Moryou Senki Madara 2
From Wikipedia, the free encyclopedia
Moryou Senki Madara 2 | |
---|---|
Developer(s) | Konami |
Publisher(s) | Konami |
Platform(s) | Super Famicom |
Release date | JP July 16, 1993 [1] |
Genre(s) | Adventure |
Mode(s) | Single player only |
Rating(s) | n/a (not rated) |
Media | Cartridge |
Input methods | Super Famicom controller |
Moryou Senki Madara 2 (魍魎戦記 MADARA 2?) is a Super Famicom adventure game that centers around spiritualism. The player controls a teenager named Kamishiro and his girlfriend Subaru and they must explore an authentic shrine from medieval Japan. While exploring, he is transported into an alternative universe full of creatures from Japanese mythology. However, the player starts in suburban Japan of the 1990s[2].
[edit] Odds and ends
Automobiles are seen, but they cannot be driven during the course of the game. The player must attend school until he discoveres the haunted shrine. After entering the haunted shrine, the game proceeds like a normal adventure game. Monsters include rats, blobs, and other nasty creatures. Talking to normal people on the street give out clues that the player must piece together in order to solve the quest. Kamishiro can use swords that can deliver a moderate amount of damage to the rats and blobs that the player confronts near the beginning of the game. This game was released exclusive in Japan and was never released in either North America or Europe.
[edit] References
- ^ Release date. Game FAQs. Retrieved on 2008-05-16.
- ^ Game summary. Moby Games. Retrieved on 2008-05-16.