Mole Mania
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Mole Mania | |
---|---|
Developer(s) | Pax Softnica |
Publisher(s) | Nintendo |
Designer(s) | Shigeru Miyamoto (producer)[1] Masayuki Kameyama (director)[2] Tatsuya Hishida (assistant director)[3] Yoshiaki Hoshino (chief programmer)[4] Motoo Yasuma (main program)[5] Taro Bando (sound composer)[6] Yoichi Kotabe (illustrator)[7] Keisuke Terasaki (supervisor)[8] Kenji Miki (progress manager)[9] |
Platform(s) | Game Boy |
Release date | 1996 |
Genre(s) | Puzzle game |
Mode(s) | Single player |
Rating(s) | ESRB: Kids to Adults (K-A) |
System requirements | Game Boy |
Mole Mania (モグラーニャ?) is a video game created for the original Game Boy, produced by Shigeru Miyamoto, and also one of his less known works.
Contents |
[edit] Story
Please help improve this article or section by expanding it. Further information might be found on the talk page or at requests for expansion. (December 2007) |
The story involves a mole named Muddy Mole, whose wife and children have been stolen by the farmer, Jinbe. Muddy then had to go find his wife and children by finding his way through puzzle based worlds.
[edit] Gameplay
Please help improve this article or section by expanding it. Further information might be found on the talk page or at requests for expansion. (December 2007) |
In the game, Muddy has to move a black ball to a gate at the end of the screen in order to get to the next screen. He can push, pull, and throw the black ball. Muddy could also dig into soft ground to find underground paths around obstacles. Choosing where to dig was a crucial element of the game's various puzzles, as creating holes in the wrong areas could hinder the player's efforts to advance. Dropping the ball into a hole would cause it to return to its starting point. Given the nature of Muddy's ability to move the ball, digging holes in the wrong places could make reaching the gate with the ball completely impossible, requiring Muddy to leave the screen and then return to try again. Along the way, there were many obstacles, such as moving enemies, pipes, barrels, weights, and bosses.
[edit] Bosses
Please help improve this article or section by expanding it. Further information might be found on the talk page or at requests for expansion. (December 2007) |
World 1- Kangaroon - A giant Kangaroo who throws apples at Muddy from his pouch.
World 2- Sundes - The sun, or at least a creature bearing a distinct resemblance to it.
World 3- Funton - A giant walking weight.
World 4- Mad Wrencher - An evil plumber.
World 5- Big Mama - A giant porcupine.
World 6- Sammy Bros - Two dancing humanoid characters.
World 7- Snowman - A giant snowman.
World 8- Jinbe
[edit] Reception
- Gamerankings - 74% (based on 2 reviews)
- Nintendo Power - 3.4/5
- IGN - 8/10
[edit] References
- ^ N-Sider.com: Mole Mania. N-Sider (December, 27, 2007). Retrieved on 2007-12-27.
- ^ N-Sider.com: Mole Mania. N-Sider (December, 27, 2007). Retrieved on 2007-12-27.
- ^ N-Sider.com: Mole Mania. N-Sider (December, 27, 2007). Retrieved on 2007-12-27.
- ^ N-Sider.com: Mole Mania. N-Sider (December, 27, 2007). Retrieved on 2007-12-27.
- ^ N-Sider.com: Mole Mania. N-Sider (December, 27, 2007). Retrieved on 2007-12-27.
- ^ N-Sider.com: Mole Mania. N-Sider (December, 27, 2007). Retrieved on 2007-12-27.
- ^ N-Sider.com: Mole Mania. N-Sider (December, 27, 2007). Retrieved on 2007-12-27.
- ^ N-Sider.com: Mole Mania. N-Sider (December, 27, 2007). Retrieved on 2007-12-27.
- ^ N-Sider.com: Mole Mania. N-Sider (December, 27, 2007). Retrieved on 2007-12-27.
[edit] External links
- Official Nintendo web page (Japanese) (Translated with Excite.Co.Jp's translator)
- VG Museum (Screenshots)
- Nintendo Database
- Mole Mania at MobyGames