Moe (slang)
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Moe (萌え? /mo'e/, pronounced "mo-eh" literally "budding", as with a plant) is a Japanese slang word originally referring to fetish for or love for characters in video games or anime and manga. For example, 眼鏡っ娘萌え, meganekko-moe, "glasses-girl moe", describes a person who is attracted to fictional characters with eyeglasses. The term has come to be used as a general term for a hobby, enthusiasm, or fetish (non-sexual). For instance, 鉄道萌え, tetsudō-moe, "train moe", is simply a passionate interest in trains.
"Moe!" is also used within anime fandom as an interjection referring to a character the speaker considers to be a moekko. It is even used in some anime, such as Ouran High School Host Club, Lucky Star (manga), and Haruhi Suzumiya. Manga and anime fans can be critical or supportive of moe otaku depending on a specific writer's opinion. Bishōjo anime and moe are occasionally treated as synonymous "genres", although this usually depends on the perception of how blatant the designed appeal of the show seems.
Both the spellings moe and moé are used in English.[1] Readers of English unfamiliar with Japanese words may be inclined to confuse the standard romanization moe with the name "Moe" and try to pronounce it as one syllable, [moʊ] or [məʊ]. Some writers add an accent mark in an attempt to indicate that the word should be pronounced as two morae, "mo" and "e", but this usage does not conform to any standard of romanization.
Moe-moe means very moe. Moe does not always mean 'cute'. A little cat is kawaii, not moe. But a cosplayed cat can be said to be moe. Looking young is necessary to be moe, but age is not the absolute criterion. The Japanese model and actress Aki Hoshino is over 30 years old, but is called a "moe idol".
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[edit] Origins
The term's origin and etymology is unknown. Anime columnist John Oppliger has outlined several popular theories describing how the term would have stemmed from the name of anime heroines (such as Hotaru Tomoe from Sailor Moon or Moe Sagisawa from the 1993 anime Kyoryu Wakusei) [1]. Others believe that it was a wordplay on "to burn" (燃える moeru?), figuratively interpreted as "to burn with passion" (in other words, to be madly in love).
Some say that the popularity of the concept may have started with Hayao Miyazaki's Clarisse from his film The Castle of Cagliostro in the late 1970s. The concept kept growing and reached its current form with the wave of fanservice-heavy shows in the anime market. These shows are often called moe shows.
[edit] Moe features
The most common features include youthfulness as a physical trait (younger age or pigtails) or as an emotional trait (naive or innocent outlook) and some obvious sympathetic weakness the character works hard to correct (extreme clumsiness or a life-threatening disease) but never really succeeds to get rid of.
However, most artists define moe not as a reference to a character so much as any personality that elicits a protective or loving response from the audience. For instance, being naïve is very often considered as a favoured feature, but characters who have complicated and extremely deep thoughts may also be considered as moe depending on the audience. Appearance aside, the personality of moekko can vary widely; a tomboy or a sarcastic cynic could be considered moe given a specific audience. Some of the more popular moekko actually have a few traits that do not traditionally fit into the label, and others have gained such a following by accident.
For example, Kyoko Otonashi, Yomiko Readman, and Mizuho Kazami are in their twenties or older, yet are often technically considered moe although they are not very young girls. In more unusual situations, Guilty Gear's Bridget, Happiness!'s Jun Watarase, and ∀ Gundam's Loran Cehack have famously been accepted by many moe fans as they fulfill many of the typical traits found in moekko.
Due to the upraising of female otaku, such as fujoshi, the term may also be applied to male characters as well, commonly in shōjo reverse harem anime such as Ouran High School Host Club, where all the hosts are moe types; cool type, loli shota type, twincest or "forbidden brotherly love" type, prince type, silent protective type, etc. Shōjo dating sims and other shōjo games like Animamundi emphasise moe.
Although moe is strongly (sometimes negatively) identified with male fandom they can share characteristics of female lead characters in shoujo, especially uncertainty, cuteness, and innocence. Just as yaoi relationships usually feature a more submissive character (Uke) paired with a more dominant character (seme), moekko style girls are typically paired with oneesama in yuri. In addition many series have characters and themes which are remarkably similar to Shōjo, although moe style series are initially aimed squarely at adult males due to most being on television during late broadcast hours.
Moe focusing on younger characters is often confused with or even equated with lolicon, and shota but for many fans there is a subtle yet distinct line that separates them. To many moe-loyalists, the point is on supporting and watching rather than to imagine being actively involved with the character, with sexual implications being awkward or distasteful. This is sometimes explained as having a 'big brother complex' (which ironically can also have sexual connotations). More generally, many fans insist moe is implicitly non-sexual but, like most types of manga and anime, is sexualized after the fact by other fans again.
Critics complain moe fandom tend to embrace characters who are nonthreatening and cute, or embrace a warped interpretation of some female characters in the form of a self-created idol.
[edit] Commercial application
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- Further information: moe anthropomorphism
With moe anthropomorphism, moe characteristics are applied to give human elements to non-human objects. The Gradius video game series features a spaceship in the name of Vic Viper. For a spin-off game, moe is applied to Vic Viper to create Otomedius.[2] Moe characters have expanded within the Japanese media market. In 2004, the market for moe media such as printed media, video, and games was worth 88 billion yen. This is roughly one-third of the estimated 290 billion yen otaku market in Japan.[3] Other examples include Operating Systems (OS-tan), Browsers (Opera-tan and Moezilla/Firefox-ko) and even Wikipedia (Wikipe-tan).
[edit] Moe contests
It is common for fans to discuss which one of a number of characters is the "most moe", and to run popularity contests about this. Japanese magazine Dengeki Moeoh, for example, runs a column called "Moeoh Rankings" which features the top 10 moe characters of the month, as determined by reader votes.[4] Several such contests take place on the Internet, e.g. on the Japanese board 2channel.[5]
[edit] Saimoe
The Anime Saimoe Tournament is one of those contests. It has been organized by members of 2channel every year since 2002.[6] Moe characters entering within the fiscal year starting July 1 and ending June 30 the following year are eligible. Each tournament has at least 280 moe characters. They must have any of the following qualifications[7]:
- Anime newly broadcasted in Japan on TV or internet over 5 stories or a half of the full stories in that period
- OVAs (Original Video Animations) newly released in Japan in that period
- Anime films newly screened in Japan in that period
To enter the tournament, the character must be female, though other species or even mechanical objects with female personalities have entered in the past. Jun Watarase from Happiness!, generally a male, was able to enter the tournament on the technicality that he was magically turned into a female for the OVA that fell within the time bracket. Even a horse named Star Bright from Strawberry Panic was in a tournament bracket. During the Saimoe Tournament 2006, Raising Heart, from Magical Girl Lyrical Nanoha is also a competitor, making it the first, and the only one thus far, non-living character to enter Saimoe.
The Saimoe Tournament has "free range" voting threads and voting takes places via a code generator and voting thread rather than using a polling system. Vote codes are used to distinguish legitimate votes as opposed to illegitimate votes. This method allows the use of the "fake voting" tactic, where illegitimate votes can be submitted intentionally to offset tentative voting numbers. This tactic is controversial to some voters, who claim that fake voting mislead supporters and other voters of the characters with false numbers. This would also cause the other character's support to boost their efforts and attract more voters. However, tournament organizers accept fake voting as a means to produce unpredictable outcomes.[citation needed]
Spin-offs of the Saimoe Tournament include RPG Saimoe, which exclusively features video game characters, and SaiGAR, a competition between the manliest men of anime; despite the participation of Takamachi Nanoha in SaiGAR 2007[8]. In 2006 and 2007, the Saimoe Tournament became an increasingly international event; 2channel users obliged foreign otaku by putting up an English version of their rules page.[7] It been shown that foreign voters have on more than one occasion "saved" a character from defeat, and was influential in 2007.[citation needed]
[edit] Criticism
Famed Japanese animator Hayao Miyazaki is opposed to the often submissive qualities that these idols portray. His idea is to have female protagonists who are cute but who are also portrayed as very strong and resourceful as a response to more traditional gender roles. In response to the otaku fetishization of cute female characters Miyazaki stated:
“ | It's difficult. They immediately become the subjects of lolicon fetishism. In a sense, if we want to depict someone who is affirmative to us, we have no choice but to make them as lovely as possible. But now, there are too many people who shamelessly depict (such heroines) as if they just want (such girls) as pets, and things are escalating more and more.[9] | ” |
The difference between the otaku view on cute females and Miyazaki's ideal has been examined by some superflat artists, such as Cannabis' "Linda 3" series in Cannabis Works, or according to some theories much of the imagery deconstructing the moe fetish (with Rei Ayanami being the idol in this work) in Hideaki Anno's Evangelion series.
[edit] See also
- Figure moe zoku
- Cuteness in Japanese culture
- Moe anthropomorphism
- Moe drawing
- Moe sangyo
- Moeru Eitango Moetan
- Moe book
[edit] References
- ^ Ar Tonelico press release (example of alternate spelling)
- ^ Konami: Boobs + Gradius = Otomedius. Michael McWhertor. Kotaku (2007-02-16). Retrieved on 2007-11-06.
- ^ Moe Market Worth 88 Billion Yen. Anime News Network (2005-04-25). Retrieved on 2007-11-02.
- ^ “萌王ランキング”, Dengeki Moeoh (MediaWorks) (no. 10): 143, 2007
- ^ Moe Tournament Links. Retrieved on 2008-01-30.
- ^ 最萌トーナメント. Japanese Wikipedia. Retrieved on 2007-08-11.
- ^ a b Saimoe 2007 English. 2ch. Retrieved on 2007-08-11.
- ^ http://saigar.darkmirage.com/ retrieved in 11/7/2007[dead link]
- ^ Miyazaki interview.
[edit] External links
- Towards a Cartography of Japanese Anime: Anno Hideaki's >>Evangelion<< - Through an interview dealing with Evangelion the article sheds light on the origins of the Moe phenomenon
- Superflat Cultural Critic Hiroki Azuma Describes Otaku Aesthetics
- Mondo Japan 2004: New language from OTAKU world "MOE"
- An opinion on Moe by Love Hina author Ken Akamatsu (translation by Matthew Whitehead)