Mischief Makers
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Mischief Makers | |
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Developer(s) | Treasure Co. Ltd |
Publisher(s) | Nintendo Enix |
Designer(s) | Hideyuki Suganami |
Platform(s) | Nintendo 64 |
Release date | JP 1997-06-27 NA 1997-10-01 EU 1998-01-15 |
Genre(s) | Platformer |
Mode(s) | Single player |
Rating(s) | ESRB: K-A (Kids to Adults) |
Media | Cartridge |
Mischief Makers, known in Japan as Yuke Yuke!! Trouble Makers (ゆけゆけ!!トラブルメーカーズロゴ lit. Go Go!! Trouble Makers?), is a side-scrolling 2D platform/puzzle video game developed by Treasure, and published by Enix in Japan and by Nintendo in America and Europe for the Nintendo 64. It was released in 1997 as one of the first 2D side-scrollers on the Nintendo 64.[1] The game's protagonist is the Ultra-Intergalactic-Cybot G Marina Liteyears (generally referred to as just Marina) who is a robotic maid of the absent-minded Professor Theo[citation needed].
Contents |
[edit] Story
While visiting the planet Clancer, Professor Theo is kidnapped by the Empire, acting upon orders from their emperor, while Marina is out scouting.[2] Upon realizing Theo's abduction she sets out to rescue him.
Marina proceeds to travel through over 50 levels on Planet Clancer to find her creator. Every person, animal, and inanimate object on the planet (including the planet itself) has an identical "face", seemingly belonging to a species called 'Clancer'. Along the way Marina attempts to rescue the professor but she is repeatedly impeded by agents of the Empire, whom she must defeat to rescue the professor.
[edit] Gameplay
Marina's main way of attacking is her grab move. She is able to take hold of enemies, objects, weapons and even some enemy projectiles or attacks, which can be thrown or shaken, depending on the object. When certain objects are shaken, items such as crystals might appear. When Marina shakes some other objects, a secondary effect may be activated.
Later on in the game, Teran is available to play in two levels. His moves includes a standard punch, upper punch, low kick and a block move. He also has the ability to hang from ceilings. His signature skill is the ability to jump up to three times consecutively.
Hidden within every stage is a gold gem. These gems are used in the final cutscene of the game with every gem adding one to three seconds to the ending. The extended ending adds character development to the villains, among various other things. The way the gold gem appears differs from stage to stage. For example, the gold gem will only appear on some boss stages if the boss is defeated without Marina being hit.
[edit] Development
Mischief Makers was the first game that publisher Enix produced with Treasure. Enix's decision to work with this developer company was motivated by the popularity of their action games. Masato Maegawa, president and chief executive officer of Treasure, accepted the offer as he had fond memories of Enix, having applied to them as a student. The game was one of Treasure's first titles not developed for the Sega Mega Drive or Sega Saturn, as they felt the hardware functionalities of the Nintendo 64 had become the best choice for their future projects. The developers originally had difficulty developing for the console due to the new interface and lack of finished development tools, and switching from the Saturn's CD-ROM-based development to cartridge-based development was challenging. While the switch to cartridge provided various conveniences for the game, such as data being loaded with no load times, the developers disliked the higher cost involved with it.[3]
Several members of the game's development staff, including the main programmer and the character designer, had also worked on Treasure's shoot 'em up game Gunstar Heroes. Instead of following the same design as the previous title, the developers wanted to make Mischief Makers unique with a gameplay based on grabbing and catching, though it was harder for them to implement.[3]
[edit] Reception
Reviews | |
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Publication | Score |
Electronic Gaming Monthly | 8 of 10 |
GameSpot | 6.7 of 10 |
IGN | 6.2 of 10 |
Nintendo Power | 6.9 of 10 |
Compilations of multiple reviews | |
Compiler | Score |
Metacritic | 70 of 100[4] |
Game Rankings | 73 of 100[5] |
Please help improve this section by expanding it. Further information might be found on the talk page or at requests for expansion. |
[edit] References
- ^ IGN Staff (1997). Nintendo to Publish Mischief Makers. IGN. Retrieved on May 1, 2007.
- ^ Theo: I've been captured by the Evil Empire? What are you gonna do to me? / Evil Clancer: We were ordered to take you to our Emperor! That's all we were told!! Treasure Co. Ltd. Mischief Makers. Nintendo. Nintendo 64. (in English). (1997-10-01)
- ^ a b Treasure Talks Yuke Yuke. IGN (1997-04-14). Retrieved on 2008-05-25.
- ^ Mischief Maker Reviews. Metacritic. Retrieved on 2008-05-25.
- ^ Mischief Makers Reviews. Game Rankings. Retrieved on 2008-05-25.