That leads me to believe that this is just original research that someone pulled out of nowhere. Also, I'm not sure where a good chunk of the history comes from. The only authoritative source for MUD history I've found is in Alan Cox's article in Interactive Fantasy 2 and some random usenet postings (Bartle's postings could be considered reliable). Most of the history is ok, but a lot of it I can't find sources for. If the original author could post citations for the history and the third paragraph of the summary, that would be great. Otherwise I'd like to remove or rework these sections. I feel this is also needed to get the external link section in order. --JRavn 20:36, 14 August 2006 (UTC)

[edit] MUCK

"MUCK" redirects here, but then isn't mentioned in the actual article (Why do people do this?). What does MUCK mean? BrokenBeta [talk · contribs] 16:42, 16 September 2006 (UTC)

A MUCK is a type of Mud Server, derived from TinyMUD. TinyMUCK has it's own article (well, stub). I'll change the MUCK redirect to go there. Ehheh 16:53, 16 September 2006 (UTC)

[edit] Criteria

I am curious, it has been stated above that the only actual game that whould be listed is, MUD1 ro MUD2... I agree with this, but as an active MUDer... I get a little frustrated when I see MUDS with pages on here (Medieva) that have little more claim to fame than the one I play, or other.... yet the page for mine was deleted mounths ago, but was quite more in depth and complete than theirs. I don't really wish to jab out at any particular page... but I really think that WIkipedia needs to either....

a: Allow only two or three of the most important, and orginal (as in the first MUDs, not unique ones) MUDs to have pages... or b: Allow every MUD to have a page, and redirect the energy currently being thrown at speculating on the importance of one MUD over another, into creating a set of solid, non-commerical, and quality pages on many MUDs.

Those are just my thoughts, but I would also offer The MUD Connector Top Ten as a criteria for picking MUDs for Wikipedia... perhaps the top 1 or three or five there can be allowed a WIki... and deleted if they fall off the top 1,3, or 5. —The preceding unsigned comment was added by 67.189.22.191 (talk • [[User:Troft|Troft]:

But it is hard to judge which MUDs are the most important, as MUD rankings tend to vary a lot based on the individual MUD campaigns to increase their ranking in such listings. -- ReyBrujo 16:31, 11 November 2006 (UTC)
I would agree that that isn't the greatest way to judge it, but I think it might be a tad better than the unclear and seemingly arbitrary system we have now with some MUDs being given a rough claim to fame and others ignored... I would say we need a more rigid set of guidlines, there are alot of MUDs out there, and all of them have done something of note... so I would say that the "noteworthy" criteria is outdated. [[User:Troft|Troft]
Since there no notability guidelines for MUDs, maybe we can link to articles used to build the article, and remove all links to MUD themselves, replacing them with Wikipedia articles. If a MUD does not have an article, then it should not be linked here. -- ReyBrujo 21:14, 11 November 2006 (UTC)
I would agree, that sounds like a goood start, but my only other thought would be that, perhaps instead of having several separate pages for individual MUDs, we just have a short section at the end of the MUD page with a short grouping of MUDs of note, with a sentance or two on them (because that is all that is notable, ex: was established in 1986, as opposed to something more like an advertisment, i.e. was established in 1986 and is based upon Dragonlance, has five base classes, eight races, four kingdoms and three islands to thrive upon.). And as far as links go, perhaps just a link to the MUD Connector, or MudMagic... I still think we need to link to every MUD or none. Troft 20:17, 12 November 2006 (UTC)Troft
If you want to make the inclusion standards for articles on MUDs more consistent (which would certainly be a helpful thing if it can be achieved) you should either start a new page (something like Wikipedia:Notability (MUD) or Wikipedia:Notability (Online Game) and see if you can get it to guideline status. Or you could try to get a paragraph added to WP:WEB, perhaps - try starting a discussion over on that guideline's talk page. You can certainly hash some stuff out on this talk page, but it's doubtful that AFD participants would feel bound by it in any way. Ehheh 20:44, 12 November 2006 (UTC)
Notable MUDs do not belong in this article because it would be far too difficult to maintain a manageable and reasonable list. Any MUD which is notable is welcome to its own article placed within the appropriate category. Ranking on a MUD list is not in itself significant criteria, as it should be noted that a good number of significantly notable MUDs would not make the top 100 on such lists, as they have fallen into obscurity -- yet are most certainly notable enough for a Wikipedia article, and due to their current status of literally becoming "history", producing articles about these particular historical MUDs is quickly becoming an important task. --Thoric 20:12, 25 June 2007 (UTC)

[edit] MUDs of historical interest

This section in the external links seems to attract a lot of people trying to do promotion, and I'm not sure it's really in line with the External links policy. What do people think of removing this section, and moving the one link that's really fairly important (british-legends.com) to be an inline link in the article text? - Ehheh 14:56, 29 November 2006 (UTC)

That sounds good; complete agreement. --Atari2600tim (talkcontribs) 20:46, 29 November 2006 (UTC)
I've made the change. - Ehheh 21:55, 12 December 2006 (UTC)

TinyMUD and diversification

I think the whole Avalon stuff is not right there. Should be in an extra category.

I'm not sure what the Avalon information is attempting to say or suggest with the "isolation" commentary. I'm not sure they are even supportable. European programmers work differently than other programmers? The principals of Shades being isolated from other muds? What?? Jlambert 16:01, 9 August 2007 (UTC)

[edit] Psychology of MUD

This sentence isn't exactly encyclopedic: "Turkle wonders aloud if this could be considered." Does she really wonder aloud; continuously? —Preceding unsigned comment added by 66.170.4.2 (talk) 22:03, 1 October 2007 (UTC)

[edit] Iron Realms Entertainment

I think that some mention of IRE is merited, at least under the 'commercialization' section. IRE is certainly the largest, most successful provider of commercial MUDs. Leoniceno (talk) 22:19, 3 June 2008 (UTC)

I don't see any reason why not, but it would be good to get a non-blog, non-IRE source for that, lest it look like an ad. Jclemens (talk) 23:50, 3 June 2008 (UTC)

[edit] Take Two -- This article is not a MUD-list

Again, this article is not a MUD list. The only MUD that should really be mentioned is the original MUD. I'm not sure why Avalon has specific mention (let alone several sentences). It is a slippery slope that leads to everyone wanting to get their MUD mentioned as they feel theirs is more notable. Well, for this article, the original MUD is the only one relevant. Mentioning public MUD code bases also makes sense, since hundreds of MUDs use them, but there is really no place in this article for naming specific MUDs. --Thoric (talk) 00:33, 4 June 2008 (UTC)

I disagree that NO muds should be mentioned by name, but I can agree that only MUDs that have notable articles of their own should be included here. To that end, I trimmed off a good bit about a couple of redlinked muds, and tried to balance the coverage to avoid WP:UNDUE. Jclemens (talk) 02:43, 4 June 2008 (UTC)
My MUD has a notable article of its own, but I would not put its name into the MUD article -- even though it is the parent MUD of a publicly released code base -- because this article is not a MUD list, notable or otherwise. There are already categories for MUDs, and if a "List of Notable MUDS" article is recommended, then it would be acceptable for the MUD article to link to it. --Thoric (talk) 02:49, 4 June 2008 (UTC)
Nor is my notable MUD linked here, either, and I'm fine with that. Allow me to expand a bit: The MOST notable muds that played a key part in the development of the genre, such as the first Diku or MUSH, should be included here. "Normal" notable muds should not. Think my recent edits have gone far enough in trimming? Jclemens (talk) 03:17, 4 June 2008 (UTC)