MotorStorm

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MotorStorm

Developer(s) Evolution Studios
Publisher(s) Sony Computer Entertainment
Aspect ratio 720p (HDTV)
480p (EDTV)
480i (SDTV)
Version 3.1[1]
Platform(s) PlayStation 3
Release date JP December 14, 2006
NA March 6, 2007
EU March 23, 2007
AUS March 23, 2007
Genre(s) Racing
Mode(s) Single-player,
Online multiplayer
Rating(s) CERO: B
ESRB: Teen
PEGI: 12+
Media Blu-ray Disc
Input methods SIXAXIS controller,
DualShock 3 controller

MotorStorm is a racing video game developed by Evolution Studios and published by Sony Computer Entertainment for the Sony PlayStation 3 computer entertainment system. First announced at E3 2005, the game was released in Japan in December 2006 and the rest of the World in March 2007. Motorstorm has achieved global sales of over 3 million copies.[2] After their purchase of Evolution Studios, Sony stated that the studio was working on a sequel to MotorStorm.[3]

Contents

[edit] Gameplay

The events of the game take place at the fictional MotorStorm Festival in Monument Valley. The objective of the game is to win a series of off-road races and to be the overall winner of the Festival. Players are in control of seven different types of vehicles throughout the game: rally cars, big rigs, dirt bikes, ATVs, racing trucks, buggies and mudpluggers. Each race requires the player to choose a particular vehicle type and often race against many of the other vehicles. Every track has many different ways of getting through it, each catering to a specific class of vehicle thereby making the racing field more even. The events in the game occur in real-time, such as the mud effects, tire marks, and crashes (for example, if a car loses a wheel, it will remain where it lands for the duration of the race).

Each track is filled with a variety of jumps, bumps, cliffs, ledges, mud pits, and other obstacles. Races are generally three-lap events with two to fifteen racers.

Tracks experience real-time deformation, which means each lap is different from the last. Larger vehicles can create large holes or leave ruts that can easily upset smaller, lighter vehicles, and every vehicle responds differently to different track environments. Vehicles like big rigs and mudpluggers get excellent traction in mud, whereas lighter vehicles like dirt bikes and ATVs will slip and slide.

Nitrous Boost plays a large part in MotorStorm and is used to either catch up to opponents or pull away from them. Players must keep an eye on their boost meter, which shows how hot the car's engine is. The longer the boost is held, the hotter the engine becomes. If the boost is held when the engine reaches its critical temperature, it will explode. Since explosions resulting from the boost typically rocket the player's vehicle forward, they can be used to edge out another racer across the finish line. This can be very useful when behind, although this does not work all of the time if the AI opponent gains the upper hand.

In online play, Catch-up mode can be enabled. This means the leader of a race has less boost than everyone else, allowing players further back in the field to "catch-up". If the leader changes, so does the racer with less boost. This makes using boost for the leader a technical task, in theory they should only use it when necessary, and relying on their individual driving skills to win them the race.

[edit] Development

[edit] E3 video footage

E3 Trailer of MotorStorm which includes brutal crashes between a racing truck and a rally car.
E3 Trailer of MotorStorm which includes brutal crashes between a racing truck and a rally car.

Early details released by Sony and Evolution Studios show extremely high-quality rendered video sequences. Many gaming enthusiasts and members of the press became sceptical as to the source of the material shown, with most people suspecting the footage to be pre-rendered as opposed to real-time in-game footage.

In March 2006, shortly following the Game Developers Conference, leaked footage of a tech demo was spread across the internet on sites such as YouTube. The demo shows a yellow buggy (featured in the E3 video, and known as the Wombat Typhoon) and a motorbike both cutting through mud, as well as splashing the mud onto a white truck, and then shows violent crashes, such as a bike landing on a purple rally car, causing it to spin out, and a white Hummer-like mud plugger (called the Atlas Jackhammer) ramming through the yellow Wombat Typhoon, causing it to get crushed by rolling over and crossing through flames and crashing into the guardrail, seemingly wrecked (and the driver may be possibly killed from the crash). Being a technical demo, it didn't show any gameplay aspects, or whether the final game would reach the standard of the E3 ’05 video. However, Sony representative Phil Harrison mentioned it would make an appearance at E3 ’06.

The game appeared at E3 ’06, although it missed the first day of the expo due to the show version's being completed and uploaded to LA just that day. The build at the show was only 50% complete but still showed some effects such as motion blur and deformation of the tracks.[4]

[edit] Demos

Two demo versions of the game have been made available to the public. The first is only available on PlayStation 3 retail kiosks, while the second is only available for download from the PlayStation Network Store. While both demos feature the same track, the kiosk demo allows the player to switch vehicles on the grid before the race starts, which means that the player is able to race in approximately twenty different vehicles, whilst the downloadable demo restricts players to two vehicles. However, the downloadable demo has a smoother frame rate and extra visual detail.

Both demos allow the player to steer using SIXAXIS motion-sensing.

[edit] Updates

Five updates have been released for MotorStorm in North America and Europe.

Version Details
1.1 Update 1.1 was made available for download on March 23, 2007, in addition to the European and Australian release. It added one feature: a buddy list, to allow users to compete with online friends.[5]
1.2 Update 1.2 is an update that was scheduled for release on June 11, 2007. The update improves online play, is compatible with a time-trial mode add-on, removes a popular boost exploit, and fixes several bugs.[6] The update was released in Europe on 15 June 2007 and on 21 June in North America.
2.0 Update 2.0 enhanced vehicle selection and player colours in the lobby and also fixed bugs with headset and voice communications support.
3.0 Update 3.0 added vibration support for the Dualshock 3 controller. Finishing positions in a player's last race now determine their starting grid position in the next race within the same online lobby. A Gloating Index to give guidance as to a racer’s online prowess. Plus fixes to various bugs and exploits. The update was released in Europe on 25 October 2007[7] and in North America on November 8, 2007.
3.1 Update 3.1 adds a 2D vehicle selection screen, mirrored tracks for online multiplayer games, a new proximity meter for MotorStorm mode and two additional songs to the soundtrack - "Devil's Crossing" by Elite Force and "Beat The Devil" by Jiffster. The update was released in Europe on 13 December 2007[1] and in North America on 19 December 2007.

[edit] Downloadable content

On June 15, 2007 in Europe[8] and June 21 in North America[9], an add-on was made available on the PlayStation Network. This free download, when used in conjunction with the 1.2 update, unlocks a time-trial mode. In this mode, players are able to select a track and vehicle to race around and achieve the best time. When online, players can upload their best times to see where they rank in a global leaderboard. There is also the ability to download the "ghosts" of best laps of other players—including the creators—and race against them.

On September 6, 2007 in Europe, a second add-on was made available for purchase on the Playstation Network, called the Coyote Revenge Weekend VIP Pass (named Revenge Weekend in North America). This download, when used in conjunction with the 2.0 update, unlocks the Coyote Weekend mode. This allows players to access an additional three tickets, combining nine races (four races each in the first and second tickets and one final race in the third ticket). The races unlock sequentially and are unlocked via player success in preceding races. The mode is called Coyote Weekend because the track Coyote Revenge features predominantly, and the races are presented as happening over a weekend festival over Saturday and Sunday. Out of the nine races, the Coyote Revenge track features five times, with various new routes and short-cuts. Four other tracks also feature in the Coyote Weekend festival. The download also includes two new vehicles, a bike, an ATV and a bonus vehicle that can be accessed on successful completion of the races. There is also a vehicle pack available on the Playstation Network, that includes a rally car which looks very similar to a De Lorean DMC-12 and a Big Rig which is based on a prison bus, and new livery skins known as Numskull Helmets and Big Blue Bunny. [10][11]

On September 27, 2007 in USA, a third add-on was made available which included a truck (known as the Castro Capitano, preceded by the Castro Robusto) with three styles. On October 25, 2007 in Europe, a new Halloween livery was made available for download, on the Castro Robusto racing truck. Downloading this livery will automatically unlock the truck. The Devil's Weekend pack was released in Europe and North America on 8 November 2007 it contains The Devil's Crossing track, nine new races, four new vehicles and new liveries such as Crazy Samurai and QuickFoot liveries. On December 20, 2007 in USA, it features a new downloadable holiday skin for Castro Varadero (a big rig). An additional two tracks were announced on 07 January 2008[12]. Eagle's Nest & Diamondback Speedway were released in Europe on 11 January 2008 and in North America on 17 January 2008. On February 7, 2008 in North America and Europe, a Chinese New Year skin becomes available for download for the Wulff Revo rally car.

[edit] Release

MotorStorm was officially released in Japan on December 14, 2006, where it became the best-selling PlayStation 3 game[13]; in North America on March 6, 2007; and in Europe as part of the European PlayStation 3 launch on March 23, 2007. Both the North American and European versions include online play, which was not included in the Japanese version at the time of its release. Online play for Japan was released in an update on June 20, 2007.[14]

By the 9 July 2007, MotorStorm had sold more than one million copies in North America.[15] As of 22 December 2007 MotorStorm has sold 3.31 million copies.[16]

[edit] Reception

Publication Score
All Game Guide
3.5/5 stars
Edge
8/10
Electronic Gaming Monthly
8.3/10
Game Revolution
B
GamesMaster
85%
Gamer TV
5.0/5 stars
GameSpot
7.9/10
GameTrailers
7.8/10
GameZone
8.8/10
IGN
8.9/10
Mansized
5.0/5 stars
Next 3
80%
Official UK PlayStation Magazine
8/10
Official PlayStation Magazine (Australia)
10/10
Play
91%
PSM
85%
X-Play
3.0/5 stars
11th Annual Interactive Achievement award
Racing Game of the year

Many reviewers praised the high graphic quality and realism of the crashes, while also criticising the lack of split-screen multiplayer.[citation needed]. A further common criticism revolves around the AI of the computer-controlled drivers, which some reviewers and players have denounced as being unfair and "cheating", and causing frustration and aggravation in later stages of the game.

The AI seems to based on a "rubber-band" principle that allows computer drivers to easily catch up with the player regardless of the player's performance (according to GameTrailers' review, the reviewer finished in both first and sixth place in a race with the exact same time[17]), and also makes them crash into the player deliberately on higher difficulty levels to throw the player off their course.[18]

As of September 2007, MotorStorm has an average of 82/100 on Metacritic[19] and 83% on Game Rankings[20]. The game was selected as one of Gaming Target's "52 Games We'll Still Be Playing From 2007.[21] And on the 11th annual interactive achievement award Motorstorm won racing game of the year

[edit] Soundtrack

The theme song for MotorStorm is "Slam" by Pendulum.

[edit] Additional songs

The following were added when the game was patched to version 3.1[1]

  • Elite Force – "Devil's Crossing"
  • Jiffster – "Beat The Devil"

[edit] References

  1. ^ a b c Bramwell, Tom (2007-12-13). Yet more MotorStorm downloads. Retrieved on 2007-12-13.
  2. ^ Tom Bramwell (2008-02-18). Evolution wants MotorStorm to dominate. Eurogamer. Retrieved on 2008-02-18.
  3. ^ Hayward, Andrew (20 September 2007). Sony Acquires Evolution, MotorStorm 2 Confirmed. Retrieved on 2007-11-24.
  4. ^ Haynes, Jeff (11 May 2006). E3 2006: MotorStorm Hands-on. ign.com. Retrieved on 2007-09-06.
  5. ^ Dunham, Jeremy (21 March 2007). BuddyStorm for MotorStorm. uk.ps3.ign.com. Retrieved on 2007-09-06.
  6. ^ Haynes, Jeff (7 June 2007). PSN Content Interrupted?. uk.ps3.ign.com. Retrieved on 2007-09-06.
  7. ^ Bramwell, Tom (2007-10-25). MotorStorm gets rumble support (HTML). Eurogamer. Retrieved on 2007-10-25.
  8. ^ Bramwell, Tom (15 June 2007). MotorStorm update released. Eurogamer. Retrieved on 2007-09-07.
  9. ^ Haynes, Jeff (21 June 2007). PSN Update (06.21.07). IGN. Retrieved on 2007-09-07.
  10. ^ Purchese, Rob (4 September 2007). MotorStorm DLC dates confirmed. Eurogamer. Retrieved on 2007-09-07.
  11. ^ Haynes, Jeff (9 September 2007). PSN Update (09.06.07). IGN. Retrieved on 2007-09-13.
  12. ^ Purchese, Rob (2007-01-07). Yet more MotorStorm tracks (HTML). Eurogamer. Retrieved on 2007-01-07.
  13. ^ Doerr, Nick (16 December 2006). MotorStorm tops Japanese sale charts. www.ps3fanboy.com. Retrieved on 2007-09-06.
  14. ^ McWhertor, Michael (20 June 2007). Motorstorm Adds Online Play In Japan. kotaku.com. Retrieved on 2007-09-06.
  15. ^ New 80GB PlayStation 3; New Price on Current 60GB Model. Sony Computer Entertainment (9 July 2007). Retrieved on 2007-07-11.
  16. ^ The Games of 2008: PlayStation 3. Sony Computer Entertainment (December 30, 2007). Retrieved on 2008-01-20.
  17. ^ Gametrailers.com - MotorStorm - Review
  18. ^ Price, Tom. Motorstorm review. G4.com.
  19. ^ . MotorStorm. www.metacritic.com. Retrieved on 2007-09-06.
  20. ^ MotorStorm - PS3. gamerankings.com. Retrieved on 2007-09-06.
  21. ^ 52 Games We'll Still Be Playing From 2007: Part 2. Gaming Target (2008-01-01). Retrieved on 2008-01-02.
  22. ^ MotorStorm (Instruction Manual) (PDF), Sony Computer Entertainment America, pp. 26-28. 

[edit] See also

[edit] External links

[edit] Official site

[edit] Reviews

[edit] Other