Mortimer Trap

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This article uses algebraic notation to describe chess moves.
Image:chess zhor 26.png
Image:chess zver 26.png a8 rd b8 c8 bd d8 qd e8 kd f8 bd g8 h8 rd Image:chess zver 26.png
a7 pd b7 pd c7 d7 pd e7 nd f7 pd g7 pd h7 pd
a6 b6 c6 pd d6 e6 f6 nd g6 h6
a5 b5 bl c5 d5 e5 nl f5 g5 h5
a4 b4 c4 d4 e4 pl f4 g4 h4
a3 b3 c3 d3 pl e3 f3 g3 h3
a2 pl b2 pl c2 pl d2 e2 f2 pl g2 pl h2 pl
a1 rl b1 nl c1 bl d1 ql e1 kl f1 g1 h1 rl
Image:chess zhor 26.png
Position after 5...c6
Black wins a piece

The Mortimer Trap is a chess opening trap in the Ruy Lopez named after James Mortimer. The Mortimer Trap is a true trap in the sense that Black deliberately plays an inferior move hoping to trick White into making a mistake.

The trap begins with the moves

1. e4 e5
2. Nf3 Nc6
3. Bb5 Nf6

Black plays the Berlin Defense to the Ruy Lopez.

4. d3

This is an unusual response for White to the Berlin Defense, but it isn't a bad move.

4. ... Ne7

The Mortimer Defense. This rare move isn't objectively the best for Black, but it sets a trap. White has many acceptable replies, but the tempting capture of the black pawn on e5 is a mistake.

5. Nxe5? c6!

(See diagram.) Attacking the white bishop and threatening 6...Qa5+. If the bishop moves (6.Ba4 or 6.Bc4), Black wins a piece with the fork 6...Qa5+.

6. Nc4

White's best move, it covers a5 preventing 6...Qa5+ and threatens smothered mate with 7.Nd6#.

6. ... d6
7. Ba4 b5

Black forks the white bishop and knight winning a piece.

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