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Nexus War
Nexus War Logo
Developer(s) Brandon Harris
Version 1.4.6.6
Platform(s) Web browser
Release date May 22, 2006
Genre(s) Text based MMORPG
Mode(s) Multiplayer
Media Internet
System requirements Web browser, Internet connection
Input methods Keyboard, Mouse

Nexus War is a massively multiplayer online role-playing game that has been in open beta since May 22, 2006. Players assume the role of a mortal in a world where good, evil, and neutral fight for control of the Nexus in factional warfare.[1] The game is played within a web browser and requires no additional plugins or software.[2]

Nexus War was created by Brandon Harris of Gaijin Game Design and Development which is located in San Francisco, California.

Contents

[edit] Gameplay

Nexus War is a player-versus-player (PVP) environment with a rich backstory and evolving challenges. The landscape is in constant flux as angels, demons, and mortals vie for control of the realm.

There is a great amount of freedom granted to the player which allows them to pursue the style of playing that they enjoy most. Where they draw the line between "friend" and "foe" lies entirely up to each individual.

Enhanced Interface
Enhanced Interface

Solo players are competing for survival or their own in-character beliefs - whatever they may be. Meanwhile, factions wage war with one another to compete for territory, resources, politics, prestige, or simply for revenge. Ultimately, one force will rise to power and determine the fate of the next universe.

Characters can engage one another in combat, craft weapons and armor, enchant items, infuse territory, tend to wounds, summon pets, and many more ideas commonplace in online role playing games. Each of these activities require spending a certain amount of Action Points (AP) which are gradually regenerated over time, at a rate of one every 15 minutes. Thus, players can accumulate their Action Points throughout the day and expend them all in a short period of time for a casual gaming experience.

[edit] Interface

The Interface is primarily text-driven. Navigation is achieved by utilizing a 3x3 map grid. The center square represents the character's current location. The location description will inform players of their surroundings as well as a listing of other characters in the area. Characters can then interact with whatever is in their current location by accessing various panes containing actions that they can perform.

Typical of other role-playing games, characters are also bound by Hit Points (HP), Magic Points (MP), and Experience Points (XP). The life of a character is limited by a certain amount of Hit Points. The mana of a character is limited by a certain amount of Magic Points and the level of a character depends upon their Experience Points.

[edit] Classes

Character development of unique Classes are broken into Tiers. All characters begin as a Mortal. Their first transformation is based upon their Morality (MO), which is determined by a player's actions. Depending on whether the player has a Good, Evil, or Neutral alignment varies what classes are available. Their second transformation is based upon Morality and the previous transformation choice. There are a total of 14 third tier classes, each with a unique list of abilities.

[edit] Skills

The skills and spells that a character may have are gained by using Character Points (CP) obtained through experience, exploration, and various other activities. A character's class determines which skills can be attained, and currently a character cannot gain enough CP to purchase every skill available to him. This limits the abilities that a character may have and helps enforce diversity amongst them as not all characters will possess the same set of skills and spells, even if they are of the same class.

[edit] Factions

Factions are player-created "teams" of characters. The more powerful a faction is, the more powerful its members are, due to various bonuses granted to the faction's members based on the faction's overall karma. A faction's Karma is a measure of its power. Increasing a faction's karma, by infusing more locations to a faction, increases the bonuses granted to the faction, which are displayed in the faction's profile page. As a faction increases in karma, its members are granted greater power in the form of a faction bonus, the nature of which depends on its chosen faction focus.

Factions may create a stronghold after they reach a certain level. A stronghold is a location that has been declared by a faction to be their headquarters or base of operations. Strongholds provide a greater degree of protection to the members of a faction. All strongholds have a special, magical ward that is automatically erected and maintained inside the stronghold. The ward will prevent all characters who are not members of the faction who owns the stronghold from entering. The ward can be damaged and even destroyed by characters from other factions, although it fully regenerates every hour. Factions can raid each other's strongholds and destroy them by taking the faction's standard, which is kept inside the stronghold, and which cannot be taken unless there are no members of the faction alive and inside their stronghold. A raid occurs when members of one faction attempt destroy a stronghold's ward and engage in combat with the members of the faction owning the stronghold. If successfully, a raid will lead to the destruction of the factional ward protecting the stronghold, the death of all members of the stronghold who are inside the stronghold at the time of the raid, and finally the capture of that faction's standard.

[edit] References

[edit] External links

[edit] See also