Mr. Do's Castle

From Wikipedia, the free encyclopedia

Mr. Do's Castle
Arcade version of Mr. Do's Castle
Developer(s) Universal
Publisher(s) Taito
Platform(s) Arcade
Release date 1983
Genre(s) Retro/Puzzle
Mode(s) Up to 2 players, alternating turns
Input methods Joystick
Cabinet Upright and Cocktail
Arcade system Main CPU: Z80 (@3.9 MHz), 2 × Z80 (@4 MHz)
Sound Chips: 4x SN76496 (@4 MHz)
Display Raster resolution 192×240 (Vertical) Palette Colors 258

Mr. Do's Castle is an arcade game created by Universal in September of 1983. The Asian title of the game is Mr. Do versus the Unicorn. Though marketed as a sequel to the original Mr. Do! released one year earlier, the game bears a far closer resemblance to Space Panic, one of the earliest arcade video games. It is the second of the Mr. Do series of video games.

Contents

[edit] Gameplay

The object of Mr. Do's Castle is to score as many points as possible by collecting cherries and defeating unicorn-like monsters. The game takes place in a castle filled with platforms and ladders, some of which can be flipped from one platform to another. The player controls Mr. Do as he collects cherries by using a hammer to knock out blocks that contain them from the various platforms. Empty holes left by the knocked-out blocks serve as traps for the monsters - if a monster falls into a hole, the player can then hit it on the head or cause a block above the monster to fall on top of it. If the player takes too long to complete a level, the monsters transform into faster, more difficult forms that occasionally multiply. The game advances to the next level when all cherries on the level have been collected or all enemies have been defeated. The player loses a life if Mr. Do is caught by a monster, and the game ends when the player runs out of lives.

As in Mr. Do!, the player can earn an extra life by collecting all of the letters from the word "EXTRA". Regular monsters can be changed into monsters bearing the EXTRA letters by collecting all three keys distributed around the playfield and then picking up a magic shield from the top floor. Monsters in this state are easier to defeat than normal, but after a brief interval, they change back into their normal forms. The game also offers a bonus credit for collecting a rare diamond that may appear on the playfield at random intervals.

[edit] Ports

Given its popularity, Mr. Do's Castle was ported to even more systems than Mr. Do was. It was ported to the ColecoVision, MSX, Atari 2600, Atari 5200, Commodore 64 and others.

[edit] Legacy

Mr. Do's Castle had two games ahead of it, both of which were fairly unsuccessful. Mr. Do's Wild Ride and Do! Run Run were both released in 1984.

[edit] External links and sources