Talk:Morph target animation

From Wikipedia, the free encyclopedia

This article is within the scope of WikiProject Films. This project is a central gathering of editors working to build comprehensive and detailed articles for film topics on Wikipedia. If you would like to participate, you can edit the article attached to this page, or visit the project page, where you can join the project and/or contribute to the discussion.
Stub
This article has been rated as Stub-Class on the quality scale.
???
This article has not yet received a rating on the priority scale.

[edit] Opinion?

"Also, in methods of rendering where vertices move from position to position during in-between frames, a distortion is created that doesn't happen when using skeletal animation. This is described by critics of the technique as looking "shaky." This statement does not seem very accurate. Generally, the method used to calculate 'in-between' interplations may vary between applications, so results will also vary. Some real-time applications such as video games may heavily optimize this functionality resultng in less than ideal results, but most editing applications are concerned more with accuracy and likely will not have the same effect.

If this is a phenomena that has been given academic attention, a citation would be appreciated. If not... maybe it should be stricken. Mantic 06:26, 12 October 2006 (UTC)

Different intorpolation algorithms are a popular subject of technical study; linear interpolation is the nieve beginning point of an array of sophisticated possibilities already in common use. Any broad statement about the results of vertex interpolation 'morphing' are not likely to be accurate in relation to all methods.

[edit] Sample images...

  • It would be great if someone could donate some sample images of what this entry is talking about!
    • It would be but it'd be somewhat difficult to show what this type of animation looks like within a 2D image. Perhaps a filmstrip type picture of the frames in a per-vertex animation would do the trick, but I don't think it'd look much different from any other 3D animation. Perhaps, a weird demorph of a model only possible in per-vertex animation would work... I might look for something. No promises though. Ayavaron 23:58, 24 April 2006 (UTC)
      • Perhaps an old MorphMagic demo clip? Once upon a time vertex deformation was the de-facto standard for facial expression and lipsync, so those kinds of things might fit the bill also. Mantic 06:32, 12 October 2006 (UTC)