Talk:Mia (game)
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[edit] Clarification on rules
"Each player must announce a value greater than the previous value announced or pass and take responsibility for the current value." - I'm confused by this. Does this mean that the second player to roll the dice must announce a higher number than the first player did, regardless of what he rolled? And the third player has to announce a higher number than the second and so on? If so what does the second half of this line mean - that a player can pass when it's his turn to roll?
I'm also confused, not by the article, but by the strategy of the game. A player that passes can never lose a life. And a die roller that always announces a total less than his actual roll can never lose a life. There's no actual profit in challenging or bluffing another player, so wouldn't the smart thing to do be to always announce honest totals when it's your turn to roll, pass every other turn, and never take any risks? Boring play but risk-free. Let the other players knock each other out of the game.
I assume that somehow these two rules mesh together and create situations where a player is forced to take risks. But can someone clarify how this happens? MK 06:29, 29 Aug 2004 (UTC)
- Suppose four players A, B, C, and D. A rolls and announces 52. This is fairly easy to beat so without looking B shakes the box. When she looks inside, she sees 43 so she is forced to bluff. She announces 65 and passes to C. C isn't sure about the call but 65 is hard to beat so he passes to D. D reasons the same as C and passes to A. A also does not think he can beat 65 and B looks pretty confident so he passes it on so B must beat her own score. But B is the only person who actually knows what is in the box and challenges A. A loses a life.
- The reason just passing off is not risk-free is because you take responsibility for the call. →Vik Reykja 1 July 2005 03:29 (UTC)
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- You cleared up the (completely separate) confusion on the rules I had. The article does not explicitly state that when attempting to roll "something better" they also can bluff on the roll. The article should probably state that the claimed value of the dice must be higher and that every roll of the dice takes place in the container. MrHen
The current rules fail to clarify the case when all players pass. http://www.lore-and-saga.co.uk/html/dice.html indicates that the original announcer of a roll must not pass, but announce a higher score, optionally rolling the dice.
[edit] Strategy
Since this game involves bluffing, and thus is a game of strategy, it would be helpful to know something about the relative strength of rolls. This isn't as obvious as it may first appear, since there are two ways to make all the mixed rolls (6-5 and 5-6 both amount to a result of 65) but only one way to make each of the pairs. What this means is that, while it may appear that 61 or 62 are decent, "middling" rolls (since they land in the middle of the list of possible results, they are actually quite strong--54 (a roll of 5-4 or 4-5) is in fact the "middle" result, the one which makes it roughly an even proposition that the next person in line will either beat the roll or be beaten by it. Anyway, something like this is what I'm talking about... --Buck 07:41, 22 January 2006 (UTC)
Okay ... I decided to add a small section to the page myself, dealing with the above concern. --Buck 08:39, 22 January 2006 (UTC)
[edit] Merge with Kuriki
The article for Kuriki details a rule set nearly the same. The only differences are one distinction on equipment and that non-doubled dice are tallied instead of adding ten to the highest of the two dice rolled.
I believe it would be more beneficial to merge the articles and place one or the other under a variations section and suggest using this article as the final article. MrHen 04:39, 1 May 2006 (UTC)
I don't think they should be merged.
I agree, no merge. The difference in rules is strategically quite significant. Furthermore, as neither of the articles provide references to source material, there is no way of telling if the games truly are related or not.
- Unless Kuriki is to be deleted entirely, I think it should be merged into Mia, with a redirect here.--Niels Ø (noe) 20:02, 25 October 2007 (UTC)
[edit] Remove/move the 'Other' section
Disambiguation of the word is done on it's own page Mia. Furthermore the described uses of the word doesn't seem to be in any relation to the game.
[edit] Meyer
In Denmark, the game is called "Meyer", which is a farily common last name (family name), sounding very much like an English pronunciation of "Mia" or "Maya" (where as a Dane would pronounce "mia" as "me-ah").
The sequence of the throws is
- Meyer (21)
- pair six (66)
- pair five (55)
- ...
- pair one (11)
- 65
- 64
- ...
- 32
- 31.
Note the order of the pairs here. Often, 31 is called "lille Meyer" (little Mia) and relocated in the sequence as the second best throw.
Lying to state a lower value than you actually have is pointless. If you choose to believe the previous player, you have to throw at least the same (i.e. not necessarily more). Passing the throw on to the next player is usually not an option in Meyer - though it sounds to me like an interesting rule. Some sources mention another possibility, though: Instead of looking at your own throw, you can just say "At least the same!", and then pass it on to the next player.
Players usually start with 6 lives, indicated by a die showing the side 6 in front of each player.
Reference: http://www.spillemagasinet.dk/spilleregler/meyer/ --Niels Ø (noe) 20:39, 22 October 2007 (UTC) (modified Niels Ø (noe) 22:23, 3 December 2007 (UTC))
[edit] Age of the game
The article states that Mia is a very old dice game. The sole reference or external link in the article is to a page that obviously isn't a relaible source. I think we should refrain from making statements about the age, unless other sources can be found.--Niels Ø (noe) 21:28, 22 October 2007 (UTC)